daily update on 20230623 by nitload youmu, SSG lib rewrite
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57ad4cdf16ea7b251717cabe8351248d70a972b6
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30862d0e511e1361db5f27d40508177e02373c0d
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@@ -10,6 +10,4 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\refint\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.xml
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\ref\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.Properties.Resources.resources
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.csproj.GenerateResource.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.1\StgSharpGraphics.dll
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.InitWindow(StgSharp.Graphics.Form)">
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Char[],System.IntPtr,System.IntPtr)">
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<summary>
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Init a form, attach its data to GLFW program,
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and return the pointer of the GLFW package of the form.
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Creates a window and its associated context.
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</summary>
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<param name="form">The C# instance of the form</param>
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<returns>Pointer of the GLFW package of this form</returns>
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<exception cref="T:System.Exception">The issue that form is not successfully initilized
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or GLAD program fail to init</exception>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The handle of created window</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
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<summary>
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Creates a window and its associated context.
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The handle of created window</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.InitGL">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.LoadGL">
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<summary>
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Load OpenGL API to StgSharp core programm,
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please call this method before call any other
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graphic APIs in StgSharp.
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</summary>
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<exception cref="T:System.Exception">If run this method twice, will throw exception</exception>
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</member>
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<member name="M:StgSharp.Graphic.LoadGLAD">
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<summary>
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Attach GLFW API to GLAD,
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this method should be called after LoadGL
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and before other graphic method.
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</summary>
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<exception cref="T:System.Exception">The accident that program cannot attach GLFW to GLAD</exception>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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@@ -350,21 +387,5 @@
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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<member name="T:StgSharp.Properties.Resources">
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<summary>
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一个强类型的资源类,用于查找本地化的字符串等。
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</summary>
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</member>
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<member name="P:StgSharp.Properties.Resources.ResourceManager">
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<summary>
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返回此类使用的缓存的 ResourceManager 实例。
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</summary>
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</member>
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<member name="P:StgSharp.Properties.Resources.Culture">
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<summary>
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重写当前线程的 CurrentUICulture 属性,对
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使用此强类型资源类的所有资源查找执行重写。
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</summary>
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</member>
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</members>
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</doc>
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