using StgSharp.Geometries; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Control { public static class Add { public static void Pool(Pool pool) { GameTimeLine.allPool.Add(pool); } public static void Geometry(IPlainGeometry geometry) { GameTimeLine._currentPool.geometryContainer.Add(geometry); GameTimeLine._currentPool.pointContainer.Add(geometry.RefPoint); } } }