#ifndef SSC_INTRIN #define SSC_INTRIN #define SSC_INTRIN_HEAD #include "StgSharpNative.h" #include "sn_target.h" #include #include #include #include "sn_intrinsic.matkernel.h" #include #ifdef _MSC_VER #include #include #endif #define LASTTWO(x) (x & 3) #define LAST(x) (x & 3) #define get_align_begin(x) ((x + 15) & (~15)) #define SSE_INSERT(source, target, reset3, reset2, reset1, reset0) \ (LASTTWO(source - 1) << 6) | (LASTTWO(target - 1) << 4) | (LAST(reset3) << 3) | \ (LAST(reset2) << 2) | (LAST(reset1) << 1) | LAST(reset0) #define SSE_INSERT_SIMPLE(source, target) SSE_INSERT(source, target, 0, 0, 0, 0) #define M256_PERMUTE(s3, s2, s1, s0) \ ((LASTTWO(s3) << 6) | (LASTTWO(s2) << 4) | (LASTTWO(s1) << 2) | (LASTTWO(s0))) #define BIT_CVRT(pack, index, T) *(T *)(pack->data + index) #if SN_IS_ARCH(x86_64) #define vec_128 __m128 #define vec_256 __m256 #define vec_512 __m512 #define zero_vec _mm_setzero_ps() #define zero_vec_256 _mm256_setzero_ps() #define ALIGN(simdVec) _mm_loadu_ps(&simdVec) #define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec) #define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec) #else #define zero_vec #define zero_vec_256 #define ALIGN(simdVec) #define ALIGN256(simdVec) #define ALIGN512(simdVec) #endif #define SPAN(T) \ struct SPAN_T { \ T *pointer; \ size_t length; \ }; typedef union uint64_u { uint64_t u64; uint32_t u32[2]; } uint64_u; typedef struct mat_kernel mat_kernel; typedef struct mat_panel mat_panel; typedef union scalar_pack { uint64_t data[8]; } scalar_pack; typedef struct sn_L4_cache_head { uint64_t reverse_mask_0; uint32_t position_mask; uint32_t size; uint64_t reverse_mask_1; uint64_t reverse_mask_2; } sn_L4_cache_head; typedef struct sn_L4_handle { void *ptr; sn_L4_cache_head head; } sn_L4_handle; typedef struct matrix_task_pack { sn_L4_handle buffer_0; sn_L4_handle buffer_1; sn_L4_handle buffer_2; sn_L4_handle buffer_3; uint64_t reverse_0; uint64_t reverse_1; uint64_t reverse_2; uint64_t reverse_3; uint64_t reverse_4; uint64_t reverse_5; uint64_t reverse_6; uint64_t reverse_7; } matrix_task_pack; typedef struct matrix_task { void *mat_0; void *mat_1; void *mat_2; void *scalar; int32_t x; int32_t y; int32_t z; int32_t common_x; int32_t common_y; int32_t common_z; uint32_t mask; uint32_t reverse; scalar_pack padding; } matrix_task; #define MAT_TASK(T) matrix_task_pack #if defined(__cplusplus) static_assert(sizeof(matrix_task) == 128, "matrix_parallel_task_package size mismatch"); #elif defined(__STDC_VERSION__) static_assert(sizeof(matrix_task) == 128, "matrix_parallel_task_package size mismatch"); #endif typedef void(SN_DECL *UNI_MK_PROC)(matrix_task *task); typedef void(SN_DECL *UNI_SK_PROC)(mat_kernel const *left, mat_kernel const *right, mat_kernel *restrict ans, uint64_t scalar); typedef void(SN_DECL *VECTORNORMALIZEPROC)(sn_vec_f32 *source, sn_vec_f32 *target); typedef void(SN_DECL *DOTPROC)(void *transpose, __m128 *vector, __m128 *ans); typedef uint64_t(SN_DECL *FACTORIALROC)(int n); #pragma region string typedef int(SN_DECL *HASH)(byte const *str, int length); typedef int(SN_DECL *INDEX_PAIR)(short const *stram, uint32_t target, int length); #pragma endregion typedef struct mat_mk_intrinsic { UNI_MK_PROC add; UNI_MK_PROC fill; UNI_MK_PROC scalar_mul; UNI_MK_PROC sub; UNI_MK_PROC transpose; UNI_MK_PROC fma; UNI_MK_PROC pivot; } mat_mk_intrinsic; typedef struct mat_sk_intrinsic { UNI_SK_PROC add; UNI_SK_PROC fill; UNI_SK_PROC scalar_mul; UNI_SK_PROC sub; UNI_SK_PROC transpose; UNI_SK_PROC fma; UNI_SK_PROC pivot; } mat_sk_intrinsic; // Mirrors C# IntrinsicContext field order so managed/unmanaged layouts stay in sync. typedef struct sn_intrinsic { HASH city_hash_simplify; FACTORIALROC factorial_simd; VECTORNORMALIZEPROC vec_f32_normalize_3; mat_mk_intrinsic mat_mk[0x0a]; mat_sk_intrinsic mat_sk[0x0a]; } sn_intrinsic; typedef enum elment_mask { F32 = 0, F64 = 1, I32 = 2, I64 = 3 } element_mask; #endif