add from giga-device, new branch added
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="HLSFAllocator.Debug.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.HighPerformance.Memory
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{
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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private object _lock = new object();
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public void DisplayEntryLayout(bool singleStep)
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{
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lock (_lock)
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{
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Entry* cur = _spareMemory;
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while (cur != null)
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{
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Console.WriteLine(EntryToString(cur));
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cur = (Entry*)cur->PreviousNear;
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if (singleStep) {
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Console.ReadKey();
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}
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}
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}
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}
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public IEnumerable<string> ShowEntryLayout()
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{
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lock (_lock)
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{
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Stack<string> layout = [];
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Entry* cur = _spareMemory;
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while (cur != null)
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{
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layout.Push(EntryToString(cur));
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cur = (Entry*)cur->PreviousNear;
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}
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return layout;
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}
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}
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private static string EntryToString(Entry* e)
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{
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BucketNode* b = (BucketNode*)e->Position;
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return $"{e->PreviousNear}<-- Position{(ulong)e} Bucket:{{{e->Position},{e->Level},{e->Size}}} -->{e->NextNear}";
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}
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}
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}
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