adding generated opengl function binding
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@@ -295,38 +295,31 @@ INTERNAL int SN_DECL index_pair_sse(short const *str, uint32_t target, int lengt
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#pragma endregion
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typedef struct mat_intrinsic {
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BUF_PROC_LRA buffer_add;
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BUF_PROC_AS buffer_fill;
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BUF_PROC_RAS buffer_scalar_mul;
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BUF_PROC_LRA buffer_sub;
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KER_PROC_RA buffer_transpose;
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PANEL_PROC build_panel;
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PANEL_PROC clear_panel;
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PNL_PROC_LRA panel_fma;
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PIVOTPROC pivot;
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PANEL_PROC store_panel;
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} mat_intrinsic;
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// Mirrors C# IntrinsicContext field order so managed/unmanaged layouts stay in sync.
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typedef struct sn_intrinsic {
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HASH city_hash_simplify;
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FACTORIALROC factorial_simd;
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INDEX_PAIR index_pair;
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BUF_PROC_LRA mat_f32_buffer_add;
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BUF_PROC_AS mat_f32_buffer_fill;
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BUF_PROC_RAS mat_f32_buffer_scalar_mul;
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BUF_PROC_LRA mat_f32_buffer_sub;
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KER_PROC_RA mat_f32_buffer_transpose;
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PANEL_PROC mat_f32_build_panel;
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PANEL_PROC mat_f32_clear_panel;
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PNL_PROC_LRA mat_f32_panel_fma;
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PIVOTPROC mat_f32_pivot;
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PANEL_PROC mat_f32_store_panel;
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// f64 slots (currently unimplemented; filled with NULL in loader)
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BUF_PROC_LRA mat_f64_buffer_add;
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BUF_PROC_AS mat_f64_buffer_fill;
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BUF_PROC_RAS mat_f64_buffer_scalar_mul;
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BUF_PROC_LRA mat_f64_buffer_sub;
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KER_PROC_RA mat_f64_buffer_transpose;
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PANEL_PROC mat_f64_build_panel;
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PANEL_PROC mat_f64_clear_panel;
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PNL_PROC_LRA mat_f64_panel_fma;
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PIVOTPROC mat_f64_pivot;
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PANEL_PROC mat_f64_store_panel;
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mat_intrinsic mat[4];
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VECTORNORMALIZEPROC vec_f32_normalize_3;
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} sn_intrinsic;
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typedef enum elment_type { F32 = 0, F64 = 1, I32 = 2, I64 = 3 } element_type;
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typedef enum most_advanced_instruction {
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#ifdef _MSC_VER
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SSE = __IA_SUPPORT_SSE42,
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