//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Alloc" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.ComponentModel; using System.Diagnostics.Tracing; using System.Numerics; using System.Runtime.InteropServices; using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { public hlsfHandle Alloc(uint size) { if (size > 32U * 1024U * 1024U) { Entry* e = (Entry*)_entries.Allocate(); e->Size = size; e->Position = (nuint)NativeMemory.AlignedAlloc(size, (nuint)_align); e->State = EntryState.Large; return new hlsfHandle(e, size); } int level = GetLevelFromSize(size); int segmentIndex = DetermineSegmentIndex(size, level); int i = level, s = segmentIndex; Entry* handle; while (!TryPopLevelForAllocation(i, s, out handle)) { if (++s >= 3) { s = 0; i++; } if (i >= levelSizeArray.Length) { if (TryAllocateNew16MBBlock(out handle)) { break; } throw new OverflowException("Out of memory: Unable to allocate new 16MB block or find suitable bucket for allocation."); } } if (handle != null) { int requestedOffset = (segmentIndex + 1) * levelSizeArray[level]; if (requestedOffset > handle->Size) { throw new OverflowException("Out of memory: insufficient block size returned from spare memory."); } long remainder = handle->Size - requestedOffset; if (remainder > 0) { Entry* extra = (Entry*)_entries.Allocate(); extra->Position = handle->Position + (nuint)requestedOffset; extra->Size = (uint)remainder; extra->State = EntryState.Empty; extra->NextNear = handle->NextNear; extra->PreviousNear = handle; extra->NextNear->PreviousNear = extra; extra->PreviousNear->NextNear = extra; SliceMemory(extra); } handle->State = EntryState.Alloc; handle->Size = requestedOffset; handle->Level = level; } return new hlsfHandle(handle, size); } /// /// Slice the memory block into smaller blocks and add them to the appropriate buckets /// Notice: this method is not responsible for freeing the original BucketNode /// /// /// /// private void SliceMemory(Entry* e) { Entry* cur = e->PreviousNear; Entry* next = e->NextNear; long remain = e->Size; long offset = (long)e->Position - (long)m_Buffer; long end = offset + remain; _entries.Free((nuint)e); int i = (BitOperations.TrailingZeroCount(remain) - 6) / 2; i = int.Min(10, i); for (; i < levelSizeArray.Length; i++) { int size = levelSizeArray[i]; int upper = size * 4; long edge = (offset + upper - 1) / upper * upper; int count = (int)((long.Min(edge, end) - offset) / size); if (count > 0) { int newSize = count * size; Entry* newEntry = (Entry*)_entries.Allocate(); newEntry->PreviousNear = cur; newEntry->NextNear = next; cur->NextNear = newEntry; next->PreviousNear = newEntry; newEntry->Position = (nuint)offset + (nuint)m_Buffer; newEntry->State = EntryState.Empty; newEntry->Size = (uint)newSize; newEntry->Level = i; BucketNode* b = (BucketNode*)newEntry->Position; b->EntryRef = newEntry; PushLevel(i, count - 1, b); offset += newSize; remain -= (long)newSize; cur = newEntry; } if (remain <= 0) { return; } } if (i > MaxLevel) { int size = levelSizeArray[^1]; int upper = size * 4; long edge = end / upper * upper; int count = (int)((long.Min(edge, end) - offset) / upper); if (count > 0) { int newSize = count * upper; Entry* newEntry = (Entry*)_entries.Allocate(); newEntry->PreviousNear = cur; newEntry->NextNear = next; cur->NextNear = newEntry; next->PreviousNear = newEntry; newEntry->Position = (nuint)offset + (nuint)m_Buffer; newEntry->State = EntryState.Empty; newEntry->Size = (uint)newSize; newEntry->Level = i; BucketNode* b = (BucketNode*)newEntry->Position; b->EntryRef = newEntry; PushLevel(i, count - 1, b); cur = newEntry; offset += newSize; remain -= (long)newSize; if (remain <= 0) { return; } } } for (i--; i >= 0; i--) { int size = levelSizeArray[i]; long edge = end / size * size; int count = (int)((long.Min(edge, end) - offset) / size); if (count > 0) { int newSize = count * size; Entry* newEntry = (Entry*)_entries.Allocate(); newEntry->PreviousNear = cur; newEntry->NextNear = next; cur->NextNear = newEntry; next->PreviousNear = newEntry; newEntry->Position = (nuint)offset + (nuint)m_Buffer; newEntry->State = EntryState.Empty; newEntry->Size = (uint)newSize; newEntry->Level = i; BucketNode* b = (BucketNode*)newEntry->Position; b->EntryRef = newEntry; b->NextLevel = null; b->PreviousLevel = null; PushLevel(i, count - 1, b); cur = newEntry; offset += newSize; remain -= (long)newSize; } if (remain <= 0) { return; } } } /// /// Try to allocate a new 16MB block when all buckets are empty /// /// /// Output handle to the allocated Entry /// /// /// True if allocation succeeded /// private bool TryAllocateNew16MBBlock(out Entry* handle) { nuint pos = _spareMemory->Position; long remain = _spareMemory->Size; if (remain <= 0) { handle = null; return false; } long size = remain > 16 * 1024 * 1024L ? 16 * 1024 * 1024L : remain; // build new entry Entry* e = (Entry*)_entries.Allocate(); e->Position = pos; e->Size = size; Entry* prev = _spareMemory->PreviousNear; e->NextNear = _spareMemory; e->PreviousNear = prev; prev->NextNear = e; _spareMemory->PreviousNear = e; e->State = EntryState.Empty; e->Level = GetLevelFromSize(size); // set fields of spare memory _spareMemory->Size -= size; _spareMemory->Position += (nuint)size; handle = e; return true; } /// /// Helper method for allocation - converts BucketNode to Entry /// private bool TryPopLevelForAllocation(int levelIndex, int sizeIndex, out Entry* entry) { if (TryPopLevel(levelIndex, sizeIndex, out BucketNode* bucketNode)) { entry = bucketNode->EntryRef; return entry != null; } entry = null; return false; } } }