Daily update 2 on 20240228 by nitload youmu
This commit is contained in:
@@ -0,0 +1,21 @@
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using StgSharp.Blueprint;
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using StgSharp.Geometries;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Modeling.STEP
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{
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public abstract class IStepObject: StepExpressionBase , IGeometry
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{
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public abstract Point this[int index] { get; set; }
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public abstract Vec4[] VertexStream { get; }
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public abstract CoordinationBase Coordination { get; }
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public abstract int VertexCount { get; }
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public abstract ReadOnlySpan<int> VertexIndices { get; }
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}
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}
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@@ -0,0 +1,135 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="StepExpression.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
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||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
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||||
// subject to the following conditions:
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||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
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||||
// or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace StgSharp.Modeling.STEP
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{
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public abstract class StepExpressionBase
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{
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public abstract List<StepExpressionBase> ParameterList { get; set; }
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public int ID { get; internal set; }
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}
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public abstract class StepExpressionParameter : StepExpressionBase
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{
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public abstract object Value { get; set; }
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}
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public class StepObjectConstructor
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{
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private static Regex regex = new Regex(
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@"(?<param1>.+?(\)|'\s?\)|'))\s?(?<sepcomma>,)\s?(?<other>(.|\(|\(\s?').+)",
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RegexOptions.Compiled );
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private readonly int _id;
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private readonly List<string> _paramList;
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private string _caller;
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public StepObjectConstructor( int id, string caller, string parameters )
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{
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_caller = caller;
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_paramList = new List<string>();
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SplitParameter( parameters );
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}
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public string this[ int paramIndex ]
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{
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get => _paramList[ paramIndex ];
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}
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public ReadOnlyCollection<string> ParamList
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{
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get => _paramList.AsReadOnly();
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}
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public static string TempCallerName
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{
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get => "TEMPCALLER";
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}
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public string Caller
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{
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get => _caller;
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internal set => _caller = value;
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}
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public static StepObjectConstructor CreateTempExpression( int id )
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{
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return new StepObjectConstructor( id, "TEMPCALLER", string.Empty );
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}
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private void SplitParameter( string parameters )
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{
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if( string.IsNullOrEmpty( parameters ) || string.IsNullOrWhiteSpace(
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parameters ) ) {
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return;
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}
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Match match = regex.Match( parameters );
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while( match.Success ) {
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_paramList.Add( match.Groups[ "param1" ].Value );
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parameters = match.Groups[ "other" ].Value;
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match = regex.Match( parameters );
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}
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_paramList.Add( parameters );
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}
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}
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public record class StepCodeLine
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{
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public StepCodeLine( int id, string codeLine )
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{
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ID = id;
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CodeLine = codeLine;
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}
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public int ID
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{
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get;
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set;
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}
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public string CodeLine
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{
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get;
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set;
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}
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}
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}
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@@ -0,0 +1,227 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="STEPHeader.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
|
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// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
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//
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// The above copyright notice and
|
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Modeling.STEP
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{
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/// <summary>
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/// C# implementation of HEADER part in STEP file.
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/// </summary>
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public struct StepInfo
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{
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private STEPFileDescriptor _header;
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private STEPFileName _name;
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private STEPSchema _schema;
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public (int mainLevel, int? subLevel) Level
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{
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get => _header.Level;
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internal set => _header.Level = value;
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}
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public DateTime TimeStamp
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{
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get => _name.TimeStamp;
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internal set => _name.TimeStamp = value;
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}
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public STEPFileDescriptor Descriptor
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{
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get => _header;
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internal set => _header = value;
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}
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public STEPFileName FileName
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{
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get => _name;
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internal set => _name = value;
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}
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public STEPSchema Schema
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{
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get => _schema;
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internal set => _schema = value;
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}
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public string Description
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{
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get => _header.Description;
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internal set => _header.Description = value;
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}
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public string Name
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{
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get => _name.Name;
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internal set => _name.Name = value;
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}
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public string Author
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{
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get => _name.Author;
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internal set => _name.Author = value;
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}
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public string Organization
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{
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get => _name.Organization;
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internal set => _name.Organization = value;
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}
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public string OriginatingSystem
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{
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get => _name.OriginatingSystem;
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internal set => _name.OriginatingSystem = value;
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}
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public string Authorization
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{
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get => _name.Authorization;
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internal set => _name.Authorization = value;
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}
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public string PreprocessorVersion
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{
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get => _name.PreprocessorVersion;
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internal set => _name.PreprocessorVersion = value;
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}
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public string Version
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{
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get => _name.Version;
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internal set => _name.Version = value;
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}
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public string SchemaString
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{
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get => _schema.Data;
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internal set => _schema.Data = value;
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}
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}
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/// <summary>
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/// C# implementation of FILE_NAME part in header of STEP file.
