Daily update 2 on 20240228 by nitload youmu

This commit is contained in:
Nitload
2025-03-01 04:58:46 +08:00
parent 90d5f76511
commit f22862dfc4
983 changed files with 180004 additions and 0 deletions
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Control.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling.UsrActivity;
using StgSharp.MVVM.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public partial class ViewMain
{
protected class Control : ViewResponder<ViewMain>
{
public Control( ViewMain view ) : base( view ) { }
public override void CustomizedInitialize(
Func<IClickTrigger, string, Action> keyRegister ) { }
public override bool ValidateInitializing()
{
return true;
}
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Design.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Controlling.UsrActivity;
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace StgSharp
{
public partial class ViewMain
{
internal DemoButtonGroup Group
{
get;
set;
}
internal TriggerButton OnlyButton
{
get;
set;
}
internal class Design : ViewDesigner<ViewMain>
{
public Design( ViewMain view ) : base( view ) { }
public override sealed void CustomizedInitialize()
{
Binding.Group = CreateKeyboardButtonGroup<DemoButtonGroup>(
new KeyTrigger( KeyboardKey.Left, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Right, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Up, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Down, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Enter, KeyStatus.PRESS ) );
Binding.OnlyButton = CreateKeyboardButton(
Binding.Stream.ButtonBounding,
Binding.Stream.ButtonTextureProvider, true );
Binding.OnlyButton.RenderButtonTexture += Binding.Stream.RenderButton;
}
public override bool ValidateInitializing()
{
return true;
}
}
}
public class DemoButtonGroup : KeyboardButtonGroup
{
public override sealed void Confirm()
{
return;
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="NewRender.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Linq;
namespace StgSharp
{
public partial class ViewMain
{
public ParticleRenderStream Stream
{
get;
set;
}
}
}
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ViewMain.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.MVVM;
using StgSharp.MVVM.View;
using StgSharp.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public partial class ViewMain : ViewBase
{
private Dictionary<string, DataBindingEntry> _databindingIndexMap;
public ViewMain()
{
_databindingIndexMap = new Dictionary<string, DataBindingEntry>();
}
public override void CustomizedInitialize(
[NotNull]ViewModelBase viewModelBinding )
{
Designer = new Design( this );
Responder = new Control( this );
Render = new NewRender( this );
Render.Initialize();
Designer.Initialize();
Responder.Initialize( viewModelBinding.MethodLookup );
}
public override bool TryGetObjectReference(
string name,
out DataBindingEntry entry )
{
if( _databindingIndexMap.TryGetValue( name, out entry ) ) {
return true;
}
try {
entry = name switch
{
_ => default( DataBindingEntry ),
};
return !entry.ExactEqual( default( DataBindingEntry ) );
}
catch( Exception ) {
entry = default( DataBindingEntry );
return false;
}
}
protected override void Show()
{
Stream.RenderStart();
//Stream.NothingMain();
Stream.Main();
Stream.ButtonMain( OnlyButton );
Stream.RenderEnd();
}
}
}