Daily update 2 on 20240228 by nitload youmu

This commit is contained in:
Nitload
2025-03-01 04:58:46 +08:00
parent 90d5f76511
commit f22862dfc4
983 changed files with 180004 additions and 0 deletions
+309
View File
@@ -0,0 +1,309 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Camera.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Graphics.ShaderEdit;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
public sealed class Camera : IglConvertable
{
private bool _isLookAtAvailable;
internal Matrix44 _lookAt;
internal Matrix44 _projection;
internal Matrix44 cameraAtt;
internal Matrix44 rotation;
internal Matrix44 rotationAtt;
internal Radius _pitch;
internal Radius _row;
internal Radius _yaw;
internal Uniform<Matrix44> convertedUniform;
internal Vec3 _target, up;
public Camera()
{
cameraAtt = Matrix44.Unit;
_target = Vec3.Zero;
up = Vec3.Zero;
_isLookAtAvailable = false;
_lookAt = Matrix44.Unit;
rotationAtt = Matrix44.Unit;
_projection = new Matrix44();
}
public Camera( Vec3 position, Vec3 target, Vec3 up )
: this()
{
rotationAtt = Matrix44.Unit;
cameraAtt = new Matrix44();
SetViewDirection( position, target, up );
_pitch = Radius.Zero;
_row = Radius.Zero;
_yaw = Radius.Zero;
}
public Matrix44 Projection => _projection;
public Matrix44 View
{
get
{
if( _isLookAtAvailable ) {
return _lookAt;
}
Matrix44 move = Matrix44.Unit;
move.colum3.vec -= cameraAtt.colum3.vec;
_lookAt = rotationAtt.Transpose * move;
_isLookAtAvailable = true;
return _lookAt;
}
}
public void DisplayGLtypeDefinition()
{
Console.WriteLine( "uniform matrix4x4 cameraName;" );
}
/// <summary>
/// Get all uniform related to this <see cref="Camera" />.
/// </summary>
/// <param _name="source"> Shader program requires this camera. </param>
/// <param _name="uniformName">
/// ContextName of all related uniforms. If you fallow form from <see
/// cref="IglConvertable.DisplayGLtypeDefinition" />
/// </param>
/// <exception cref="ArgumentException"></exception>
public unsafe void GainAllUniforms(
ShaderProgram source,
params string[] uniformName )
{
if( uniformName.Length != 1 ) {
throw new ArgumentException(
"Camera needs only one uniform.", nameof( uniformName ) );
}
convertedUniform = source.GetUniform<Matrix44>( uniformName[ 0 ] );
}
public void MoveNear( float distance )
{
cameraAtt.colum3.Z -= distance;
_isLookAtAvailable = false;
}
public void MoveRight( float distance )
{
cameraAtt.colum3.X -= distance;
_isLookAtAvailable = false;
}
public void MoveUp( float distance )
{
cameraAtt.colum3.Y -= distance;
_isLookAtAvailable = false;
}
public unsafe void SetAllUniforms()
{
//Console.WriteLine(Projection * ViewBase);
OpenGL.OpenGLFunction.CurrentGL
.SetUniformValue( convertedUniform, Projection * View );
}
public void SetViewDirection( Vec3 position, Vec3 target, Vec3 up )
{
Vec3 direction = position - target;
if( ( position.vec == cameraAtt.colum3.vec ) && ( this.up == up ) && ( cameraAtt.colum2.vec == direction.vec ) ) {
//no difference with precious value
return;
}
if( direction.GetLength() == 0 ) {
//deadlock
throw new ArgumentException();
}
if( Vec3.IsParallel( direction, up ) ) {
throw new ArgumentException();
}
_target = direction;
this.up = up;
_isLookAtAvailable = false;
Linear.Orthogonalize( ref direction, ref up );
Vec3 right = Linear.Orthogonalize( Linear.Cross( up, direction ) );
cameraAtt.colum0.vec = right.vec;
cameraAtt.colum1.vec = up.vec;
cameraAtt.colum2.vec = direction.vec;
cameraAtt.colum3.vec = position.vec;
InternalPitch();
InternalRow();
InternalYaw();
}
public void SetViewRange(
Radius fovRadius,
Vec2 size,
Vec2 offset,
(float front, float back) dephRange )
{
float
distance = _target.GetLength(),
near = distance - dephRange.front,
far = distance + dephRange.back,
offsetX = offset.X,
offsetY = offset.Y,
width = Scaler.Abs(
GeometryScaler.Tan( fovRadius / 2 ) * near * 2 ),
height = ( width * size.Y ) / size.X;
_projection.colum0.X = ( 2 * near ) / width;
_projection.colum1.Y = ( 2 * near ) / height;
_projection.colum2.X = ( 2 * offsetX ) / width;
_projection.colum2.Y = ( 2 * offsetY ) / height;
_projection.colum2.Z = ( far + near ) / ( near - far );
_projection.colum2.W = -1;
_projection.colum3.Z = ( 2 * near * far ) / ( near - far );
}
public void Test( params Vec4[] vec )
{
Console.WriteLine( View );
Console.WriteLine( Projection );
Console.WriteLine( Projection * View );
Console.WriteLine( View );
foreach( Vec4 item in vec ) {
Console.Write( $"{Projection * View * item};" );
}
}
ShaderStruct IglConvertable.GetConvertedGLtype()
{
throw new NotImplementedException();
}
~Camera() { }
#region rotation
public void Yaw( Radius r )
{
_yaw -= r;
//Console.WriteLine(_yaw._radius);
//Console.WriteLine(rotationAtt);
InternalYaw();
}
public void Pitch( Radius r )
{
_pitch -= r;
//Console.WriteLine(_pitch._radius);
//Console.WriteLine(rotationAtt);
InternalPitch();
}
public void Row( Radius r )
{
_row -= r;
//Console.WriteLine(_row._radius);
//Console.WriteLine(rotationAtt);
InternalRow();
}
internal void InternalPitch()
{
_isLookAtAvailable = false;
Matrix32 partialCoord = new Matrix32(
cameraAtt.colum1.vec, cameraAtt.colum2.vec );
float angle = _pitch._radius;
Matrix22 rotation = new Matrix22(
Scaler.Cos( angle ), -Scaler.Sin( angle ), Scaler.Sin( angle ),
Scaler.Cos( angle ) );
partialCoord *= rotation;
rotationAtt.colum1.vec = partialCoord.colum0.vec;
rotationAtt.colum2.vec = partialCoord.colum1.vec;
rotationAtt.isTransposed = false;
}
internal void InternalRow()
{
_isLookAtAvailable = false;
Matrix32 partialCoord = new Matrix32(
cameraAtt.colum0.vec, cameraAtt.colum1.vec );
float angle = _row._radius;
Matrix22 rotation = new Matrix22(
Scaler.Cos( angle ), -Scaler.Sin( angle ), Scaler.Sin( angle ),
Scaler.Cos( angle ) );
partialCoord *= rotation;
rotationAtt.colum0.vec = partialCoord.colum0.vec;
rotationAtt.colum1.vec = partialCoord.colum1.vec;
rotationAtt.isTransposed = false;
}
internal void InternalYaw()
{
_isLookAtAvailable = false;
Matrix32 partialCoord = new Matrix32(
cameraAtt.colum0.vec, cameraAtt.colum2.vec );
float angle = _yaw._radius;
Matrix22 rotation = new Matrix22(
Scaler.Cos( angle ), -Scaler.Sin( angle ), Scaler.Sin( angle ),
Scaler.Cos( angle ) );
partialCoord *= rotation;
rotationAtt.colum0.vec = partialCoord.colum0.vec;
rotationAtt.colum2.vec = partialCoord.colum1.vec;
rotationAtt.isTransposed = false;
}
#endregion
}
}
@@ -0,0 +1,41 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Cordination.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public enum CoordinatePlain
{
XY,
YZ,
XZ,
}
}
+50
View File
