daily update on 20240610 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="FormThreading.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public partial class View
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{
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internal Blueprint localLogic;
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/*
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private void GatherSingleFrameAsyncThread(MethodInfo[] methods)
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{
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if (methods.Length == 0)
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{
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return;
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}
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foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
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{
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RenderActivityAttribute attr = m.GetCustomAttribute<RenderActivityAttribute>(false);
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if (attr == null)
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{
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continue;
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}
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if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
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{
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throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
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}
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ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
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FrameAsyncThread thread = new(s, attr._priority);
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//singleFrameAsyncThreadList.Add(thread);
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}
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}
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/**/
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}
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}
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