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/// </summary>
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public struct STEPFileName
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{
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public DateTime TimeStamp
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{
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get;
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internal set;
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}
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public string Name
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{
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get;
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internal set;
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}
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public string Author
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{
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get;
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internal set;
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}
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public string Description
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{
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get;
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internal set;
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}
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public string PreprocessorVersion
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{
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get;
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internal set;
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}
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public string Version
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{
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get;
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internal set;
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}
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public string Organization
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{
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get;
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internal set;
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}
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public string OriginatingSystem
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{
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get;
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internal set;
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}
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public string Authorization
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{
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get;
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internal set;
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}
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}
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public struct STEPSchema
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{
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private List<string> _schema;
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public string Data
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{
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get;
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internal set;
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}
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}
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/// <summary>
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/// C# implementation of FILE_NAME part in header of STEP file.
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/// </summary>
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public struct STEPFileDescriptor
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{
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public (int mainLevel,int? subLevel) Level
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{
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get;
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internal set;
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}
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public string Description
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{
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get;
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internal set;
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}
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}
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}
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@@ -0,0 +1,68 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="STEP.cs"
|
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// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Blueprint;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
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using System.Collections.Generic;
|
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using System.Text;
|
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|
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namespace StgSharp.Modeling.STEP
|
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{
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public class StepModel
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{
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private Dictionary<int, IStepObject> _node
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= new Dictionary<int, IStepObject>( );
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private BlueprintSchedueler _builder;
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private StepInfo _header;
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internal StepModel(