@@ -0,0 +1,50 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IVector.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
public interface IVector
{
/*
public static TItem Create<TItem>(Vector4 source) where TItem : IVector
{
return TItem
}
/**/
}
}
+181
View File
@@ -0,0 +1,181 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix22.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( 2 * 2 * 4 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix22 : IMat
{
[FieldOffset( 2 * 2 * 4 * sizeof( float ) )]
internal bool isTransposed = false;
[FieldOffset( 0 )]
internal ColumnSet2 _mat;
[FieldOffset( 2 * 4 * sizeof( float ) )]
internal ColumnSet2 _transpose;
public Matrix22()
{
Unsafe.SkipInit( out this );
isTransposed = false;
}
internal Matrix22( ColumnSet2 mat )
{
this._mat = mat;
}
internal Matrix22( Vector4 c0, Vector4 c1 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
_mat.colum0 = c0;
_mat.colum1 = c1;
}
public Matrix22( float a00, float a01, float a10, float a11 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
_mat.colum0 = new Vector4( a00, a10, 0, 0 );
_mat.colum1 = new Vector4( a01, a11, 0, 0 );
}
public Matrix22 Transpose
{
get
{
InternalTranspose();
return new Matrix22( this._transpose );
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float Det()
{
return ( _mat.m00 * _mat.m11 ) - ( _mat.m10 * _mat.m01 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal void InternalTranspose()
{
if( !isTransposed ) {
_transpose = _mat;
float cache = _transpose.m10;
_transpose.m10 = _transpose.m01;
_transpose.m01 = cache;
isTransposed = true;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe Matrix22 operator +(Matrix22 left, Matrix22 right)
{
Matrix22 ret = new Matrix22();
InternalIO.Intrinsic.add_mat_2( &left._mat, &right._mat, &ret._mat );
return ret;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix22 operator -( Matrix22 left, Matrix22 right )
{
return new Matrix22(
left._mat.colum0 + right._mat.colum0,
left._mat.colum1 + right._mat.colum1 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix22 operator *( Matrix22 mat, float value )
{
return new Matrix22(
mat._mat.colum0 * value, mat._mat.colum1 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix22 operator *( Matrix22 left, Matrix22 right )
{
left.InternalTranspose();
return new Matrix22(
Vector4.Dot( left._transpose.colum0, right._mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right._mat.colum1 ),
Vector4.Dot( left._transpose.colum1, right._mat.colum0 ),
Vector4.Dot( left._transpose.colum1, right._mat.colum1 ));
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix23 operator *( Matrix22 left, Matrix23 right )
{
left.InternalTranspose();
return new Matrix23(
Vector4.Dot( left._transpose.colum0, right._mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right._mat.colum1 ),
Vector4.Dot( left._transpose.colum0, right._mat.colum2 ),
Vector4.Dot( left._transpose.colum1, right._mat.colum0 ),
Vector4.Dot( left._transpose.colum1, right._mat.colum1 ),
Vector4.Dot( left._transpose.colum1, right._mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix24 operator *( Matrix22 left, Matrix24 right )
{
left.InternalTranspose();
return new Matrix24(
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left._transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left._transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left._transpose.colum1, right.mat.colum3 ));
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix22 operator /( Matrix22 mat, float value )
{
return new Matrix22(
mat._mat.colum0 / value, mat._mat.colum1 / value );
}
}
}
+200
View File
@@ -0,0 +1,200 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix23.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( ( 3 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix23 : IMat
{
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed = false;
[FieldOffset( 3 * 4 * sizeof( float ) )] internal ColumnSet2 _transpose;
[FieldOffset( 0 )] internal ColumnSet3 _mat;
public Matrix23()
{
Unsafe.SkipInit( out _mat);
Unsafe.SkipInit(out _transpose);
}
internal Matrix23( Vector4 c0, Vector4 c1, Vector4 c2 )
{
_mat.colum0 = c0;
_mat.colum1 = c1;
_mat.colum2 = c2;
}
public Matrix23(
float a00,
float a01,
float a02,
float a10,
float a11,
float a12 )
{
_mat.colum0 = new Vector4( a00, a10, 0, 0 );
_mat.colum1 = new Vector4( a01, a11, 0, 0 );
_mat.colum2 = new Vector4( a02, a12, 0, 0 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this._transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this._transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet3* source = &this._mat ) {
fixed( ColumnSet2* target = &this._transpose ) {
InternalIO.Intrinsic.transpose32( source, target );
}
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix23 operator -( Matrix23 left, Matrix23 right )
{
return new Matrix23(
left._mat.colum0 - right._mat.colum0,
left._mat.colum1 - right._mat.colum1,
left._mat.colum2 - right._mat.colum2 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix23 operator *( Matrix23 mat, float value )
{
return new Matrix23(
mat._mat.colum0 * value, mat._mat.colum1 * value,
mat._mat.colum2 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix22 operator *( Matrix23 left, Matrix32 right )
{
left.InternalTranspose();
return new Matrix22(
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix23 operator *( Matrix23 left, Matrix33 right )
{
left.InternalTranspose();
return new Matrix23(
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix24 operator *( Matrix23 left, Matrix34 right )
{
left.InternalTranspose();
return new Matrix24(
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix23 operator /( Matrix23 mat, float value )
{
return new Matrix23(
mat._mat.colum0 / value, mat._mat.colum1 / value,
mat._mat.colum2 / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix23 operator +( Matrix23 left, Matrix23 right )
{
Matrix23 ret = new Matrix23();
InternalIO.Intrinsic.add_mat_3(&left._mat, &right._mat, &ret._mat);
return ret;
}
}
}
+220
View File
@@ -0,0 +1,220 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix24.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( ( 4 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix24 : IMat
{
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
[FieldOffset( 4 * 4 * sizeof( float ) )] internal ColumnSet2 transpose;
[FieldOffset( 0 )] internal ColumnSet4 mat;
[FieldOffset( 0 )] public Vec2 Colum0;
[FieldOffset( 16 )] public Vec2 Colum1;
[FieldOffset( 32 )] public Vec2 Colum2;
[FieldOffset( 48 )] public Vec2 Colum3;
public Matrix24()
{
Unsafe.SkipInit(out this);
isTransposed = false;
}
