//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="mat3.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp { internal static unsafe partial class InternalIO { #region det [DllImport(InternalIO.SSC_libname, EntryPoint = "det_mat3", CallingConvention = CallingConvention.Cdecl)] [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static extern unsafe float det_mat3(Mat3* mat); #endregion #region transpose [DllImport(InternalIO.SSC_libname, EntryPoint = "transpose3to4", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose3to4_internal(Mat3* source, Mat4* target); [DllImport("StgsharpGra[hic", EntryPoint = "transpose3to4", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose3to3_internal(Mat3* source, Mat3* target); [DllImport("StgsharpGra[hic", EntryPoint = "transpose3to2", CallingConvention = CallingConvention.Cdecl)] internal static extern unsafe void Transpose3to2_internal(Mat3* source, Mat2* target); #endregion } } namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit, Size = 12 * sizeof(float), Pack = 16)] public struct Mat3 : IEquatable, IMat { [FieldOffset(0)] internal Vector4 colum0; [FieldOffset(4 * sizeof(float))] internal Vector4 colum1; [FieldOffset(8 * sizeof(float))] internal Vector4 colum2; [FieldOffset(0 * sizeof(float))] internal float m00; [FieldOffset(4 * sizeof(float))] internal float m01; [FieldOffset(8 * sizeof(float))] internal float m02; [FieldOffset(1 * sizeof(float))] internal float m10; [FieldOffset(5 * sizeof(float))] internal float m11; [FieldOffset(9 * sizeof(float))] internal float m12; [FieldOffset(2 * sizeof(float))] internal float m20; [FieldOffset(6 * sizeof(float))] internal float m21; [FieldOffset(10 * sizeof(float))] internal float m22; [FieldOffset(3 * sizeof(float))] internal float m30; [FieldOffset(7 * sizeof(float))] internal float m31; [FieldOffset(11 * sizeof(float))] internal float m32; public override bool Equals(object? obj) { return (obj is Mat3 mat) && Equals(mat); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(Mat3 other) { return colum0.Equals(other.colum0) && colum1.Equals(other.colum1) && colum2.Equals(other.colum2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool operator !=(Mat3 left, Mat3 right) { return !(left == right); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool operator ==(Mat3 left, Mat3 right) { return left.Equals(right); } } }