swiss ok, needs more benchmark

This commit is contained in:
Youmu Liu
2026-03-06 18:22:30 +08:00
parent 83997f64d0
commit f6e897ed06
70 changed files with 1889 additions and 3371 deletions
+52 -78
View File
@@ -25,6 +25,7 @@
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Numerics;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
@@ -39,29 +40,26 @@ namespace StgSharp.Collections
public bool TryFind(
nint key,
uint Hash,
uint hash,
Bucket* bucket,
out nint value
)
{
byte ctrl = (byte)(Hash >> 8);
byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F);
Vector128<byte> ctrlVector = Vector128.Create(ctrl);
for (int i = 0; i < BucketSize; i += 16)
Vector128<byte> bucketCtrlVector = Sse2.LoadVector128((byte*)&bucket->Control);
Vector128<byte> cmpResult = Sse2.CompareEqual(ctrlVector, bucketCtrlVector);
int mask = Sse2.MoveMask(cmpResult);
while (mask != 0)
{
Vector128<byte> bucketCtrlVector = Sse2.LoadVector128(&bucket->Control.Control + i);
Vector128<byte> cmpResult = Sse2.CompareEqual(ctrlVector, bucketCtrlVector);
int mask = Sse2.MoveMask(cmpResult);
while (mask != 0)
int bitPos = BitOperations.TrailingZeroCount(mask);
int index = bitPos;
if (bucket->Keys[index] == key)
{
int bitPos = BitOperations.TrailingZeroCount(mask);
int index = i + bitPos;
if (bucket->Keys.value == key)
{
value = bucket->Values.value;
return true;
}
mask &= mask - 1;
value = bucket->Values[index];
return true;
}
mask &= mask - 1;
}
value = default;
return false;
@@ -74,29 +72,25 @@ namespace StgSharp.Collections
out nint value
)
{
byte ctrl = (byte)(hash >> 8);
byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F);
Vector128<byte> ctrlVector = Vector128.Create(ctrl);
for (int i = 0; i < BucketSize; i += 16)
{
Vector128<byte> bucketCtrl = Sse2.LoadVector128(
&bucket->Control[i]);
Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
int matches = Sse2.MoveMask(matchMask);
Vector128<byte> bucketCtrl = Sse2.LoadVector128((byte*)&bucket->Control);
Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
int matches = Sse2.MoveMask(matchMask);
while (matches != 0)
while (matches != 0)
{
int bitPos = BitOperations.TrailingZeroCount(matches);
int index = bitPos;
if (bucket->Keys[index] == key)
{
int bitPos = BitOperations.TrailingZeroCount(matches);
int index = i + bitPos;
if (bucket->Keys[index] == key)
{
value = bucket->Values[index];
bucket->Control[index] = 0xFE; // mark as DELETED
// no need to remove Key/Value
return true;
}
matches &= matches - 1;
value = bucket->Values[index];
bucket->Control[index] = 0xFE; // mark as DELETED
// no need to remove Key/Value
return true;
}
matches &= matches - 1;
}
value = default;
return false;
@@ -110,64 +104,44 @@ namespace StgSharp.Collections
out bool isNewKey
)
{
byte ctrl = (byte)(hash >> 8); // H2: upper 8 bits (highest bit is naturally 0)
byte ctrl = (byte)((hash >> EntryMaskWidth) & 0x7F); // H2: upper 8 bits (highest bit is naturally 0)
Vector128<byte> ctrlVector = Vector128.Create(ctrl);
int firstAvailableSlot = -1; // Record the first insertable slot
for (int i = 0; i < BucketSize; i += 16)
Vector128<byte> bucketCtrl = Sse2.LoadVector128(
(byte*)&bucket->Control);
// === Phase 1: Look up an existing key ===
Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
int matches = Sse2.MoveMask(matchMask);
while (matches != 0)
{
Vector128<byte> bucketCtrl = Sse2.LoadVector128(
&bucket->Control[i]);
// === Phase 1: Look up an existing key ===
Vector128<byte> matchMask = Sse2.CompareEqual(ctrlVector, bucketCtrl);
int matches = Sse2.MoveMask(matchMask);
while (matches != 0)
int bitPos = BitOperations.TrailingZeroCount(matches);
int index = bitPos;
if (bucket->Keys[index] == key)
{
int bitPos = BitOperations.TrailingZeroCount(matches);
int index = i + bitPos;
if (bucket->Keys[index] == key)
{
// Key already exists -> update value
bucket->Values[index] = value;
isNewKey = false;
return true;
}
matches &= matches - 1;
}
// === Phase 2: Track an available insertion slot ===
if (firstAvailableSlot == -1)
{
// Find EMPTY (0xFF) or DELETED (0xFE)
// Trick: bytes with high bit set are insertable
int emptyOrDeleted = Sse2.MoveMask(bucketCtrl);
// MoveMask extracts the top bit of each byte
// EMPTY/DELETED top bit = 1 -> mask bit = 1
// OCCUPIED top bit = 0 -> mask bit = 0
if (emptyOrDeleted != 0)
{
int bitPos = BitOperations.TrailingZeroCount(emptyOrDeleted);
firstAvailableSlot = i + bitPos;
}
// Key already exists -> update value
bucket->Values[index] = value;
isNewKey = false;
return true;
}
matches &= matches - 1;
}
// === Phase 3: Key not found, try to insert ===
if (firstAvailableSlot == -1)
// === Phase 2: Track an available insertion slot ===
int emptyOrDeleted = Sse2.MoveMask(bucketCtrl);
if (emptyOrDeleted == 0)
{
// Bucket is full; resize is required
isNewKey = false;
return false;
return false; // bucket full
}
bucket->Control[firstAvailableSlot] = ctrl;
bucket->Keys[firstAvailableSlot] = key;
bucket->Values[firstAvailableSlot] = value;
int slot = BitOperations.TrailingZeroCount(emptyOrDeleted);
bucket->Control[slot] = ctrl;
bucket->Keys[slot] = key;
bucket->Values[slot] = value;
isNewKey = true;
return true;
}