internal Matrix24( Vector4 c0, Vector4 c1, Vector4 c2, Vector4 c3 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = c0;
mat.colum1 = c1;
mat.colum2 = c2;
mat.colum3 = c3;
}
public Matrix24(
float a00,
float a01,
float a02,
float a03,
float a10,
float a11,
float a12,
float a13 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = new Vector4( a00, a10, 0, 0 );
mat.colum1 = new Vector4( a01, a11, 0, 0 );
mat.colum2 = new Vector4( a02, a12, 0, 0 );
mat.colum3 = new Vector4( a03, a13, 0, 0 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
public override string ToString()
{
InternalTranspose();
return $"{$"[{mat.m00},{mat.m01},{mat.m02},{mat.m03}],"}{$"[{mat.m10},{mat.m11},{mat.m12},{mat.m13}]"}";
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet4* source = &this.mat ) {
fixed( ColumnSet2* target = &this.transpose ) {
InternalIO.Intrinsic.transpose42( source, target );
}
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix24 operator -( Matrix24 left, Matrix24 right )
{
return new Matrix24(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2,
left.mat.colum3 - right.mat.colum3 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix24 operator *( Matrix24 mat, float value )
{
return new Matrix24(
mat.mat.colum0 * value, mat.mat.colum1 * value,
mat.mat.colum2 * value, mat.mat.colum3 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix22 operator *( Matrix24 left, Matrix42 right )
{
left.InternalTranspose();
return new Matrix22(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix23 operator *( Matrix24 left, Matrix43 right )
{
left.InternalTranspose();
return new Matrix23(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix24 operator *( Matrix24 left, Matrix44 right )
{
left.InternalTranspose();
return new Matrix24(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix24 operator /( Matrix24 mat, float value )
{
return new Matrix24(
mat.mat.colum0 / value, mat.mat.colum1 / value,
mat.mat.colum2 / value, mat.mat.colum3 / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix24 operator +( Matrix24 left, Matrix24 right )
{
Matrix24 ret = new Matrix24();
InternalIO.Intrinsic.add_mat_4(&left.mat,&right.mat,&ret.mat);
return ret;
}
}
}
+220
View File
@@ -0,0 +1,220 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix32.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( 5 * 4 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix32 : IMat
{
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed;
[FieldOffset( 0 )] internal ColumnSet2 mat;
[FieldOffset( 2 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
[FieldOffset( 0 )] internal Vec3 colum0;
[FieldOffset( 4 * 4 )] internal Vec3 colum1;
public Matrix32()
{
Unsafe.SkipInit(out this);
isTransposed = false;
}
internal Matrix32( Vector4 c0, Vector4 c1 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = c0;
mat.colum1 = c1;
}
public unsafe Matrix32(
float a00,
float a01,
float a10,
float a11,
float a20,
float a21 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = new Vector4( a00, a10, a20, 0 );
mat.colum1 = new Vector4( a01, a11, a21, 0 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
public Vec3 VerticalVecMultiply( Vec2 vec )
{
return ( colum0 * vec.X ) + ( colum1 * vec.Y );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet2* source = &this.mat ) {
fixed( ColumnSet3* target = &this.transpose ) {
InternalIO.Intrinsic.transpose23( source, target );
}
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix32 operator -( Matrix32 left, Matrix32 right )
{
return new Matrix32(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix32 operator *( Matrix32 mat, float value )
{
return new Matrix32(
mat.mat.colum0 * value, mat.mat.colum1 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix32 operator *( Matrix32 left, Matrix22 right )
{
left.InternalTranspose();
return new Matrix32(
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix33 operator *( Matrix32 left, Matrix23 right )
{
left.InternalTranspose();
return new Matrix33(
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right._mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix34 operator *( Matrix32 left, Matrix24 right )
{
left.InternalTranspose();
return new Matrix34(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix32 operator /( Matrix32 mat, float value )
{
return new Matrix32(
mat.mat.colum0 / value, mat.mat.colum1 / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix32 operator +( Matrix32 left, Matrix32 right )
{
Matrix32 ret = new Matrix32();
InternalIO.Intrinsic.add_mat_2(&left.mat, &right.mat, &ret.mat);
return ret;
}
}
}
+240
View File
@@ -0,0 +1,240 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix33.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( 6 * 4 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix33 : IMat
{
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
[FieldOffset( 0 )] internal ColumnSet3 mat;
[FieldOffset( 3 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
[FieldOffset( 0 * 4 * sizeof( float ) )] public Vec3 Colum0;
[FieldOffset( 1 * 4 * sizeof( float ) )] public Vec3 Colum1;
[FieldOffset( 2 * 4 * sizeof( float ) )] public Vec3 Colum2;
public Matrix33()
{
Unsafe.SkipInit(out this);
isTransposed = false;
}
internal Matrix33( Vector4 c0, Vector4 c1, Vector4 c2 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = c0;
mat.colum1 = c1;
mat.colum2 = c2;
}
public Matrix33(
float a00,
float a01,
float a02,
float a10,
float a11,
float a12,
float a20,
float a21,
float a22 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = new Vector4( a00, a10, a20, 0 );
mat.colum1 = new Vector4( a01, a11, a21, 0 );
mat.colum2 = new Vector4( a02, a12, a22, 0 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
InternalIO.InternalWriteLog(
$"Attempt to write unused space in {GetType().Name} {nameof(mat)}",
LogType.Error );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public unsafe float Det()
{
fixed( ColumnSet3* mat = &this.mat ) {
return InternalIO.Intrinsic.det_mat_3( mat, ( ColumnSet3* )0 );
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet3* source = &this.mat, target = &this.transpose ) {
InternalIO.Intrinsic.transpose33( source, target );
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix33 operator -( Matrix33 left, Matrix33 right )
{
return new Matrix33(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 + right.mat.colum2 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix33 operator *( Matrix33 mat, float value )
{
return new Matrix33(
mat.mat.colum0 * value, mat.mat.colum1 * value,
mat.mat.colum2 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 operator *( Matrix33 left, Vec3 right )