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StepInfo header,
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Dictionary<int, IStepObject> nodeSource)
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{
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_header = header;
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_node = nodeSource;
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_builder = new BlueprintSchedueler();
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}
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public void OrganizeNode()
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{
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foreach (var node in _node)
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{
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|
||||
}
|
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}
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||||
public void BuildGeometry()
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||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,91 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="StepDataReader.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.IO.MemoryMappedFiles;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Modeling.STEP
|
||||
{
|
||||
public partial class StepReader
|
||||
{
|
||||
private Regex expressionSpilitter = new Regex(
|
||||
@"^#(?<id>[0-9]+)\s*?=\s*?(?<expression>\S.*?)\s*;$",
|
||||
RegexOptions.Compiled );
|
||||
|
||||
private ThreadLocal<ConcurrentQueue<StepCodeLine>> _codeLineQueue
|
||||
= new ThreadLocal<ConcurrentQueue<StepCodeLine>>();
|
||||
|
||||
public ConcurrentQueue<StepCodeLine> DataSectionPool
|
||||
{
|
||||
get => _codeLineQueue.Value;
|
||||
}
|
||||
|
||||
public void ReadDataSection()
|
||||
{
|
||||
if (_codeLineQueue.Value == null)
|
||||
{
|
||||
_codeLineQueue.Value = new ConcurrentQueue<StepCodeLine>();
|
||||
}
|
||||
using (MemoryMappedViewStream ms = _memoryFile.CreateViewStream(
|
||||
0, _size, MemoryMappedFileAccess.Read))
|
||||
{
|
||||
using (StreamReader sr = new StreamReader(ms))
|
||||
{
|
||||
long pos = _headStart;
|
||||
string line;
|
||||
while (string.IsNullOrEmpty(line = sr.ReadLine()))
|
||||
{
|
||||
switch (line)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Match match = expressionSpilitter.Match(line);
|
||||
if (match.Success)
|
||||
{
|
||||
int id = int.Parse(match.Groups["id"].Value);
|
||||
string expression = match.Groups["expression"].Value;
|
||||
StepCodeLine stepExpression = new StepCodeLine(id, expression);
|
||||
_codeLineQueue.Value.Enqueue(stepExpression);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="StepHeadReader.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the ¡°Software¡±), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.MemoryMappedFiles;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Modeling.STEP
|
||||
{
|
||||
public partial class StepReader
|
||||
{
|
||||
/**/
|
||||
|
||||
private static Regex expressionSplitter = new Regex(
|
||||
@"^(?<CALLER>[A-Z_]+)\s?\((?<PARAM>.+)\)\;",
|
||||
RegexOptions.Compiled );
|
||||
|
||||
public StepInfo GetInfo()
|
||||
{
|
||||
StepInfo info = new StepInfo();
|
||||
List<StepObjectConstructor> constructorList = new List<StepObjectConstructor>();
|
||||
using( MemoryMappedViewStream ms = _memoryFile.CreateViewStream(
|
||||
0, _size, MemoryMappedFileAccess.Read ) ) {
|
||||
using( StreamReader sr = new StreamReader( ms ) ) {
|
||||
long pos = _headStart;
|
||||
ms.Seek( _headStart, SeekOrigin.Begin );
|
||||
while( pos <= _headEnd ) {
|
||||
string token = ReadToken( sr, ref pos );
|
||||
if( token == "HEADER;" ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if( token == "ENDSEC;" ) {
|
||||
break;
|
||||
}
|
||||
|
||||
GroupCollection match = expressionSplitter.Match(
|
||||
token )
|
||||
.Groups;
|
||||
constructorList.Add(
|
||||
new StepObjectConstructor(
|
||||
0, match[ "CALLER" ].ToString(),
|
||||
match[ "PARAM" ].ToString() ) );
|
||||
}
|
||||
foreach( StepObjectConstructor constructor in constructorList ) {
|
||||
switch( constructor.Caller ) {
|
||||
case "FILE_DESCRIPTION":
|
||||
info.Description = StepDataParser.ToString(
|
||||
constructor[ 0 ] );
|
||||
info.Level = StepDataParser.ToVersion(
|
||||
constructor[ 1 ] );
|
||||
break;
|
||||
case "FILE_NAME":
|
||||
info.Name = StepDataParser.ToString(
|
||||
constructor[ 0 ] );
|
||||
info.TimeStamp = StepDataParser.ToDateTime(
|
||||
constructor[ 1 ] );
|
||||
info.Author = StepDataParser.ToString(
|
||||
constructor[ 2 ] );
|
||||
info.Organization = StepDataParser.ToString(
|
||||
constructor[ 3 ] );
|
||||
info.PreprocessorVersion = StepDataParser.ToString(
|
||||
constructor[ 4 ] );
|
||||
info.OriginatingSystem = StepDataParser.ToString(
|
||||
constructor[ 5 ] );
|
||||
info.Authorization = StepDataParser.ToString(
|
||||
constructor[ 6 ] );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return info;
|
||||
}
|
||||
/**/
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="StepReader.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.MemoryMappedFiles;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace StgSharp.Modeling.STEP
|
||||
{
|
||||
public partial class StepReader : IDisposable
|
||||
{
|
||||
|
||||
private const string fileLabel = "ISO-10303-21;";
|
||||
|
||||
private bool disposedValue;
|
||||
private FileStream _fileStream;
|
||||
private long _headStart = -1, _headEnd = -1, _dataStart = -1, _size;
|
||||
private MemoryMappedFile _memoryFile;
|
||||
|
||||
private StepReader() { }
|
||||
|
||||
private StepReader( FileStream stream, long size )
|
||||
{
|
||||
_fileStream = stream;
|
||||
_size = size;
|
||||
_memoryFile = MemoryMappedFile.CreateFromFile(
|
||||
stream, mapName: null, size, MemoryMappedFileAccess.Read,
|
||||
HandleInheritability.None, leaveOpen: true );
|
||||
}
|
||||
|
||||
// ~StepReader()
|
||||
// {
|
||||
// Dispose(disposing: false);
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose( disposing: true );
