daily update on 20240506 by nitload youmu
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@@ -41,9 +41,6 @@ namespace StgSharp.Graphics
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{
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public partial class glRenderStream
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{
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protected glRenderStream(RenderStreamConstructArgs args) : base(args)
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
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@@ -203,7 +203,7 @@ namespace StgSharp.Graphics
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public unsafe static void SetValue(Uniform<Matrix44> uniform, Matrix44 mat)
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{
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Matrix44 temp = mat;
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Context.glUniformMatrix4fv(uniform.id.Value, 1, false, (float*)&mat);
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Context.glUniformMatrix4fv(uniform.id.Value, 1, false, (float*)&temp);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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