{
left.InternalTranspose();
return new Vec3(
Vector4.Dot( left.transpose.colum0, right.vec ),
Vector4.Dot( left.transpose.colum1, right.vec ),
Vector4.Dot( left.transpose.colum2, right.vec ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix32 operator *( Matrix33 left, Matrix32 right )
{
left.InternalTranspose();
return new Matrix32(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix33 operator *( Matrix33 left, Matrix33 right )
{
left.InternalTranspose();
return new Matrix33(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix34 operator *( Matrix33 left, Matrix34 right )
{
left.InternalTranspose();
return new Matrix34(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix33 operator /( Matrix33 mat, float value )
{
return new Matrix33(
mat.mat.colum0 / value, mat.mat.colum1 / value,
mat.mat.colum2 / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix33 operator +( Matrix33 left, Matrix33 right )
{
Matrix33 ret = new Matrix33();
InternalIO.Intrinsic.add_mat_3(&left.mat, &right.mat, &ret.mat);
return ret;
}
}
}
+239
View File
@@ -0,0 +1,239 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix34.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.Drawing;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix34 : IMat
{
[FieldOffset( 7 * 4 * sizeof( float ) )] internal bool isTransposed;
[FieldOffset( 4 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
[FieldOffset( 0 )] internal ColumnSet4 mat;
[FieldOffset( 0 * 4 * sizeof( float ) )] public Vec3 Colum0;
[FieldOffset( 1 * 4 * sizeof( float ) )] public Vec3 Colum1;
[FieldOffset( 2 * 4 * sizeof( float ) )] public Vec3 Colum2;
[FieldOffset( 3 * 4 * sizeof( float ) )] public Vec3 Colum3;
public Matrix34()
{
Unsafe.SkipInit(out this);
isTransposed = false;
}
internal Matrix34( ColumnSet4 mat )
{
Unsafe.SkipInit( out this );
isTransposed = false;
this.mat = mat;
}
internal Matrix34( Vector4 c0, Vector4 c1, Vector4 c2, Vector4 c3 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = c0;
mat.colum1 = c1;
mat.colum2 = c2;
mat.colum3 = c3;
}
public Matrix34(
float a00,
float a01,
float a02,
float a03,
float a10,
float a11,
float a12,
float a13,
float a20,
float a21,
float a22,
float a23 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = new Vector4( a00, a10, a20, 0 );
mat.colum0 = new Vector4( a01, a11, a21, 0 );
mat.colum0 = new Vector4( a02, a12, a22, 0 );
mat.colum0 = new Vector4( a03, a13, a23, 0 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet4* source = &this.mat ) {
fixed( ColumnSet3* target = &this.transpose ) {
InternalIO.Intrinsic.transpose43( source, target );
}
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix34 operator -( Matrix34 left, Matrix34 right )
{
return new Matrix34(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2,
left.mat.colum3 - right.mat.colum3 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix34 operator *( Matrix34 mat, float value )
{
return new Matrix34(
mat.mat.colum0 * value, mat.mat.colum1 * value,
mat.mat.colum2 * value, mat.mat.colum3 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix32 operator *( Matrix34 left, Matrix42 right )
{
left.InternalTranspose();
return new Matrix32(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix33 operator *( Matrix34 left, Matrix43 right )
{
left.InternalTranspose();
return new Matrix33(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix34 operator *( Matrix34 left, Matrix44 right )
{
left.InternalTranspose();
return new Matrix34(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix34 operator /( Matrix34 mat, float value )
{
return new Matrix34(
mat.mat.colum0 / value, mat.mat.colum1 / value,
mat.mat.colum2 / value, mat.mat.colum3 / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix34 operator +( Matrix34 left, Matrix34 right )
{
Matrix34 ret = new Matrix34();
InternalIO.Intrinsic.add_mat_4(&left.mat,&right.mat,&ret.mat);
return ret;
}
}
}
+243
View File
@@ -0,0 +1,243 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix42.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( ( 16 + 8 ) * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix42 : IMat
{
[FieldOffset( ( 16 + 8 ) * sizeof( float ) )] internal bool isTransposed;
[FieldOffset( 0 )] internal ColumnSet2 mat;
[FieldOffset( 8 * sizeof( float ) )] internal ColumnSet4 transpose;
public Matrix42()
{
Unsafe.SkipInit(out this);
isTransposed = false;
}
internal Matrix42( ColumnSet2 mat )
{
Unsafe.SkipInit(out this);
isTransposed = false;
this.mat = mat;
}
internal Matrix42( Vector4 c0, Vector4 c1 )
{
Unsafe.SkipInit(out this);
isTransposed= false;
mat.colum0 = c0;
mat.colum1 = c1;
}
public Matrix42(
float a00,
float a01,
float a10,
float a11,
float a20,
float a21,
float a30,
float a31 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = new Vector4( a00, a10, a20, a30 );
mat.colum1 = new Vector4( a01, a11, a21, a31 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
public override int GetHashCode()
{
return HashCode.Combine(
mat.colum0.GetHashCode(), mat.colum1.GetHashCode() );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet2* source = &this.mat ) {
fixed( ColumnSet4* target = &this.transpose ) {
InternalIO.Intrinsic.transpose24( source, target );
}
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix42 operator -(
Matrix42 left,
Matrix42 right )
{
return new Matrix42(
left.mat.colum0 - right.mat.colum0,
left.mat.colum0 - right.mat.colum0 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix42 operator *( Matrix42 mat, float value )
{
return new Matrix42(
mat.mat.colum0 * value, mat.mat.colum1 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix42 operator *( Matrix42 left, Matrix22 right )
{
left.InternalTranspose();
return new Matrix42(
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum3, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum3, right._mat.colum1 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix43 operator *( Matrix42 left, Matrix23 right )
{
left.InternalTranspose();
return new Matrix43(
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right._mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right._mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right._mat.colum2 ),
Vector4.Dot( left.transpose.colum3, right._mat.colum0 ),
Vector4.Dot( left.transpose.colum3, right._mat.colum1 ),
Vector4.Dot( left.transpose.colum3, right._mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix44 operator *( Matrix42 left, Matrix24 right )
{
left.InternalTranspose();
return new Matrix44(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix42 operator /( Matrix42 mat, float value )