|
||||
GC.SuppressFinalize( this );
|
||||
}
|
||||
|
||||
public static bool FromFile( string path, out StepReader reader )
|
||||
{
|
||||
FileInfo info = new FileInfo( path );
|
||||
if( !info.Exists ) {
|
||||
reader = null!;
|
||||
return false;
|
||||
}
|
||||
FileStream stream = new FileStream(
|
||||
path, FileMode.Open, FileAccess.Read, FileShare.Read,
|
||||
bufferSize: 4096, useAsync: true );
|
||||
byte[] fileHead = new byte[40];
|
||||
stream.Read( fileHead, 0, fileLabel.Length );
|
||||
if( !Encoding.UTF8.GetString( fileHead ).Contains( fileLabel ) ) {
|
||||
throw new InvalidDataException(
|
||||
"The given file is not a STEP file" );
|
||||
}
|
||||
reader = new StepReader( stream, info.Length );
|
||||
reader.LocateSection();
|
||||
return reader != null;
|
||||
}
|
||||
|
||||
private void LocateSection()
|
||||
{
|
||||
long startPos = 0;
|
||||
byte[] buffer = new byte[1024];
|
||||
Span<byte> bufferSpan = buffer,
|
||||
headerSec = Encoding.UTF8.GetBytes( "HEADER;" ),
|
||||
endsecSec = Encoding.UTF8.GetBytes( "ENDSEC;" ),
|
||||
dataSec = Encoding.UTF8.GetBytes( "DATA;" );
|
||||
_fileStream.Position = 0;
|
||||
for( ; startPos < _size; startPos += 1000 ) {
|
||||
_fileStream.Read( buffer );
|
||||
if( _headStart == -1 ) {
|
||||
long pos = bufferSpan.IndexOf( headerSec );
|
||||
if( pos >= 0 ) {
|
||||
_headStart = startPos + pos;
|
||||
}
|
||||
}
|
||||
if( _headEnd == -1 ) {
|
||||
long pos = bufferSpan.IndexOf( endsecSec );
|
||||
if( pos >= 0 ) {
|
||||
_headEnd = startPos + pos;
|
||||
}
|
||||
}
|
||||
if( _dataStart == -1 ) {
|
||||
long pos = bufferSpan.IndexOf( dataSec );
|
||||
if( pos >= 0 ) {
|
||||
_dataStart = startPos + pos;
|
||||
}
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
_fileStream.Seek( 1000, SeekOrigin.Current );
|
||||
}
|
||||
}
|
||||
|
||||
private string ReadToken( StreamReader reader, ref long posCache )
|
||||
{
|
||||
StringBuilder token = new StringBuilder( 100 );
|
||||
while( token.Length == 0 || token[ token.Length - 1 ] != ';' ) {
|
||||
string subString = reader.ReadLine();
|
||||
if( subString == null ) {
|
||||
break;
|
||||
}
|
||||
token.Append( subString.TrimStart() );
|
||||
}
|
||||
posCache += token.Length;
|
||||
return token.ToString();
|
||||
}
|
||||
|
||||
private protected virtual void Dispose( bool disposing )
|
||||
{
|
||||
if( !disposedValue ) {
|
||||
if( disposing ) {
|
||||
_fileStream.Dispose();
|
||||
_memoryFile.Dispose();
|
||||
}
|
||||
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="StepDataParser.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace StgSharp.Modeling.STEP
|
||||
{
|
||||
public static class StepDataParser
|
||||
{
|
||||
|
||||
private static Regex _stringParser = new Regex(
|
||||
@"(\(\s?'|')\s*(?<value>.+)\s*('\s*\)|')", RegexOptions.Compiled );
|
||||
private static Regex _vectorParser = new Regex(
|
||||
@"^\(\s+(?<x>-?[0-9]+\.[0-9]+),\s+(?<y>-?[0-9]+\.[0-9]+),\s+(?<z>-?[0-9]+\.[0-9]+)\s+\)$",
|
||||
RegexOptions.Compiled );
|
||||
|
||||
public static DateTime ToDateTime( string source )
|
||||
{
|
||||
Match match = _stringParser.Match( source );
|
||||
if( match.Success ) {
|
||||
return DateTime.Parse( match.Groups[ "value" ].Value );
|
||||
}
|
||||
throw new InvalidCastException();
|
||||
}
|
||||
|
||||
public static string ToString( string source )
|
||||
{
|
||||
Match match = _stringParser.Match( source );
|
||||
if( match.Success ) {
|
||||
return match.Groups[ "value" ].Value;
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public static Vec3 ToVector3D( string source )
|
||||
{
|
||||
Match match = _vectorParser.Match( source );
|
||||
if( match.Success ) {
|
||||
return new Vec3(
|
||||
float.Parse( match.Groups[ "x" ].Value ),
|
||||
float.Parse( match.Groups[ "y" ].Value ),
|
||||
float.Parse( match.Groups[ "z" ].Value ) );
|
||||
}
|
||||
return Vec3.Zero;
|
||||
}
|
||||
|
||||
public static (int, int?) ToVersion( string source )
|
||||
{
|
||||
Match match = _stringParser.Match( source );
|
||||
if( match.Success ) {
|
||||
string data = match.Groups[ "value" ].Value;
|
||||
if( data.Contains( ';' ) ) {
|
||||
string[] subData = data.Split( ';' );
|
||||
return (int.Parse( subData[ 0 ] ), int.Parse( subData[ 1 ] ));
|
||||
}
|
||||
return (int.Parse( data ), null);
|
||||
}
|
||||
return (-1,-1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>preview</LangVersion>
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\StgSharp.Common\StgSharp.Common.csproj" />
|
||||
<ProjectReference Include="..\StgSharp.Script\StgSharp.Script.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,648 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>StgSharp.Common</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:StgSharp.Commom.Collections.IBidirectionalDictionary`2.Contains(`1)">
|
||||
<summary>
|
||||
Determines whether the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains
|
||||
the specified key.
|
||||
</summary>
|
||||
<param _name="key"> The value to locate in the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />. </param>
|
||||
<returns>
|
||||
true if the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains an element
|
||||
with the specified key; otherwise, false.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Commom.Collections.IBidirectionalDictionary`2.Contains(`0)">
|
||||
<summary>
|
||||
Determines whether the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains
|
||||
the specified key.
|
||||
</summary>
|
||||
<param _name="key"> The value to locate in the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />. </param>
|
||||
<returns>
|
||||
true if the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains an element
|
||||
with the specified key; otherwise, false.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Collections.ListSegment`1">
|
||||
<summary>
|
||||
Part of a collection. This contains a direct reference to origin collection,
|
||||
so all change to origin collection will be reflected in this object.
