//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="FBO.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Graphics.OpenGL { #pragma warning disable CA1008 #pragma warning disable CA1028 public enum FrameBufferTarget : uint #pragma warning restore CA1028 #pragma warning restore CA1008 { Read = GLconst.READ_FRAMEBUFFER, All = GLconst.FRAMEBUFFER, Draw = GLconst.DRAW_FRAMEBUFFER, } public sealed class FrameBuffer : GlBufferObjectBase { internal unsafe FrameBuffer(int count, glRender binding) : base(binding) { _bufferHandle = GL.GenFrameBuffers(count); } /// /// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target. /// will be set as default target. /// /// Index of object to be binded in handle set [MethodImpl(MethodImplOptions.AggressiveInlining)] public override unsafe void Bind(int index) { GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]); } /// /// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target. /// Target of this frame buffer should be set manually. /// /// The frame buffer target of the binding operation. /// Index of object to be binded in handle set [MethodImpl(MethodImplOptions.AggressiveInlining)] public unsafe void Bind(FrameBufferTarget target, int index) { GL.BindFrameBuffer(target, _bufferHandle[index]); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void BindNull() { OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero); } protected override void Dispose(bool disposing) { throw new NotImplementedException(); } } }