{
return new Matrix42(
mat.mat.colum0 / value, mat.mat.colum1 / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix42 operator +(
Matrix42 left,
Matrix42 right )
{
return new Matrix42(
left.mat.colum0 + right.mat.colum0,
left.mat.colum0 + right.mat.colum0 );
}
}
}
+266
View File
@@ -0,0 +1,266 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix43.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.AccessControl;
namespace StgSharp.Math
{
[StructLayout(
layoutKind: LayoutKind.Explicit,
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public struct Matrix43 : IEquatable<Matrix43>, IMat
{
[FieldOffset( 7 * 4 * sizeof( float ) )]
internal bool isTransposed;
[FieldOffset( 0 )]
internal ColumnSet3 mat;
[FieldOffset( 3 * 4 * sizeof( float ) )]
internal ColumnSet4 transpose;
public Matrix43()
{
Unsafe.SkipInit(out this);
isTransposed = false;
}
internal Matrix43( Vector4 c0, Vector4 c1, Vector4 c2 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = c0;
mat.colum1 = c1;
mat.colum2 = c2;
}
public Matrix43(
float a00,
float a01,
float a02,
float a10,
float a11,
float a12,
float a20,
float a21,
float a22,
float a30,
float a31,
float a32 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = new Vector4( a00, a10, a20, a30 );
mat.colum1 = new Vector4( a01, a11, a21, a31 );
mat.colum2 = new Vector4( a02, a12, a22, a32 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
public override bool Equals( object? obj )
{
return ( obj is Matrix43 x ) && Equals( x );
}
public bool Equals( Matrix43 other )
{
return EqualityComparer<ColumnSet3>.Default.Equals( mat,
other.mat );
}
public override int GetHashCode()
{
return HashCode.Combine(
mat.colum0.GetHashCode(), mat.colum1.GetHashCode(),
mat.colum2.GetHashCode() );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet3* source = &this.mat )
fixed( ColumnSet4* target = &this.transpose ) {
InternalIO.Intrinsic.transpose34( source, target );
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix43 operator -( Matrix43 left, Matrix43 right )
{
return new Matrix43(
left.mat.colum0 - right.mat.colum0,
left.mat.colum1 - right.mat.colum1,
left.mat.colum2 - right.mat.colum2 );
}
public static bool operator !=( Matrix43 left, Matrix43 right )
{
return !( left == right );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix43 operator *( Matrix43 mat, float value )
{
return new Matrix43(
mat.mat.colum0 * value, mat.mat.colum1 * value,
mat.mat.colum2 * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix42 operator *( Matrix43 left, Matrix32 right )
{
left.InternalTranspose();
return new Matrix42(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix43 operator *( Matrix43 left, Matrix33 right )
{
left.InternalTranspose();
return new Matrix43(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix44 operator *( Matrix43 left, Matrix34 right )
{
left.InternalTranspose();
return new Matrix44(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum3 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix43 operator /( Matrix43 mat, float value )
{
return new Matrix43(
mat.mat.colum0 / value, mat.mat.colum1 / value,
mat.mat.colum2 / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix43 operator +( Matrix43 left, Matrix43 right )
{
Matrix43 ret = new Matrix43();
InternalIO.Intrinsic.add_mat_3(&left.mat, &right.mat, &ret.mat);
return ret;
}
public static bool operator ==( Matrix43 left, Matrix43 right )
{
return left.Equals( right );
}
}
}
+324
View File
@@ -0,0 +1,324 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Matrix44.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(
LayoutKind.Explicit,
Size = ( 2 * 16 * sizeof( float ) ) + sizeof( bool ),
Pack = 16 )]
public unsafe struct Matrix44 : IEquatable<Matrix44>, IMat
{
[FieldOffset( 2 * 64 * sizeof( float ) )] internal bool isTransposed;
[FieldOffset( 0 )] internal ColumnSet4 mat;
[FieldOffset( 16 * sizeof( float ) )] internal ColumnSet4 transpose;
[FieldOffset( 0 * sizeof( float ) )] internal Vec4 colum0;
[FieldOffset( 4 * sizeof( float ) )] internal Vec4 colum1;
[FieldOffset( 8 * sizeof( float ) )] internal Vec4 colum2;
[FieldOffset( 12 * sizeof( float ) )] internal Vec4 colum3;
public Matrix44()
{
Unsafe.SkipInit(out this);
isTransposed = false;
}
internal Matrix44( ColumnSet4 mat )
{
Unsafe.SkipInit(out this);
isTransposed = false;
this.mat = mat;
}
internal Matrix44(
Vector4 vec0,
Vector4 vec1,
Vector4 vec2,
Vector4 vec3 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = vec0;
mat.colum1 = vec1;
mat.colum2 = vec2;
mat.colum3 = vec3;
}
public unsafe Matrix44(
float a00,
float a01,
float a02,
float a03,
float a10,
float a11,
float a12,
float a13,
float a20,
float a21,
float a22,
float a23,
float a30,
float a31,
float a32,
float a33 )
{
Unsafe.SkipInit(out this);
isTransposed = false;
mat.colum0 = new Vector4( a00, a10, a20, a30 );
mat.colum1 = new Vector4( a01, a11, a21, a31 );
mat.colum2 = new Vector4( a02, a12, a22, a32 );
mat.colum3 = new Vector4( a03, a13, a23, a33 );
}
public unsafe float this[ int rowNum, int columNum ]
{
get
{
#if DEBUG
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
#endif
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
return *( float* )pbit;
}
}
set
{
#if DEBUG
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
throw new ArgumentOutOfRangeException( nameof( columNum ) );
}
#endif
InternalTranspose();
fixed( float* p = &this.transpose.m00 ) {
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
*( float* )pbit = value;
}
isTransposed = false;
}
}
public Matrix44 Transpose
{
get
{
InternalTranspose();
return new Matrix44( this.transpose );
}
}
public static Matrix44 Unit => new Matrix44(
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
public static Matrix44 WNegativeUnit => new Matrix44(
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1 );
public static Matrix44 XNegativeUnit => new Matrix44(
-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
public static Matrix44 YNegativeUnit => new Matrix44(
1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
public static Matrix44 ZNegativeUnit => new Matrix44(
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1 );
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public unsafe float Det()
{
InternalTranspose();
fixed( ColumnSet4* _this = &mat, _trans = &transpose ) {
return InternalIO.Intrinsic.det_mat_4( _this, _trans );
}
}
public override bool Equals( object? obj )
{
return ( obj is Matrix44 x ) && Equals( x );
}
public bool Equals( Matrix44 other )
{
return mat.Equals( other.mat );
}