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
</member>
|
||||
<member name="M:StgSharp.StgSharp.InitGL(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
CustomizeInit an instance of OpenGL program, This method should be called before any
|
||||
other StgSharp api.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.StgSharp.version">
|
||||
<summary>
|
||||
Version of current StgSharp platform. Main version represent in hundred's digit, and sub
|
||||
version represent in ten's digit.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.StgSharp.WriteLog(System.String,StgSharp.LogType)">
|
||||
<summary>
|
||||
Write a log message to log file, and mark the _level of this message.
|
||||
</summary>
|
||||
<param _name="message"> A string contains information of how current evironment runs. </param>
|
||||
<param _name="logType"> The severity of current message. </param>
|
||||
</member>
|
||||
<member name="T:StgSharp.Internal.Serializer">
|
||||
<summary>
|
||||
A class contains a sets of methods to serialize several types
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Internal.Area">
|
||||
<summary>
|
||||
An independent storage area, used as the only folder type in root folder. Contains several
|
||||
<see cref="T:StgSharp.Internal.SSD" /> files reference as virtual disc. Data is actually stored in <see
|
||||
cref="T:StgSharp.Internal.SSD" />s in certain RAID mode.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Internal.GLclampf">
|
||||
<summary>
|
||||
OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Internal.GLclampd">
|
||||
<summary>
|
||||
OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the range
|
||||
[0,1].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.X">
|
||||
<summary>
|
||||
X position of an enenmy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Y">
|
||||
<summary>
|
||||
Y position of an enemy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for checking out if a bullet hit a player or something else
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Location">
|
||||
<summary>
|
||||
A 2D vector presenting the position of an enemy entity, position can also be visited by
|
||||
X, Y
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
||||
<summary>
|
||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
||||
<summary>
|
||||
The origin of this coordinate.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
||||
<summary>
|
||||
The horizontial axis of the coordinate. Point to the right direction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
||||
<summary>
|
||||
The vertical axis of the coordinate. Point to the top direction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.PlainGeometry">
|
||||
<summary>
|
||||
Plain geometry only contains straight sides.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
Calculate movement to center
|
||||
</summary>
|
||||
<param _name="tick"> CurrentBlueprint time tick </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Square">
|
||||
<summary>
|
||||
A square
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Math.Vec2">
|
||||
<summary>
|
||||
A two dimension vector defined by two elements. Vec2Ds in StgSharp are default used as colum
|
||||
vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Linear.Orthogonalize(StgSharp.Math.Vec3@,StgSharp.Math.Vec3@)">
|
||||
<summary>
|
||||
Orthogonalize two <see cref="T:StgSharp.Math.Vec3" />s, let their length be 1 and perpendicular to each
|
||||
other.
|
||||
</summary>
|
||||
<param _name="source"></param>
|
||||
<param _name="target"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
</summary>
|
||||
<param _name="x"> The sine value of the angle </param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Exp(System.Single)">
|
||||
<summary>
|
||||
Get the value of E ^ x;
|
||||
</summary>
|
||||
<param _name="x"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Log(System.Single)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param _name="x"></param>
|
||||
<returns>
|
||||
Returns the value of ln(x).
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Pow(System.Single,System.Single)">
|
||||
<summary>
|
||||
calculate the value of x^y
|
||||
</summary>
|
||||
<param _name="x"></param>
|
||||
<param _name="y"></param>
|
||||
<returns> Returns the value of x^y </returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.LowProceisionRandom">
|
||||
<summary>
|
||||
returns a random float number between 0 and 1.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Random``1">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.RandomSeed">
|
||||
<summary>
|
||||
Generates a random seed in int value.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.BufferObjectBase">
|
||||
<summary>
|
||||
Interface of all kinds OpenGL Buffer objects
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
|
||||
<summary>
|
||||
Get the only handle to one of the Object instance
|
||||
</summary>
|
||||
<param _name="index"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.BufferObjectBase.Bind(System.Int32)">
|
||||
<summary>
|
||||
Bind a Buffer instance to OpenGL
|
||||
</summary>
|
||||
<param _name="index"> Index of handle of the object in this instance to be bind </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.BufferObjectBase.ToString">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.glLoader">
|
||||
<summary>
|
||||
Function handler to load an opengl function by searching its _name.
|
||||
</summary>
|
||||
<param _name="name"> the _name of the Opengl function </param>
|
||||
<returns> An Intptr value representing the pointer to the function </returns>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Image.PixelUpdateCount">
|
||||
<summary>
|
||||
Hash code of time pixels updated last time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.OpenGL.AutoTextureGL">
|
||||
<summary>
|
||||
A collection of a sets of OpenGL textures. The collection can automatically select one of
|
||||
the texture with minimum costs to upgrade pixels to Buffer. Usually <see
|
||||
cref="T:StgSharp.Graphics.OpenGL.AutoTextureGL" /> is used for <see cref="T:StgSharp.Graphics.IImageProvider" /> loading, but not for
|
||||
target of <see cref="M:StgSharp.Graphics.OpenGL.OpenGLFunction.FrameBufferTexture2d(StgSharp.Graphics.OpenGL.FrameBufferTarget,System.UInt32,StgSharp.Graphics.OpenGL.Texture2DTarget,StgSharp.Graphics.OpenGL.GlHandle,System.Int32)" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.OpenGL.ElementBuffer">
|
||||
<summary>
|
||||
A collection of handle to Element Buffer Object in OpenglFunc. Each <see langword="uint" />
|
||||
value indexed from instance of this class this is the only handle to one Element Buffer
|
||||
Object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.FrameBuffer.Bind(System.Int32)">
|
||||
<summary>
|
||||
Bind the frame Buffer object with _name frame Buffer to the frame Buffer target specified
|
||||
by target. <see langword="FrameBufferTarget.All" /> will be set as default target.
