using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;

namespace StgSharp.Geometries
{
 public unsafe class Polygon5 : IPlainGeometry
 {
 internal Polygon5VertexArray vertexPtrAyyar;

 internal Point _refOrigin;
 internal readonly Point vertex1;
 internal readonly Point vertex2;
 internal readonly Point vertex3;
 internal readonly Point vertex4;
 internal readonly Point vertex5;
 internal readonly int _vertexCount;

 public override Point RefPoint01 => vertex1;

 public override Point RefPoint02 => vertex2;

 public override Point RefPoint03 => vertex3;

 internal GetLocationHandler movP01Operation = default;
 internal GetLocationHandler movP02Operation = default;
 internal GetLocationHandler movP03Operation = default;
 internal GetLocationHandler movP04Operation = default;
 internal GetLocationHandler movP05Operation = default;

 public GetLocationHandler MovP01Operation { get => movP01Operation; }
 public GetLocationHandler MovP02Operation { get => movP02Operation; }
 public GetLocationHandler MovP03Operation { get => movP03Operation; }
 public GetLocationHandler MovP04Operation { get => movP04Operation; }
 public GetLocationHandler MovP05Operation { get => movP05Operation; }

 public unsafe Polygon5()
 {
 vertexPtrAyyar = IO.initPolygon5Vertex();
 vertex1 = new Point(vertexPtrAyyar.vertex1);
 vertex2 = new Point(vertexPtrAyyar.vertex2);
 vertex3 = new Point(vertexPtrAyyar.vertex3);
 vertex4 = new Point(vertexPtrAyyar.vertex4);
 vertex5 = new Point(vertexPtrAyyar.vertex5);
 }

 public virtual vec3d movPoint01(uint tick)=> movP01Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint02(uint tick)=> movP02Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint03(uint tick)=> movP03Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint04(uint tick)=> movP04Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint05(uint tick)=> movP05Operation.Invoke(GameTimeLine.tickCounter._value);
 

 internal override void OnRender(uint tick)
 {
 uint nowTick = tick - BornTime;
 vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
 vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
 vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
 vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
 vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
 }

 public override Line[] GetAllSides()
 {
 return new Line[5]
 {
 new Line(vertex1,vertex2),
 new Line(vertex2,vertex3),
 new Line(vertex3,vertex4),
 new Line(vertex4,vertex5),
 new Line(vertex5,vertex1)
 };
 }

 public override Plain GetPlain()
 {
 return new Plain(vertex1,vertex2,vertex3);
 }
 }
}