//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="TriangulatedSurface.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.HighPerformance; using StgSharp.Mathematics; using StgSharp.Mathematics.HighPrecision; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; using System.Text; namespace StgSharp.Geometries { public class TriangulatedSurface { private HashSet<(int begin,int end)> _sides; private List> _sideIndices; private List _triangleIndices; private List _vertices; public TriangulatedSurface() { _triangleIndices = new List(); _vertices = new List(); _sides = new HashSet<(int,int)>(); _sideIndices = new List>(); } /**/ public IEnumerable> SideIndicesEnumeratble { get => _sideIndices ; } /* public Triangle GetTriangle( int index ) { Vec3HP v1,v2,v3; int t = index * 3; v1 = _vertices[ t + 0 ]; v2 = _vertices[ t + 1 ]; v3 = _vertices[ t + 2 ]; return new Triangle( v1, v2, v3 ); } /**/ public Span VertexSpan { get => CollectionsMarshal.AsSpan(_vertices); } public Span TriangleIndicesSpan { get => CollectionsMarshal.AsSpan(_triangleIndices); } /**/ public void AddIndicesByOrder(int v1, int v2, int v3) { _triangleIndices.Add(v1); _triangleIndices.Add(v2); _triangleIndices.Add(v3); if (!(_sides.Remove((v1,v2)) || _sides.Remove((v2, v1)))) { _sides.Add((v1, v2)); } if (!(_sides.Remove((v2, v3)) || _sides.Remove((v3, v2)))) { _sides.Add((v2, v3)); } if (!(_sides.Remove((v3, v1)) || _sides.Remove((v1, v3)))) { _sides.Add((v3, v1)); } } public void AddVertexByOrder(Vec3 vertex) { _vertices.Add(vertex); } public int TriangleCount() { return _triangleIndices.Count / 3; } public void TrimExcess() { _triangleIndices.TrimExcess(); _vertices.TrimExcess(); Dictionary side_dictionary = _sides.ToDictionary(x => x.begin, x => x.end); int begin = side_dictionary.First().Key; List sideLoop = new List(begin); _sideIndices.Add(sideLoop); while (side_dictionary.Count > 0) { if (side_dictionary.Remove(begin, out begin)) { sideLoop.Add(begin); } else { begin = side_dictionary.First().Key; sideLoop = new List(begin); _sideIndices.Add(sideLoop); } } _sideIndices.TrimExcess(); } public int VertexCount() { return _vertices.Count; } } }