Daily update 2 on 20240228 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Design.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controlling;
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using StgSharp.Controlling.UsrActivity;
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace StgSharp
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{
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public partial class ViewMain
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{
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internal DemoButtonGroup Group
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{
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get;
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set;
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}
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internal TriggerButton OnlyButton
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{
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get;
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set;
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}
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internal class Design : ViewDesigner<ViewMain>
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{
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public Design( ViewMain view ) : base( view ) { }
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public override sealed void CustomizedInitialize()
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{
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Binding.Group = CreateKeyboardButtonGroup<DemoButtonGroup>(
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new KeyTrigger( KeyboardKey.Left, KeyStatus.PRESS ),
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new KeyTrigger( KeyboardKey.Right, KeyStatus.PRESS ),
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new KeyTrigger( KeyboardKey.Up, KeyStatus.PRESS ),
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new KeyTrigger( KeyboardKey.Down, KeyStatus.PRESS ),
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new KeyTrigger( KeyboardKey.Enter, KeyStatus.PRESS ) );
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Binding.OnlyButton = CreateKeyboardButton(
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Binding.Stream.ButtonBounding,
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Binding.Stream.ButtonTextureProvider, true );
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Binding.OnlyButton.RenderButtonTexture += Binding.Stream.RenderButton;
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}
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public override bool ValidateInitializing()
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{
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return true;
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}
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}
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}
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public class DemoButtonGroup : KeyboardButtonGroup
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{
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public override sealed void Confirm()
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{
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return;
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}
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}
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}
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