adding generated opengl function binding
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@@ -66,27 +66,27 @@ void load_intrinsic_sse(sn_intrinsic *context)
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context->factorial_simd = factorial_simd_sse;
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context->index_pair = index_pair_sse;
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context->mat_f32_buffer_add = BUF_PROC(float, sse, add);
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context->mat_f32_buffer_fill = BUF_PROC(float, sse, fill);
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context->mat_f32_buffer_scalar_mul = BUF_PROC(float, sse, scalar_mul);
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context->mat_f32_buffer_sub = BUF_PROC(float, sse, sub);
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context->mat_f32_buffer_transpose = KER_PROC(float, sse, transpose);
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context->mat_f32_build_panel = NULL;
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context->mat_f32_clear_panel = PNL_PROC(float, sse, clear);
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context->mat_f32_panel_fma = PNL_PROC(float, sse, fma);
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context->mat_f32_pivot = pivot_float;
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context->mat_f32_store_panel = NULL;
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context->mat[F32].buffer_add = BUF_PROC(float, sse, add);
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context->mat[F32].buffer_fill = BUF_PROC(float, sse, fill);
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context->mat[F32].buffer_scalar_mul = BUF_PROC(float, sse, scalar_mul);
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context->mat[F32].buffer_sub = BUF_PROC(float, sse, sub);
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context->mat[F32].buffer_transpose = KER_PROC(float, sse, transpose);
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context->mat[F32].build_panel = NULL;
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context->mat[F32].clear_panel = PNL_PROC(float, sse, clear);
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context->mat[F32].panel_fma = PNL_PROC(float, sse, fma);
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context->mat[F32].pivot = pivot_float;
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context->mat[F32].store_panel = NULL;
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context->mat_f64_buffer_add = BUF_PROC(double, sse, add);
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context->mat_f64_buffer_fill = BUF_PROC(double, sse, fill);
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context->mat_f64_buffer_scalar_mul = BUF_PROC(double, sse, scalar_mul);
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context->mat_f64_buffer_sub = BUF_PROC(double, sse, sub);
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context->mat_f64_buffer_transpose = NULL;
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context->mat_f64_build_panel = NULL;
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context->mat_f64_clear_panel = PNL_PROC(double, sse, clear);
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context->mat_f64_panel_fma = NULL;
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context->mat_f64_pivot = NULL;
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context->mat_f64_store_panel = NULL;
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context->mat[F64].buffer_add = BUF_PROC(double, sse, add);
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context->mat[F64].buffer_fill = BUF_PROC(double, sse, fill);
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context->mat[F64].buffer_scalar_mul = BUF_PROC(double, sse, scalar_mul);
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context->mat[F64].buffer_sub = BUF_PROC(double, sse, sub);
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context->mat[F64].buffer_transpose = NULL;
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context->mat[F64].build_panel = NULL;
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context->mat[F64].clear_panel = PNL_PROC(double, sse, clear);
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context->mat[F64].panel_fma = NULL;
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context->mat[F64].pivot = NULL;
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context->mat[F64].store_panel = NULL;
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context->vec_f32_normalize_3 = f32_normalize;
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}
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@@ -97,27 +97,27 @@ void load_intrinsic_avx(sn_intrinsic *context)
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context->factorial_simd = factorial_simd_sse;
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context->index_pair = index_pair_sse;
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context->mat_f32_buffer_add = BUF_PROC(float, avx, add);
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context->mat_f32_buffer_fill = BUF_PROC(float, avx, fill);
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context->mat_f32_buffer_scalar_mul = BUF_PROC(float, avx, scalar_mul);
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context->mat_f32_buffer_sub = BUF_PROC(float, avx, sub);
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context->mat_f32_buffer_transpose = KER_PROC(float, avx, transpose);
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context->mat_f32_build_panel = BUILD_PANEL(avx, float);
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context->mat_f32_clear_panel = PNL_PROC(float, avx, clear);
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context->mat_f32_panel_fma = PNL_PROC(float, avx, fma);
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context->mat_f32_pivot = pivot_float;
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context->mat_f32_store_panel = STORE_PANEL(avx, float);
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context->mat[F32].buffer_add = BUF_PROC(float, avx, add);
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context->mat[F32].buffer_fill = BUF_PROC(float, avx, fill);
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context->mat[F32].buffer_scalar_mul = BUF_PROC(float, avx, scalar_mul);
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context->mat[F32].buffer_sub = BUF_PROC(float, avx, sub);
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context->mat[F32].buffer_transpose = KER_PROC(float, avx, transpose);
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context->mat[F32].build_panel = BUILD_PANEL(avx, float);
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context->mat[F32].clear_panel = PNL_PROC(float, avx, clear);
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context->mat[F32].panel_fma = PNL_PROC(float, avx, fma);
