using StgSharp; using StgSharp.Math; using System; using System.Collections.Generic; using System.Drawing; using System.Security.Cryptography; using System.Text; namespace StgSharp.Geometries { public class Point: INode { internal vec3d _position; public float X { get { return this._position.X; } } public float Y { get { return this._position.Y; } } public void Update() => new NotImplementedException(); } }