using OpenTK; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp_Entity { internal unsafe class Launcher { private Bullet _bullet; public Bullet NewBullet { get { return _bullet; } set { _bullet = value; } } private float* _xPositon; public float* XPsition { get { return _xPositon; } set { _xPositon = value; } } private float* _yPosition; public float* YPosition { get { return _yPosition; } set { _yPosition = value; } } public Launcher() { } public void Bind(float* _xPointer,float* _yPointer) { _xPositon = _xPointer; _yPosition = _yPointer; } } }