daily update on 20240610 by nitload youmu
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@@ -42,33 +42,54 @@ namespace StgSharp.Geometries
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public unsafe class Triangle : PlainGeometry
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{
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public Triangle()
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public Triangle():base(PlainCoordinate.StandardPlainCoordination)
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{
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vertexMat = new vec4d[3];
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}
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public Triangle(
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vec3d vertex01,
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vec3d vertex02,
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vec3d vertex03
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)
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Point vertex01,
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Point vertex02,
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Point vertex03
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) : base(PlainCoordinate.StandardPlainCoordination)
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{
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this[0] = new vec4d( vertex01.vec);
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this[1] = new vec4d( vertex02.vec);
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this[2] = new vec4d( vertex03.vec);
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this[0] = vertex01;
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this[1] = vertex02;
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this[2] = vertex03;
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}
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public Triangle(
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float v0x, float v0y, float v0z,
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float v1x, float v1y, float v1z,
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float v2x, float v2y, float v2z
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)
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float v0x, float v0y,
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float v1x, float v1y,
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float v2x, float v2y
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) : base(PlainCoordinate.StandardPlainCoordination)
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{
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this[0] = new vec4d(v0x, v0y, v0z, 0);
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this[1] = new vec4d(v1x, v1y, v1z, 0);
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this[2] = new vec4d(v2x, v2y, v2z, 0);
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this[0] = new Point(v0x, v0y, 0);
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this[1] = new Point(v1x, v1y, 0);
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this[2] = new Point(v2x, v2y, 0);
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}
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public Triangle(PlainCoordinate coordination,
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Point vertex01,
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Point vertex02,
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Point vertex03
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) : base(coordination)
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{
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this[0] = vertex01;
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this[1] = vertex02;
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this[2] = vertex03;
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}
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public Triangle(PlainCoordinate coordination,
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float v0x, float v0y,
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float v1x, float v1y,
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float v2x, float v2y
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) : base(coordination)
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{
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this[0] = new Point(v0x, v0y, 0);
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this[1] = new Point(v1x, v1y, 0);
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this[2] = new Point(v2x, v2y, 0);
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}
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internal static int[] Indices = [ 0, 1, 2 ];
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public override ReadOnlySpan<int> VertexIndices => Indices;
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