adding generated opengl function binding
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@@ -34,6 +34,31 @@ using System.Runtime.InteropServices.Marshalling;
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namespace StgSharp.Internal.Intrinsic
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{
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct MatrixIntrinsic
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{
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> buffer_add; //f32_buffer_add
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public delegate* unmanaged[Cdecl]<void*, ScalarPacket*, long, void> buffer_fill; //f32_buffer_fill
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public delegate* unmanaged[Cdecl]<void*, void*, ScalarPacket*, long, void> buffer_scalar_mul; //f32_buffer_s_m
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> buffer_sub; //f32_kernel_sub
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public delegate* unmanaged[Cdecl]<void*, void*, void> buffer_transpose; //f32_kernel_transpose
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public delegate* unmanaged[Cdecl]<MatrixPanel*, MatrixKernel*, int, int, int, int, void> build_panel; //f32_build_panel
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public delegate* unmanaged[Cdecl]<MatrixPanel*, void> clear_panel; //f32_clear_panel
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public delegate* unmanaged[Cdecl]<void*, void*, void*, void> panel_fma; //f32_panel_fma
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public delegate* unmanaged[Cdecl]<void*, ulong, ulong, ulong, void> pivot; //f32_panel_mul
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public delegate* unmanaged[Cdecl]<void*, void*, int, int, int, int, void> store_panel; //f32_store_panel
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}
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[InlineArray(4)]
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internal unsafe struct MatrixIntrinsicArray
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{
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private MatrixIntrinsic e0;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct IntrinsicContext
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{
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@@ -41,27 +66,8 @@ namespace StgSharp.Internal.Intrinsic
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public delegate* unmanaged[Cdecl]<char*, int, int> city_hash_simplify; //city_hash_simplify
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public delegate* unmanaged[Cdecl]<int, ulong> factorial_simd; //factorial_simd
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public delegate* unmanaged[Cdecl]<char*, int, int, int> index_pair; //index_pair
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> mat_f32_buffer_add; //f32_buffer_add
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public delegate* unmanaged[Cdecl]<void*, ScalarPacket*, long, void> mat_f32_buffer_fill; //f32_buffer_fill
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public delegate* unmanaged[Cdecl]<void*, void*, ScalarPacket*, long, void> mat_f32_buffer_scalar_mul; //f32_buffer_s_m
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> mat_f32_buffer_sub; //f32_kernel_sub
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public delegate* unmanaged[Cdecl]<void*, void*, void> mat_f32_buffer_transpose; //f32_kernel_transpose
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public delegate* unmanaged[Cdecl]<MatrixPanel*, MatrixKernel*, int, int, int, int, void> mat_f32_build_panel; //f32_build_panel
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public delegate* unmanaged[Cdecl]<MatrixPanel*, void> mat_f32_clear_panel; //f32_clear_panel
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public delegate* unmanaged[Cdecl]<void*, void*, void*, void> mat_f32_panel_fma; //f32_panel_fma
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public delegate* unmanaged[Cdecl]<void*, ulong, ulong, ulong, void> mat_f32_pivot; //f32_panel_mul
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public delegate* unmanaged[Cdecl]<void*, void*, int, int, int, int, void> mat_f32_store_panel; //f32_store_panel
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> mat_f64_buffer_add; //f32_buffer_add
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public delegate* unmanaged[Cdecl]<void*, ScalarPacket*, long, void> mat_f64_buffer_fill; //f32_buffer_fill
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public delegate* unmanaged[Cdecl]<void*, void*, ScalarPacket*, long, void> mat_f64_buffer_scalar_mul; //f32_buffer_s_m
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public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> mat_f64_buffer_sub; //f32_kernel_sub
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public delegate* unmanaged[Cdecl]<void*, void*, void> mat_f64_buffer_transpose; //f32_kernel_transpose
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public delegate* unmanaged[Cdecl]<MatrixPanel*, MatrixKernel*, int, int, int, int, void> mat_f64_build_panel; //f32_build_panel
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public delegate* unmanaged[Cdecl]<MatrixPanel*, void> mat_f64_clear_panel; //f32_clear_panel
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public delegate* unmanaged[Cdecl]<void*, void*, void*, void> mat_f64_panel_fma; //f32_panel_fma
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public delegate* unmanaged[Cdecl]<void*, ulong, ulong, ulong, void> mat_f64_pivot; //f32_panel_mul
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public delegate* unmanaged[Cdecl]<void*, void*, int, int, int, int, void> mat_f64_store_panel; //f32_store_panel
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public delegate* unmanaged[Cdecl]<Vector4*, Vector4*, void> vec_f32_normalize_3; //f32_normalize_3
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public MatrixIntrinsicArray mat; // mat[4] in native order
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public IntrinsicContext()
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{
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