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context->mat[F32].pivot = pivot_float;
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context->mat[F32].store_panel = STORE_PANEL(avx, float);
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context->mat_f64_buffer_add = BUF_PROC(double, avx, add);
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context->mat_f64_buffer_fill = BUF_PROC(double, avx, fill);
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context->mat_f64_buffer_scalar_mul = BUF_PROC(double, avx, scalar_mul);
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context->mat_f64_buffer_sub = BUF_PROC(double, avx, sub);
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context->mat_f64_buffer_transpose = NULL;
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context->mat_f64_build_panel = NULL;
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context->mat_f64_clear_panel = PNL_PROC(double, avx, clear);
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context->mat_f64_panel_fma = NULL;
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context->mat_f64_pivot = NULL;
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context->mat_f64_store_panel = NULL;
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context->mat[F64].buffer_add = BUF_PROC(double, avx, add);
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context->mat[F64].buffer_fill = BUF_PROC(double, avx, fill);
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context->mat[F64].buffer_scalar_mul = BUF_PROC(double, avx, scalar_mul);
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context->mat[F64].buffer_sub = BUF_PROC(double, avx, sub);
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context->mat[F64].buffer_transpose = NULL;
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context->mat[F64].build_panel = NULL;
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context->mat[F64].clear_panel = PNL_PROC(double, avx, clear);
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context->mat[F64].panel_fma = NULL;
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context->mat[F64].pivot = NULL;
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context->mat[F64].store_panel = NULL;
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context->vec_f32_normalize_3 = f32_normalize;
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}
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@@ -128,27 +128,27 @@ void load_intrinsic_512(sn_intrinsic *context)
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context->factorial_simd = factorial_simd_sse;
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context->index_pair = index_pair_sse;
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context->mat_f32_buffer_add = BUF_PROC(float, 512, add);
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context->mat_f32_buffer_fill = BUF_PROC(float, 512, fill);
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context->mat_f32_buffer_scalar_mul = BUF_PROC(float, 512, scalar_mul);
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context->mat_f32_buffer_sub = BUF_PROC(float, 512, sub);
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context->mat_f32_buffer_transpose = KER_PROC(float, 512, transpose);
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context->mat_f32_build_panel = BUILD_PANEL(512, float);
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context->mat_f32_clear_panel = PNL_PROC(float, 512, clear);
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context->mat_f32_panel_fma = PNL_PROC(float, 512, fma);
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context->mat_f32_pivot = pivot_float;
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context->mat_f32_store_panel = STORE_PANEL(512, float);
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context->mat[F32].buffer_add = BUF_PROC(float, 512, add);
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context->mat[F32].buffer_fill = BUF_PROC(float, 512, fill);
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context->mat[F32].buffer_scalar_mul = BUF_PROC(float, 512, scalar_mul);
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context->mat[F32].buffer_sub = BUF_PROC(float, 512, sub);
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context->mat[F32].buffer_transpose = KER_PROC(float, 512, transpose);
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context->mat[F32].build_panel = BUILD_PANEL(512, float);
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context->mat[F32].clear_panel = PNL_PROC(float, 512, clear);
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context->mat[F32].panel_fma = PNL_PROC(float, 512, fma);
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context->mat[F32].pivot = pivot_float;
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context->mat[F32].store_panel = STORE_PANEL(512, float);
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context->mat_f64_buffer_add = NULL;
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context->mat_f64_buffer_fill = NULL;
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context->mat_f64_buffer_scalar_mul = NULL;
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context->mat_f64_buffer_sub = NULL;
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context->mat_f64_buffer_transpose = NULL;
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context->mat_f64_build_panel = NULL;
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context->mat_f64_clear_panel = NULL;
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context->mat_f64_panel_fma = NULL;
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context->mat_f64_pivot = NULL;
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context->mat_f64_store_panel = NULL;
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context->mat[F64].buffer_add = BUF_PROC(double, 512, add);
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context->mat[F64].buffer_fill = BUF_PROC(double, 512, fill);
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context->mat[F64].buffer_scalar_mul = BUF_PROC(double, 512, scalar_mul);
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context->mat[F64].buffer_sub = BUF_PROC(double, 512, sub);
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context->mat[F64].buffer_transpose = NULL;
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context->mat[F64].build_panel = BUILD_PANEL(512, double);
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context->mat[F64].clear_panel = PNL_PROC(double, 512, clear);
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context->mat[F64].panel_fma = NULL;
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context->mat[F64].pivot = NULL;
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context->mat[F64].store_panel = STORE_PANEL(512, double);
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context->vec_f32_normalize_3 = f32_normalize;
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}
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