daily update on 20240610 by nitload youmu
This commit is contained in:
@@ -108,7 +108,7 @@ namespace StgSharp.Graphics
|
||||
/// </summary>
|
||||
/// <param name="source">Shader program requires this camera.</param>
|
||||
/// <param name="uniformName">
|
||||
/// Name of all related uniforms.
|
||||
/// ContextName of all related uniforms.
|
||||
/// If you fallow form from <see cref="IglConvertable.DisplayGLtypeDefinition"/>
|
||||
/// </param>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
|
||||
@@ -31,10 +31,6 @@
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
|
||||
internal class Coordination
|
||||
{
|
||||
}
|
||||
|
||||
public enum CoordinatePlain
|
||||
{
|
||||
XY,
|
||||
|
||||
@@ -200,6 +200,18 @@ namespace StgSharp.Math
|
||||
return v;
|
||||
}
|
||||
|
||||
public unsafe vec2d XY
|
||||
{
|
||||
get => new vec2d(this.vec);
|
||||
set
|
||||
{
|
||||
fixed (Vector3* vptr = &v)
|
||||
{
|
||||
*(Vector2*)vptr = value.v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class Vec3d
|
||||
|
||||
Reference in New Issue
Block a user