|
||||
</summary>
|
||||
<param _name="index"> Index of object to be binded in handle set </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.FrameBuffer.Bind(StgSharp.Graphics.OpenGL.FrameBufferTarget,System.Int32)">
|
||||
<summary>
|
||||
Bind the frame Buffer object with _name frame Buffer to the frame Buffer target specified
|
||||
by target. Target of this frame Buffer should be set manually.
|
||||
</summary>
|
||||
<param _name="target"> The frame Buffer target of the binding operation. </param>
|
||||
<param _name="index"> Index of object to be binded in handle set </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.TextureGL.LoadTexture(System.Int32,StgSharp.Graphics.Image)">
|
||||
<summary>
|
||||
Load an <see cref="T:StgSharp.Graphics.Image" /> to certain texture.
|
||||
</summary>
|
||||
<param _name="index"> </param>
|
||||
<param _name="i"> </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.Unbind">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteMatrixData``1(System.Int32,``0,StgSharp.Graphics.OpenGL.BufferUsage)">
|
||||
<summary>
|
||||
Set _data to current vertex Buffer object
|
||||
</summary>
|
||||
<typeparam _name="T"> Type of bufferData </typeparam>
|
||||
<param _name="index"> Index to find certain VBO in this instance </param>
|
||||
<param _name="bufferData"> Data to write in </param>
|
||||
<param _name="usage"> How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" /></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteScalerData``1(System.Int32,``0[],StgSharp.Graphics.OpenGL.BufferUsage)">
|
||||
<summary>
|
||||
Set _data to current vertex Buffer object
|
||||
</summary>
|
||||
<typeparam _name="T"> Type of bufferData </typeparam>
|
||||
<param _name="index"> Index to find certain VBO in this instance </param>
|
||||
<param _name="bufferArray"> Data to write in </param>
|
||||
<param _name="usage"> How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" /></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteScalerData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.OpenGL.BufferUsage)">
|
||||
<summary>
|
||||
Set _data to current vertex Buffer object
|
||||
</summary>
|
||||
<typeparam _name="T"> Type of bufferData </typeparam>
|
||||
<param _name="index"> Index to find certain VBO in this instance </param>
|
||||
<param _name="scalerSpan"> A <see cref="T:System.Span`1" /> of _data to write in </param>
|
||||
<param _name="usage"> How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" /></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteVectorData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.OpenGL.BufferUsage)">
|
||||
<summary>
|
||||
Set _data to current vertex Buffer object
|
||||
</summary>
|
||||
<typeparam _name="T"> Type of bufferData </typeparam>
|
||||
<param _name="index"> Index to find certain VBO in this instance </param>
|
||||
<param _name="vectorSpan"> A <see cref="T:System.Span`1" /> of _data to write in </param>
|
||||
<param _name="usage"> How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" /></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteVectorData``1(System.Int32,``0[],StgSharp.Graphics.OpenGL.BufferUsage)">
|
||||
<summary>
|
||||
Set _data to current vertex Buffer object
|
||||
</summary>
|
||||
<typeparam _name="T"> Type of bufferData </typeparam>
|
||||
<param _name="index"> Index to find certain VBO in this instance </param>
|
||||
<param _name="vectorArray"> A array of _data to write in </param>
|
||||
<param _name="usage"> How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" /></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glManager.LoadGLfunc(System.String)">
|
||||
<summary>
|
||||
Get the function pointer of given OpenGL api _name
|
||||
</summary>
|
||||
<param _name="name"> ContextName of the OpenGL api </param>
|
||||
<returns> The funtion pointer of the api in stream of <see cref="T:System.IntPtr" /></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glManager.LoadOpenGLApiTo(System.IntPtr)">
|
||||
<summary>
|
||||
Load all supported OpenGL APIs and bind them to given <see cref="T:StgSharp.MVVM.ViewPort" />.
|
||||
</summary>
|
||||
<param _name="contextHandle"> The handle to current OpenGL viewPortDisplay </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.OpenGLFunction.BindFrameBuffer(StgSharp.Graphics.OpenGL.FrameBufferTarget,StgSharp.Graphics.OpenGL.GlHandle)">
|
||||
<summary>
|
||||
Bind a frame Buffer to a frame Buffer target Same function as <see
|
||||
href="https://docs._gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
|
||||
</summary>
|
||||
<param _name="target"> The frame Buffer target of the binding operation. </param>
|
||||
<param _name="handle"> The handle of the frame Buffer object to bind. </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.OpenGLFunction.DeleteRenderBuffer(StgSharp.Graphics.OpenGL.GlHandle)">
|
||||
<summary>
|
||||
Delete a render Buffer object Very simlilar function as <see
|
||||
href="https://docs.gl/gl3/glDeleteRenderbuffers">glDeleteRenderbuffers</see>. The only
|
||||
deifference is that this mehtod can only delete one renderbuffer at the same time.