public override int GetHashCode()
{
return HashCode.Combine(
mat.colum0.GetHashCode(), mat.colum1.GetHashCode(),
mat.colum2.GetHashCode(), mat.colum3.GetHashCode() );
}
public override string ToString()
{
InternalTranspose();
return $"{transpose.colum0}{transpose.colum1}{transpose.colum2}{transpose.colum3}";
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal unsafe void InternalTranspose()
{
if( !isTransposed ) {
fixed( ColumnSet4* source = &mat, target = &transpose ) {
InternalIO.Intrinsic.transpose44( source, target );
}
isTransposed = true;
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix44 operator -(
Matrix44 left,
Matrix44 right )
{
return new Matrix44(
right.mat.colum0 - left.mat.colum0,
right.mat.colum1 - left.mat.colum1,
right.mat.colum2 - left.mat.colum2,
right.mat.colum3 - left.mat.colum3 );
}
public static bool operator !=( Matrix44 left, Matrix44 right )
{
return !( left == right );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix44 operator *( Matrix44 mat, float value )
{
return new Matrix44(
mat.mat.colum0 * value, mat.mat.colum1 * value,
mat.mat.colum2 * value, mat.mat.colum3 * value );
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe Matrix42 Multiple(in Matrix42 right)
{
InternalTranspose();
Matrix42 ans = new Matrix42();
fixed (ColumnSet4* lptr = &transpose)
fixed (Vector4* rptr = &right.mat.colum0)
{
InternalIO.Intrinsic.dot_42(lptr,rptr, &ans.mat.colum0);
}
return ans;
}
[Obsolete("The operand may cause performance loss, use Matrix.Multiple() method instead.",false)]
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix42 operator *(
Matrix44 left,
Matrix42 right )
{
return left.Multiple(right);
}
public unsafe Matrix43 Multiple(in Matrix43 right)
{
InternalTranspose();
Matrix43 ans = new Matrix43();
fixed(Vector4* rptr = &right.mat.colum0)
fixed (ColumnSet4* lptr = &transpose)
{
InternalIO.Intrinsic.dot_43(lptr,rptr,&ans.mat.colum0);
}
return ans;
}
[Obsolete("The operand may cause performance loss, use Matrix.Multiple() method instead.", false)]
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix43 operator *( Matrix44 left, Matrix43 right )
{
return left.Multiple(in right);
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Matrix44 operator *( Matrix44 left, Matrix44 right )
{
left.InternalTranspose();
return new Matrix44(
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
Vector4.Dot( left.transpose.colum3, right.mat.colum3 ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right )
{
Matrix44 ret = new Matrix44();
InternalIO.Intrinsic.add_mat_4(&left.mat, &right.mat, &ret.mat);
return ret;
}
public static bool operator ==( Matrix44 left, Matrix44 right )
{
return left.Equals( right );
}
}
}
+133
View File
@@ -0,0 +1,133 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec2.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/// <summary>
/// A two dimension vector defined by two elements. Vec2Ds in StgSharp are default used as colum
/// vector.
/// </summary>
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
public struct Vec2 : IVector
{
[FieldOffset( 0 )] internal unsafe fixed float num[ 2 ];
[FieldOffset( 0 )]
internal Vector2 v;
[FieldOffset( 0 )]
internal Vector4 vec;
[FieldOffset( 0 )]
public float X;
[FieldOffset( 4 )]
public float Y;
internal Vec2( Vector2 vec )
{
v = vec;
}
internal Vec2( Vector4 vec )
{
this.vec = vec;
}
public Vec2( float x, float y )
{
v = new Vector2( x, y );
}
public static Vec2 Unit => new Vec2( 1, 1 );
public static Vec2 Zero => new Vec2( 0, 0 );
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float Cross( Vec2 right )
{
return ( X * right.Y ) - ( Y * right.X );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float Dot( Vec2 vec )
{
return Vector2.Dot( v, vec.v );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec2 operator -( Vec2 left, Vec2 right )
{
return new Vec2( left.v - right.v );
}
public static bool operator !=( Vec2 left, Vec2 right )
{
return !( left == right );
}
public static Vec2 operator *( Vec2 vec, float value )
{
return new Vec2( vec.v * value );
}
public static Vec2 operator *( float value, Vec2 vec )
{
return new Vec2( vec.v * value );
}
public static Vec2 operator /( Vec2 vec, float value )
{
return new Vec2( vec.v / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec2 operator +( Vec2 left, Vec2 right )
{
return new Vec2( left.v + right.v );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator ==( Vec2 left, Vec2 right )
{
return left.v == right.v;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static implicit operator Vec2( (float, float) tuple )
{
return new Vec2( tuple.Item1, tuple.Item2 );
}
}
}
+226
View File
@@ -0,0 +1,226 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec3.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
public struct Vec3 : IEquatable<Vec3>, IVector
{
[FieldOffset( 0 )] internal unsafe fixed float num[ 3 ];
[FieldOffset( 0 )]
internal M128 reg;
[FieldOffset( 0 )]
internal Vector3 v;
[FieldOffset( 0 )]
internal Vector4 vec;
[FieldOffset( 0 )] public float X;
[FieldOffset( 4 )] public float Y;
[FieldOffset( 8 )] public float Z;
internal Vec3( Vector4 vector )
{
vec = vector;
}
internal Vec3( Vector3 vector )
{
v = vector;
}
public Vec3( Vec2 xy, float z )
{
vec = xy.vec;
Z = z;
}
public Vec3( float x, float y, float z )
{
#if NET5_0_OR_GREATER
Unsafe.SkipInit( out vec );
#endif
v = new Vector3( x, y, z );
}
public unsafe Vec2 XY
{
get => new Vec2( this.vec );
set
{
fixed( Vector3* vptr = &v ) {
*( Vector2* )vptr = value.v;
}
}
}
public Vec3 XYZ
{
get { return new Vec3( v ); }
}
public static Vec3 Zero
{
get => new Vec3( 0, 0, 0 );
}
public static Vec3 One => new Vec3( 1, 1, 1 );
public static Vec3 UnitX => new Vec3( 1, 0, 0 );
public static Vec3 UnitY => new Vec3( 0, 1, 0 );
public static Vec3 UnitZ => new Vec3( 0, 0, 1 );
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 Cross( Vec3 left, Vec3 right )
{
return Linear.Cross( left, right );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float Dot( Vec3 right )
{
return Vector3.Dot( v, right.v );
}
public bool Equals( Vec3 other )
{
return this.vec == other.vec;
}
public override bool Equals( object obj )
{
if( obj is Vec3 ) {
return this == ( Vec3 )obj;
} else {
return false;
}
}
public override unsafe int GetHashCode()
{
fixed( float* add = &X ) {
return HashCode.Combine( X, Y, Z, ( ulong )add );
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float GetMaxValue()
{
float ret = X;
ret = ( ret > Y ) ? ret : Y;
ret = ( ret > Z ) ? ret : Z;
return ret;
}
public static bool IsParallel( Vec3 left, Vec3 right )
{
return Cross( left, right ) == Zero;
