// ----------------------------------------------------------------------------- // file="glType" // Project: StgSharp // Copyright (c) Nitload. // SPDX-License-Identifier: MIT // ----------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Graphics.OpenGL { internal delegate void GLVULKANPROCNV(); public unsafe struct glHandleARB( IntPtr value ) { } /// /// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1]. /// [StructLayout(LayoutKind.Sequential)] public struct GlClampF { public float value; public GlClampF( float a ) { value = a; } } [StructLayout(LayoutKind.Explicit, Size = 16)] public struct glHalfNv( Half bin ) { [FieldOffset(0)] public Half binary = bin; public float ToSingle() { return (float)binary; } } [StructLayout(LayoutKind.Sequential)] public struct glSync { public IntPtr Handle; } [StructLayout(LayoutKind.Explicit, Size = 8)] public struct GlFixed { [FieldOffset(0)] public int All; [FieldOffset(0)] public short Decimals; [FieldOffset(4)] public short Integer; } /// /// OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the /// range [0,1]. /// [StructLayout(LayoutKind.Sequential)] public struct GlClampD { public double value; public GlClampD( double a ) { value = a; } } }