|
||||
</summary>
|
||||
<param _name="bufferHandle"> Handle to Buffer to delete. </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateElementBuffer(System.Int32)">
|
||||
<summary>
|
||||
Create a set of <see cref="T:StgSharp.Graphics.OpenGL.ElementBuffer" />.
|
||||
</summary>
|
||||
<param _name="count"> Amount of EBO to be created. </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateTexture(System.Int32)">
|
||||
<summary>
|
||||
Create a sets of <see cref="T:StgSharp.Graphics.OpenGL.TextureGL" />
|
||||
</summary>
|
||||
<param _name="count"> Amount of textures to be created. </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateVertexArray(System.Int32)">
|
||||
<summary>
|
||||
Create a set of <see cref="T:StgSharp.Graphics.OpenGL.VertexArray" />.
|
||||
</summary>
|
||||
<param _name="count"> Amount of VAO to be created. </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateVertexBuffer(System.Int32)">
|
||||
<summary>
|
||||
Create a set of <see cref="T:StgSharp.Graphics.OpenGL.VertexBuffer" />.
|
||||
</summary>
|
||||
<param _name="count"> Amount of Object to be created. </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.InitializeContext">
|
||||
<summary>
|
||||
Initialize an opengl context and load all opengl functions.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.MakeAsCurrentContext">
|
||||
<summary>
|
||||
Initialize an OpenGl viewPortDisplay if current form has not been binded to any
|
||||
viewPortDisplay. and set the viewPortDisplay binded to current form as current OpenGL
|
||||
viewPortDisplay.
|
||||
</summary>
|
||||
<exception cref="T:System.Exception">
|
||||
Something goes wrong and StgSharp fails in creating a new OpenGL viewPortDisplay.
|
||||
</exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.RenderEnd">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.RenderStart">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateShaderProgram">
|
||||
<summary>
|
||||
Create an instance of <see cref="T:StgSharp.Graphics.OpenGL.Shader" /> program
|
||||
</summary>
|
||||
<returns> New instance of <see cref="T:StgSharp.Graphics.OpenGL.Shader" /> instance. </returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.Shader.AttachTo(System.Int32,StgSharp.Graphics.OpenGL.ShaderProgram)">
|
||||
<summary>
|
||||
Attach one shader code to a shader program.
|
||||
</summary>
|
||||
<param _name="target"> Shader program to attach </param>
|
||||
<param _name="index"> Index of shader code in current shader code set. </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.#ctor(StgSharp.Graphics.OpenGL.glRender)">
|
||||
<summary>
|
||||
CustomizeInit a program with no shader attached.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``1(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param _name="name"> ContextName of the Uniform in shader code </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param _name="name"> ContextName of the Uniform in shader code </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param _name="name"> ContextName of the Uniform in shader code </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader, the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param _name="name"> ContextName of the Uniform in shader code </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.Link">
|
||||
<summary>
|
||||
Link the shader to current viewPortDisplay.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.Use">
|
||||
<summary>
|
||||
Let the current viewPortDisplay use this shader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.OpenGL.ShaderProgram,System.String[])">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GetConvertedGLtype">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.RenderStream.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param _name="minWidth"> Minimum width of current form </param>
|
||||
<param _name="minHeight"> Minimum height of current form </param>
|
||||
<param _name="maxWidth"> Maximum width of current form </param>
|
||||
<param _name="maxHeight"> Maximum height of current form </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.RenderStream.NativeCameraUniform(StgSharp.Graphics.OpenGL.ShaderProgram,System.String)">
|
||||
<summary>
|
||||
Get <see cref="T:StgSharp.Graphics.OpenGL.Uniform`1" />(TView is <see cref="T:StgSharp.Math.Matrix44" />) uniform from a shader.
|
||||
This uniform will be used as projection matrix of this camera. Additionally, for multi-
|
||||
shader rendering, each shader requires a uniform, so do not ignore return value of this
|
||||
method.
|
||||
</summary>
|
||||
<param _name="source"> Shader using this camera </param>
|
||||
<param _name="name"> ContextName of projection camera named in shader </param>
|
||||
<returns>
|
||||
<see cref="T:StgSharp.Graphics.OpenGL.Uniform`1" />(TView is <see cref="T:StgSharp.Math.Matrix44" />) representing projection
|
||||
matrix in shader program.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.RenderStream.RenderStart">
|
||||
<summary>
|
||||
Marking the start of current render operations, and set this renser context as current.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.RenderStream.RenderEnd">
|
||||
<summary>
|
||||
Marking the end of current render operations, and release the binding of this renser
|
||||
context to current, making it available for another thread as current.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Camera.GainAllUniforms(StgSharp.Graphics.OpenGL.ShaderProgram,System.String[])">
|
||||
<summary>
|
||||
Get all uniform related to this <see cref="T:StgSharp.Graphics.Camera" />.
