daily update on 20240610 by nitload youmu
This commit is contained in:
@@ -56,7 +56,7 @@ namespace StgSharp
|
||||
private VertexArray vao;
|
||||
private VertexBuffer vbo;
|
||||
|
||||
public MainRenderStream(RenderStreamConstructArgs args) : base(args)
|
||||
public MainRenderStream(ViewPort args) : base(args,(100,100,100))
|
||||
{
|
||||
|
||||
}
|
||||
@@ -89,23 +89,34 @@ namespace StgSharp
|
||||
fragment.Compile(0, Shader.FromCodeFile("Shader\\main.frag"));
|
||||
fragment.AttachTo(0, shader);
|
||||
shader.Link();
|
||||
|
||||
|
||||
|
||||
Triangle tri = new Triangle(
|
||||
-0.5f, -0.3f, 0.0f,
|
||||
0.5f, -0.5f, 0.0f,
|
||||
0.0f, 0.5f, 0.0f
|
||||
-0.5f, -0.3f,
|
||||
0.5f, -0.5f,
|
||||
0.0f, 0.5f
|
||||
);
|
||||
|
||||
PlainCoordinate p = new PlainCoordinate(
|
||||
PlainCoordinate.StandardPlainCoordination,
|
||||
new Point(0,0,0),
|
||||
new vec3d(1, 0, 130), new vec3d(0, 1, 130)
|
||||
);
|
||||
|
||||
Rectangle rec = new Rectangle(
|
||||
-0.3f, 0.3f, 130.0f,
|
||||
0.3f, 0.3f, 130.0f,
|
||||
0.3f, -0.3f, 130.0f,
|
||||
-0.3f, -0.3f, 130.0f
|
||||
p,
|
||||
-0.3f, 0.3f,
|
||||
0.3f, 0.3f,
|
||||
0.3f, -0.3f,
|
||||
-0.3f, -0.3f
|
||||
);
|
||||
Polygon5 polygon = new Polygon5(
|
||||
-0.4f, 0.5f, 0.0f,
|
||||
0.5f, 0.5f, 0.0f,
|
||||
0.6f, -0.5f, 0.0f,
|
||||
0, -1, 0,
|
||||
-0.7f, -0.5f, 0.0f
|
||||
-0.4f, 0.5f,
|
||||
0.5f, 0.5f,
|
||||
0.6f, -0.5f,
|
||||
0, -1,
|
||||
-0.7f, -0.5f
|
||||
);
|
||||
vao = CreateVertexArray(1);
|
||||
vbo = CreateVertexBuffer(2);
|
||||
|
||||
Reference in New Issue
Block a user