Daily update 2 on 20240228 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vec2.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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/// <summary>
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/// A two dimension vector defined by two elements. Vec2Ds in StgSharp are default used as colum
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/// vector.
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/// </summary>
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[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
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public struct Vec2 : IVector
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{
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[FieldOffset( 0 )] internal unsafe fixed float num[ 2 ];
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[FieldOffset( 0 )]
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internal Vector2 v;
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[FieldOffset( 0 )]
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internal Vector4 vec;
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[FieldOffset( 0 )]
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public float X;
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[FieldOffset( 4 )]
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public float Y;
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internal Vec2( Vector2 vec )
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{
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v = vec;
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}
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internal Vec2( Vector4 vec )
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{
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this.vec = vec;
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}
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public Vec2( float x, float y )
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{
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v = new Vector2( x, y );
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}
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public static Vec2 Unit => new Vec2( 1, 1 );
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public static Vec2 Zero => new Vec2( 0, 0 );
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public float Cross( Vec2 right )
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{
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return ( X * right.Y ) - ( Y * right.X );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public float Dot( Vec2 vec )
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{
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return Vector2.Dot( v, vec.v );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static Vec2 operator -( Vec2 left, Vec2 right )
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{
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return new Vec2( left.v - right.v );
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}
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public static bool operator !=( Vec2 left, Vec2 right )
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{
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return !( left == right );
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}
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public static Vec2 operator *( Vec2 vec, float value )
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{
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return new Vec2( vec.v * value );
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}
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public static Vec2 operator *( float value, Vec2 vec )
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{
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return new Vec2( vec.v * value );
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}
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public static Vec2 operator /( Vec2 vec, float value )
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{
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return new Vec2( vec.v / value );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static Vec2 operator +( Vec2 left, Vec2 right )
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{
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return new Vec2( left.v + right.v );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static bool operator ==( Vec2 left, Vec2 right )
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{
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return left.v == right.v;
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static implicit operator Vec2( (float, float) tuple )
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{
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return new Vec2( tuple.Item1, tuple.Item2 );
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}
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}
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}
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