}
public override string ToString()
{
return $"[{X},{Y},{Z}]";
}
public string ToString( string sample )
{
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 operator -( Vec3 vec )
{
return new Vec3( -vec.vec );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 operator -( Vec3 left, Vec3 right )
{
return new Vec3( left.v - right.v );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator !=( Vec3 left, Vec3 right )
{
return left.v != right.v;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 operator *( Vec3 vec, float value )
{
return new Vec3( vec.v * value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static float operator *( Vec3 left, Vec3 right )
{
return Vector3.Dot( left.v, right.v );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 operator /( Vec3 vec, float value )
{
return new Vec3( vec.v / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 operator +( Vec3 left, Vec3 right )
{
return new Vec3( left.vec + right.vec );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator ==( Vec3 left, Vec3 right )
{
return left.v == right.v;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe implicit operator Vec3(
(float, float, float) tuple )
{
Vec3 v = *( Vec3* )&tuple;
v.vec.W = 0.0f;
return v;
}
}
}
+171
View File
@@ -0,0 +1,171 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec4.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using StgSharp.Internal.Intrinsic;
using StgSharp.Math;
using System;
using System.Data.Common;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
public struct Vec4 : IEquatable<Vec4>, IVector
{
[FieldOffset( 0 )] internal unsafe fixed float num[ 4 ];
[FieldOffset( 0 )] internal M128 reg;
[FieldOffset( 0 )] internal Vector4 vec;
[FieldOffset( 12 )] public float W;
[FieldOffset( 0 )] public float X;
[FieldOffset( 4 )] public float Y;
[FieldOffset( 8 )] public float Z;
internal Vec4( Vector4 v )
{
vec = v;
}
public Vec4( Vec3 v, float w )
{
vec = v.vec;
W = w;
}
public Vec4( float x, float y, float z, float w )
{
vec = new Vector4( x, y, z, w );
}
public unsafe Vec2 XY
{
get => new Vec2( vec );
set
{
X = value.X;
Y = value.Y;
}
}
public unsafe Vec3 XYZ
{
get => new Vec3( vec );
set
{
float w = W;
vec = value.vec;
W = w;
}
}
public static Vec4 One
{
get => new Vec4( Vector4.One );
}
public static Vec4 Zero
{
get => new Vec4( Vector4.Zero );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec4 Add( Vec4 left, Vec4 right )
{
return left + right;
}
public override bool Equals( object obj )
{
return ( obj is Vec4 v ) ? ( v == this ) : false;
}
public override int GetHashCode()
{
return vec.GetHashCode();
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec4 Subtract( Vec4 left, Vec4 right )
{
return left - right;
}
public override string ToString()
{
return vec.ToString();
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec4 operator -( Vec4 left, Vec4 right )
{
return new Vec4( left.vec - right.vec );
}
public static bool operator !=( Vec4 left, Vec4 right )
{
return !( left == right );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec4 operator *( Matrix44 mat, Vec4 vec )
{
mat.InternalTranspose();
return new Vec4(
Vector4.Dot( mat.transpose.colum0, vec.vec ),
Vector4.Dot( mat.transpose.colum1, vec.vec ),
Vector4.Dot( mat.transpose.colum2, vec.vec ),
Vector4.Dot( mat.transpose.colum3, vec.vec ) );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec4 operator +( Vec4 left, Vec4 right )
{
return new Vec4( left.vec + right.vec );
}
public static bool operator ==( Vec4 left, Vec4 right )
{
return left.vec == right.vec;
}
bool IEquatable<Vec4>.Equals( Vec4 other )
{
return vec == other.vec;
}
}
}
@@ -0,0 +1,50 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.Cross.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Linear
{
public static float Cross( Vec2 vec1, Vec2 vec2 )
{
return ( vec1.X * vec2.Y ) - ( vec1.Y * vec2.X );
}
public static Vec3 Cross( Vec3 vec1, Vec3 vec2 )
{
return new Vec3(
( vec1.Y * vec2.Z ) - ( vec1.Z * vec2.Y ),
( vec1.X * vec2.Z ) - ( vec1.Z * vec2.X ),
( vec1.X * vec2.Y ) - ( vec1.Y * vec2.X ) );
}
}
}
@@ -0,0 +1,51 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.GetAngle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Linear
{
public static float GetAngle( Vec2 vec1, Vec2 vec2 )
{
return Scaler.ACos(
1
//vec1.multiple(vec2)
/ ( vec1.GetLength() * vec2.GetLength() ) );
}
public static float GetAngle( Vec3 vec1, Vec3 vec2 )
{
return Scaler.ACos(
( vec1 * vec2 ) / ( vec1.GetLength() * vec2.GetLength() ) );
}
}
}
@@ -0,0 +1,47 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.GetLength.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Linear
{
public static float GetLength( this Vec3 vec )
{
return Scaler.Sqrt( vec.Dot( vec ) );
}
public static float GetLength( this Vec2 vec )
{
return Scaler.Sqrt( vec.Dot( vec ) );
}
}
}
@@ -0,0 +1,89 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.Normalize.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
public static partial class Linear
{
public static Vec4 Normalize( Vec4 vec )
{
return new Vec4 { vec = Vector4.Normalize( vec.vec ) };
}
public static Vec3 Normalize( Vec3 vec )
{
return new Vec3 { vec = Vector4.Normalize( vec.vec ) };
}
public static unsafe void Normalize( ref Vec4 source, ref Vec4 target )
{
Vector4 s = source.vec;
Vector4 t = target.vec;
s = Vector4.Normalize( s );
float dotProduct = Vector4.Dot( s, t );
Vector4 projection = Vector4.Multiply( s, t );
t -= projection;
source.vec = s;
target.vec = t;
}
public static unsafe void Normalize( ref Vec3 source, ref Vec3 target )
{
Vector3 s = source.v;
Vector3 t = target.v;
s = Vector3.Normalize( s );
Vector3 projection = ( Vector3.Dot( t, s ) / Vector3.Dot( s,
s ) ) * s;
t -= projection;
t = Vector3.Normalize( t );
source.v = s;
target.v = t;
}
}
}
@@ -0,0 +1,99 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.Orthogonalize.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
public static partial class Linear
{
public static Vec4 Orthogonalize( Vec4 vec )
{
return new Vec4 { vec = Vector4.Normalize( vec.vec ) };
}
public static Vec3 Orthogonalize( Vec3 vec )
{
return new Vec3 { vec = Vector4.Normalize( vec.vec ) };
}
public static unsafe void Orthogonalize(
ref Vec4 source,
ref Vec4 target )
{
Vector4 s = source.vec;
Vector4 t = target.vec;
s = Vector4.Normalize( s );
float dotProduct = Vector4.Dot( s, t );
Vector4 projection = Vector4.Multiply( s, t );
t -= projection;
source.vec = s;
target.vec = t;
}
/// <summary>
/// Orthogonalize two <see cref="Vec3" />s, let their length be 1 and perpendicular to each
/// other.
