//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="RegularExpression.Node.Char" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.State; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.RegularAnalysis { public partial class RegularExpression { private class RegularExpressionCharNode : RegularExpressionStateNode { private char _char; public RegularExpressionCharNode( char c ) { _char = c; } public override NodeState Type => NodeState.CHAR; public override bool IsValidateFrom( RegularExpressionStateNode former, RegularExpressionStateContext context ) { int pos = context.Position; char c = context.CurrentCharSpan[pos + 1]; return c == _char; } } private class RegularExpressionCharsetNode : RegularExpressionStateNode { private bool _isNegated; private HashSet _charset; public RegularExpressionCharsetNode( IEnumerable charset, bool isNegated = false ) { _charset = new(charset); _isNegated = isNegated; } public RegularExpressionCharsetNode( ReadOnlySpan charset, bool isNegated = false ) { _charset = new(charset.Length); foreach (char item in _charset) { _charset.Add(item); } _isNegated = isNegated; } public override NodeState Type => NodeState.CHARSET; public override bool IsValidateFrom( RegularExpressionStateNode former, RegularExpressionStateContext context ) { int pos = context.Position; char c = context.CurrentCharSpan[pos + 1]; bool contains = _charset.Contains(c); return _isNegated ? !contains : contains; } } } }