//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Free.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { /// /// Free allocated memory block and perform adjacent block merging /// /// /// Handle to the allocated memory block /// public void Free(hlsfHandle handle) { Entry* e = handle.EntryHandle; if (e == null) { return; } if (GetEntryState(e) != EntryState.Allocated) { return; } // Set to ThreadOccupied to prevent other operations SetEntryState(e, EntryState.ThreadOccupied); // Try merge with adjacent free blocks and remove them from buckets MergeAndRemoveFromBuckets(e); // Calculate final level and segment for the merged block uint finalSize = e->Size; int finalLevel = GetLevelFromSize(finalSize); int finalSegment = DetermineSegmentIndex(finalSize, finalLevel); // Set the merged entry state to Empty (ready to be reused) SetEntryState(e, EntryState.Empty); // Push the merged entry back to appropriate bucket PushLevel(finalLevel, finalSegment, (BucketNode*)e->Position); } } }