//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Polygon4.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Mathematics; using System; using System.Numerics; namespace StgSharp.Geometries { public class Polygon4 : PlainGeometry { protected static int[] Indices = [0, 1, 2, 0, 2, 3]; internal Polygon4() : base( PlainCoordinate.StandardPlainCoordination ) { vertexMat = new Vec4[4]; } internal Polygon4( Vec4[] rawCoord ) : base( PlainCoordinate.StandardPlainCoordination ) { if( rawCoord.Length != 4 ) { throw new ArgumentOutOfRangeException( nameof( rawCoord ) ); } vertexMat = rawCoord; } public Polygon4( Point topLeft, Point topRight, Point bottomRight, Point bottomLeft ) : base( PlainCoordinate.StandardPlainCoordination ) { this[ 0 ] = topLeft; this[ 1 ] = topRight; this[ 2 ] = bottomRight; this[ 3 ] = bottomLeft; } public Polygon4( CoordinationBase coordinate, PlainCoordinate coordination, Point topLeft, Point topRight, Point bottomRight, Point bottomLeft ) : base( coordinate ) { this[ 0 ] = topLeft; this[ 1 ] = topRight; this[ 2 ] = bottomRight; this[ 3 ] = bottomLeft; } public Polygon4( float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y ) : base( PlainCoordinate.StandardPlainCoordination ) { vertexMat = new Vec4[4]; this[ 0 ] = new Point( v0x, v0y, 0 ); this[ 1 ] = new Point( v1x, v1y, 0 ); this[ 2 ] = new Point( v2x, v2y, 0 ); this[ 3 ] = new Point( v3x, v3y, 0 ); } public Polygon4( PlainCoordinate coordination, float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y ) : base( coordination ) { vertexMat = new Vec4[4]; this[ 0 ] = new Point( v0x, v0y, 0 ); this[ 1 ] = new Point( v1x, v1y, 0 ); this[ 2 ] = new Point( v2x, v2y, 0 ); this[ 3 ] = new Point( v3x, v3y, 0 ); } public override ReadOnlySpan VertexIndices => Indices; } }