|
||||
</summary>
|
||||
<param _name="source"> Shader program requires this camera. </param>
|
||||
<param _name="uniformName">
|
||||
ContextName of all related uniforms. If you fallow form from <see
|
||||
cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition" />
|
||||
</param>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="P:StgSharp.Threading.ThreadHelper.EmptyThread">
|
||||
<summary>
|
||||
An individual thread doing nothing, and its <see cref="P:System.Threading.Thread.IsAlive" /> <see
|
||||
langword="property" /> always returns false.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Blueprint.BlueprintSchedueler">
|
||||
<summary>
|
||||
A sets of complex logic designed for running in multi threads environment. Warning: do not
|
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Reset pipeline has risk, this operation is a direct operation to port in current node, the
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Only the fallowing occasions of calling are valid:
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2. calling from the main thread and the current running bp.
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A microsecond-accuracy timer. It will refresh every a certain time span.
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Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span. Length
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Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span. Length
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Time source provider provided in <see cref="T:StgSharp.StgSharp" /> internal framework.
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CustomizeInit this form and render it on screen, and respond with operation
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Height of this form, represent in <see cref="T:System.Int32" />
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Width of this form, represent in <see cref="T:System.Int32" />
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Width of this form, represent in <see cref="T:System.Int32" />
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Set the size limit of current form
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Minimum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2" /> of (width,height)
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Maximum size of current form. In form of a <see cref="T:StgSharp.Math.Vec2" /> of (width,height)
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Set the size limit of current form
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<param _name="minHeight"> Minimum height of current form </param>
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<param _name="maxWidth"> Maximum width of current form </param>
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<param _name="maxHeight"> Maximum height of current form </param>
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<summary>
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ViewBase is the base type for all view types, providing context binding and control element
|
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binding. A complete view should contain one complete <see cref="T:StgSharp.MVVM.View.ViewBase.ViewDesigner`1" />, <see
|
||||
cref="T:StgSharp.MVVM.View.ViewBase.ViewRender`1" />, and <see cref="!:ViewResponder" />, which provide layout
|
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descriptions of control elements, user responses, and rendering implementations in the view.
|
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Data between instances of <see cref="T:StgSharp.MVVM.View.ViewBase.ViewDesigner`1" />, <see cref="T:StgSharp.MVVM.View.ViewBase.ViewRender`1" />,
|
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and <see cref="T:StgSharp.MVVM.View.ViewBase.ViewResponder`1" /> is shared through <see cref="T:StgSharp.MVVM.View.ViewBase" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.MVVM.View.ViewBase.GetKeyStatus(StgSharp.KeyboardKey)">
|
||||
<summary>
|
||||
Get the status of a certain key on the keyboard.
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||||
</summary>
|
||||
<param _name="key"></param>
|
||||
<returns><see cref="T:StgSharp.KeyStatus" /> representing if a key is pressed or released. </returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.MVVM.View.ViewBase.ViewDesigner`1">
|
||||
<summary>
|
||||
ViewDesigner provides descriptions of various controls in the view, binds the controls
|
||||
to specific user actions and behaviors, and describes the layout and interactions of
|
||||
each control.
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
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||||
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
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|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp.Model")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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@@ -0,0 +1,13 @@
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||||
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||||
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||||
build_property.EnforceExtendedAnalyzerRules =
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||||
build_property._SupportedPlatformList = Linux,macOS,Windows
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||||
build_property.RootNamespace = StgSharp.Model
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build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\内核源代码\StgSharp.Model\
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||||
build_property.EnableComHosting =
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||||
build_property.EnableGeneratedComInterfaceComImportInterop =
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||||
Binary file not shown.
Binary file not shown.
+4
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
|
||||
@@ -0,0 +1,23 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp.Model")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
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||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+e687473132786f419a48170313782d6779890c3d")]
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||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp.Model")]
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||||
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||||
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||||
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||||
// 由 MSBuild WriteCodeFragment 类生成。
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||||
|
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||||
abf07b2e35262c3cd0803343b75421705dafd659347da275d51988c6cb04d83a
|
||||
+5
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|
||||
is_global = true
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||||
build_property.RootNamespace = StgSharp.Model
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||||
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||||
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||||
Binary file not shown.
Binary file not shown.
+4
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
|
||||
@@ -0,0 +1,23 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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||||
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|
||||
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|
||||
// </auto-generated>
|
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//------------------------------------------------------------------------------
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||||
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||||
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||||
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||||
|
||||
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// 重新生成代码,这些更改将会丢失。
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\内核源代码\StgSharp.Model\obj\x64\Debug\net8.0\StgSharp.Model.csproj.AssemblyReference.cache
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||||
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||||
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||||
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||||
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// <autogenerated />
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// <autogenerated />
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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|
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// 运行时版本:4.0.30319.42000
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|
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|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
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//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
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|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp.Model")]
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||||
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\内核源代码\StgSharp.Model\
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Binary file not shown.
BIN
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Reference in New Issue
Block a user