daily update on 20240610 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ViewModel.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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namespace StgSharp.Logic
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{
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public abstract partial class ViewModelBase
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{
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private int _frameCount;
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private int _frameSpeed;
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private ViewPort context;
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internal IntPtr monitor;
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internal TimeSpanProvider fpsCountProvider;
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internal TimeSpanProvider frameTimeProvider;
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internal Vector4 backgroundColor;
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protected ViewModelBase(int frameSpeed)
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{
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context = new ViewPort();
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allView = new List<View>();
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fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider);
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_frameSpeed = 0;
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_frameCount = 0;
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fpsCountProvider.SpanRefreshCallback =
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() =>
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{
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Interlocked.Exchange(ref _frameSpeed, _frameCount);
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Interlocked.Exchange(ref _frameCount, 0);
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};
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long frameLength = (FrameSpeed > 0) ? ((1000L * 1000L) / FrameSpeed) : 0;
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frameTimeProvider = new TimeSpanProvider(
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frameLength, TimeSpanProvider.DefaultProvider
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);
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frameTimeProvider.SpanRefreshCallback =
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() =>
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{
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};
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}
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public ViewModelBase(ViewPort vbinding, int framespeed)
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{
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context = vbinding;
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allView = new List<View>();
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fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider);
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_frameSpeed = 0;
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_frameCount = 0;
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fpsCountProvider.SpanRefreshCallback =
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() =>
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{
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Interlocked.Exchange(ref _frameSpeed, _frameCount);
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Interlocked.Exchange(ref _frameCount, 0);
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};
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long frameLength = (FrameSpeed > 0) ? ((1000L * 1000L) / FrameSpeed) : 0;
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frameTimeProvider = new TimeSpanProvider(
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frameLength, TimeSpanProvider.DefaultProvider
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);
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frameTimeProvider.SpanRefreshCallback =
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() =>
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{
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};
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}
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public int CurrentFrameCount => frameTimeProvider.CurrentSpan;
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public int FrameSpeed => _frameSpeed;
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/// <summary>
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/// Height of this form, represent in <see cref="int"/>
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/// </summary>
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public int Height
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{
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get => context.Height;
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set { context.Height = value; }
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}
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public string Name
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{
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get => context.Name;
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}
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public bool ShouldClose
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{
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get => InternalIO.glfwWindowShouldClose(context.ViewPortID) != 0;
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set => InternalIO.glfwSetWindowShouldClose(context.ViewPortID, value ? 1 : 0);
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}
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/// <summary>
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/// Width of this form, represent in <see cref="int"/>
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/// </summary>
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public vec2d Size
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{
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get => new vec2d(Width, Height);
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set
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{
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Width = (int)value.X;
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Height = (int)value.Y;
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if (WindowID != IntPtr.Zero)
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{
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InternalIO.glfwSetWindowSize(context.ViewPortID, Width, Height);
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}
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}
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}
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/// <summary>
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/// Width of this form, represent in <see cref="int"/>
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/// </summary>
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public int Width
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{
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get => context.Width;
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set
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{
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context.Width = value;
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if (WindowID != IntPtr.Zero)
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{
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InternalIO.glfwSetWindowSize(context.ViewPortID, Width, Height);
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}
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}
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}
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public unsafe IntPtr WindowID
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{
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get => context.ViewPortID;
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}
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#pragma warning disable CA1044
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protected FrameBufferSizeHandler FrameSizeCallback
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{
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set
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{
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IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value);
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InternalIO.glfwSetFramebufferSizeCallback(context.ViewPortID, handlerPtr);
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}
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}
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#pragma warning restore CA1044
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/// <summary>
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/// Resize the current form
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/// </summary>
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/// <param name="size">
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/// A <see cref="vec2d"/> (width,height) representing the new size of current form
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/// </param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetSize(vec2d size)
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{
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this.Size = size;
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InternalIO.glfwSetWindowSize(this.context.ViewPortID, (int)size.X, (int)size.Y);
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}
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/// <summary>
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/// Set the size limit of current form
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/// </summary>
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/// <param name="minSize">
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/// Minimum size of current form. In form of a <see cref="vec2d"/> of (width,height)
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/// </param>
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/// <param name="maxSize">
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/// Maximum size of current form. In form of a <see cref="vec2d"/> of (width,height)
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/// </param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetSizeLimit(vec2d minSize, vec2d maxSize)
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{
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InternalIO.glfwSetWindowSizeLimits(
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this.context.ViewPortID,
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(int)minSize.X,
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(int)minSize.Y,
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(int)maxSize.X,
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(int)maxSize.Y);
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}
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/// <summary>
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/// Set the size limit of current form
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/// </summary>
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/// <param name="minWidth">Minimum width of current form</param>
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/// <param name="minHeight">Minimum height of current form</param>
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/// <param name="maxWidth">Maximum width of current form</param>
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/// <param name="maxHeight">Maximum height of current form</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
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{
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//TODO 重做form的尺寸极限控制
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InternalIO.glfwSetWindowSizeLimits(this.context.ViewPortID, minWidth, minHeight, maxWidth, maxHeight);
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}
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#region Key Control
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protected KeyStatus CheckKey(KeyboardKey key)
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{
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return InternalIO.glfwGetKey(this.WindowID, (int)key);
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}
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protected KeyStatus CheckKey(Mouse key)
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{
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return InternalIO.glfwGetKey(this.WindowID, (int)key);
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}
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protected KeyStatus CheckKey(Joystick key)
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{
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return InternalIO.glfwGetKey(this.WindowID, (int)key);
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}
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#endregion
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}
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}
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