swiss ok, needs more benchmark
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@@ -66,7 +66,7 @@ namespace StgSharp.Graphics.OpenGL
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}
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public class Shader : ISSDSerializable
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public class Shader
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{
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private readonly OpenGLFunction GL;
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@@ -84,8 +84,6 @@ namespace StgSharp.Graphics.OpenGL
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type = usage;
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}
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public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
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/// <summary>
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/// Attach one shader code to a shader program.
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/// </summary>
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