adding generated opengl function binding
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="CsTypeMapper"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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namespace GenerateGL.CodeGen
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{
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internal static class CsTypeMapper
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{
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public static string MapDelegateParameter(
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GlParam param
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)
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{
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// For delegate signatures, handles are kept as uint (not GlHandle) to match function pointer fields.
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if (param.CType.Equals("GLchar", StringComparison.Ordinal) && param.IsPointer)
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{
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return "byte*";
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}
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string mapped = MapType(param.CType, allowVoid:false);
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if (param.IsPointer)
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{
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if (mapped == "void") {
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return "void*";
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}
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return $"{mapped}*";
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}
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return mapped;
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}
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public static string MapDelegateReturn(
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string cType
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)
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{
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return MapType(cType, allowVoid:true);
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}
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public static string MapParameter(
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GlParam param
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)
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{
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// Handle GlHandle-like cases: if the C type is GLuint and name hints an object, map to GlHandle
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if (param.CType.Equals("GLuint", StringComparison.Ordinal) &&
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LooksLikeHandle(param.Name) &&
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!param.IsPointer)
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{
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return "GlHandle";
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}
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string mapped = MapType(param.CType, allowVoid:false);
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if (param.IsPointer)
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{
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// const GLchar* -> byte*; other pointers -> void*/IntPtr depending on base
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if (param.CType.Equals("GLchar", StringComparison.Ordinal))
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{
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return "byte*";
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}
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if (mapped == "void") {
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return "void*";
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}
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return $"{mapped}*";
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}
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return mapped;
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}
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public static string MapReturn(
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string cType
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)
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{
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return MapType(cType, allowVoid:true);
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}
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private static bool LooksLikeHandle(
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string name
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)
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{
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if (string.IsNullOrWhiteSpace(name)) {
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return false;
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}
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return name.Contains("program", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("shader", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("buffer", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("texture", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("framebuffer", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("renderbuffer", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("vertexarray", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("query", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("sampler", StringComparison.OrdinalIgnoreCase) ||
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name.Contains("transformfeedback", StringComparison.OrdinalIgnoreCase);
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}
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private static string MapType(
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string cType,
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bool allowVoid
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)
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{
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return cType switch
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{
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"void" when allowVoid => "void",
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"GLenum" or "GLbitfield" => "uint",
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"GLboolean" => "byte",
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"GLuint" or "GLhandleARB" => "uint",
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"GLint" or "GLsizei" or "GLfixed" => "int",
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"GLshort" => "short",
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"GLbyte" => "sbyte",
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"GLubyte" => "byte",
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"GLushort" => "ushort",
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"GLfloat" => "float",
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"GLdouble" => "double",
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"GLclampf" or "GLclampd" => "float",
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"GLintptr" => "nint",
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"GLsizeiptr" => "nuint",
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"GLchar" => "byte",
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"GLsync" => "GLsync",
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_ => allowVoid && cType == "void" ? "void" : "IntPtr"
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};
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}
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}
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}
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