//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="framework" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Runtime.InteropServices; #if Windows // using Windows.Win32; #endif namespace StgSharp.Graphics { /// /// Function handler to load an opengl function by searching its _label. /// /// /// the _label of the Opengl function /// /// /// An Intptr value representing the pointer to the function /// public delegate IntPtr glLoader( string name ); #region StgSharpDele [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public unsafe delegate void FrameBufferSizeHandler( IntPtr window, int width, int height ); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public unsafe delegate void FramePositionHandler( IntPtr window, float width, float height ); #endregion #region glDEBUG internal unsafe delegate void GLDEBUGPROC( int source, int type, uint id, int severity, int length, sbyte* message, void* userParam ); internal unsafe delegate void GLDEBUGPROCARB( int source, int type, uint id, int severity, int length, sbyte* message, void* userParam ); internal unsafe delegate void GLDEBUGPROCKHR( int source, int type, uint id, int severity, int length, sbyte* message, void* userParam ); internal unsafe delegate void GLDEBUGPROCAMD( uint id, int category, int severity, int length, sbyte* message, void* userParam ); #endregion }