/// </summary>
/// <param _name="source"></param>
/// <param _name="target"></param>
public static unsafe void Orthogonalize(
ref Vec3 source,
ref Vec3 target )
{
Vector3 s = source.v;
Vector3 t = target.v;
s = Vector3.Normalize( s );
Vector3 projection = ( Vector3.Dot( t, s ) / Vector3.Dot( s,
s ) ) * s;
t -= projection;
t = Vector3.Normalize( t );
source.v = s;
target.v = t;
}
}
}
+110
View File
@@ -0,0 +1,110 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ACos.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe float ACos( float x )
{
return MathF.Acos( x );
/*
int sign = 1;
float y;
if (x < 0)
{
sign = -1;
y = -x;
}
else
{
y = x;
}
if (x > 1)
{
throw new ArgumentException();
}
float r, s, u, v = 0.0f;
bool transform = (y >= 0.5f);
if (transform)
{
r = 0.5f * (1.0f - y);
s = Scaler.Sqrt(r);
y = s;
}
else
{
r = y * y;
}
u = r * (0.184161606965100694821398249421F +
(-0.0565298683201845211985026327361F +
(-0.0133819288943925804214011424456F -
0.00396137437848476485201154797087F * r) * r) * r) /
(1.10496961524520294485512696706F -
0.836411276854206731913362287293F * r);
/*
if (transform)
{
float c, s1, p, q;
uint us;
us = *(uint*)&s;
uint uss = us & 0xffff0000;
s1 = *(float*)&uss;
c = (r - s1 * s1) / (s + s1);
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
q = hpiby2_head - 2.0F * s1;
v = hpiby2_head - (p - q);
}
else
{
v = y + y * u;
}
v = sign * v;
return piby2 - v;
*/
}
}
}
+116
View File
@@ -0,0 +1,116 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ASin.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
private const float
piby2_tail = 7.5497894159e-08f, /* 0x33a22168 */
hpiby2_head = 7.8539812565e-01f, /* 0x3f490fda */
piby2 = 1.5707963705e+00f; /* 0x3fc90fdb */
/// <summary>
/// Reurns the value of ArcSin(x)
/// </summary>
/// <param _name="x"> The sine value of the angle </param>
/// <returns></returns>
/// <exception cref="ArgumentException"></exception>
public static float ASin( float x )
{
return MathF.Asin( x );
/*
int sign = 1;
float y;
if (x < 0)
{
sign = -1;
y = -x;
}
else
{
y = x;
}
if (x > 1)
{
throw new ArgumentException();
}
float r, s, u, v = 0.0f;
bool transform = (y >= 0.5f);
if (transform)
{
r = 0.5f * (1.0f - y);
s = Scaler.Sqrt(r);
y = s;
}
else
{
r = y * y;
}
u = r * (0.184161606965100694821398249421F +
(-0.0565298683201845211985026327361F +
(-0.0133819288943925804214011424456F -
0.00396137437848476485201154797087F * r) * r) * r) /
(1.10496961524520294485512696706F -
0.836411276854206731913362287293F * r);
/*
if (transform)
{
float c, s1, p, q;
uint us;
us = *(uint*)&s;
uint uss = us & 0xffff0000;
s1 = *(float*)&uss;
c = (r - s1 * s1) / (s + s1);
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
q = hpiby2_head - 2.0F * s1;
v = hpiby2_head - (p - q);
}
else
{
v = y + y * u;
}/*
return sign * v;
*/
}
}
}
+119
View File
@@ -0,0 +1,119 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ATan.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe float ATan( float x )
{
return MathF.Atan( x );
/*
float sign = 1, angle = 0;
if (x < 0)
{
sign = -1;
x = -x;
}
uint xBit = *(uint*)&x;
int xExp = (int)(xBit >> 23) - 127;
if (xExp >= 26)
{
return 1;
}
if (xExp <= -15)
{
return x;
}
if (xExp >= 0)
{
x = (x - 1) / (x + 1);
angle = 0.7853981634f;
}
float v = 0.7853981634f * x + x * (1 - x) * (0.2447f + 0.0663f * x);
v += angle;
v *= sign;
return v;
}
public static unsafe float ATan(float x, float y)
{
float z = y / x;
float sign = 1, angle = 0, angle2 = 0;
if (x < 0)
{
angle = -3.1415926535f;
}
if (z < 0)
{
sign = -1;
z = -z;
}
uint zBit = *(uint*)&z;
int zExp = (int)(zBit >> 23) - 127;
if (zExp >= 26)
{
return 1;
}
if (zExp <= -15)
{
return z;
}
if (zExp >= 0)
{
z = (z - 1) / (z + 1);
angle2 = 0.7853981634f;
}
float v = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z);
v *= 57.29577951f;
v += angle2;
v += angle;
v *= sign;
return v;
*/
}
}
}
+71
View File
@@ -0,0 +1,71 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BasicOps.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe float Abs( float x )
{
uint* a = ( uint* )&x;
*a &= 0b_0111_1111_1111_1111_1111_1111_1111_1111;
return *( float* )a;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe int Abs( int x )
{
uint* a = ( uint* )&x;
*a &= 0b_0111_1111_1111_1111_1111_1111_1111_1111;
return *( int* )a;
}
internal static string GetListSeparator(
IFormatProvider formatProvider )
{
if( formatProvider is CultureInfo cultureInfo ) {
return cultureInfo.TextInfo.ListSeparator;
}
if( formatProvider?.GetFormat( typeof( TextInfo ) ) is TextInfo textInfo ) {
return textInfo.ListSeparator;
}
return CultureInfo.CurrentCulture.TextInfo.ListSeparator;
}
}
}
+65
View File
@@ -0,0 +1,65 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Compare.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
public static partial class Scaler
{
public static float MaxOf( params float[] stream )
{
float ret = stream[ 0 ];
foreach( float num in stream ) {
if( ret < num ) {
ret = num;
}
}
return ret;
}
public static float MinOf( params float[] stream )
{
float ret = stream[ 0 ];
foreach( float num in stream ) {
if( ret > num ) {
ret = num;
}
}
return ret;
}
}
}
+60
View File
@@ -0,0 +1,60 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Cos.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static partial class Scaler
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static float Cos( float x )
{
/*
float refer = x / 360.0f;
refer -= (int)refer;
refer *= 40;
int a = (int)refer; //大分度,查表
refer -= a; //小分度,拟合
float refer2 = refer * refer;
return ((-sinData[a]) * ((0.1570796327f * refer) - (6.459640975e-4f * refer * refer2)))
+ (cosData[a] * ((1 - (0.0123370055f * refer2)) + (2.536695709e-5f * refer2 * refer2)));
*/
return MathF.Cos( x );
}
}
}
+62
View File
@@ -0,0 +1,62 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Ctor.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public unsafe delegate float ScalarCalcHandler( float* x );
public static unsafe partial class Scaler
{
private const uint MEM_COMMIT = 0x1000;
private const uint MEM_RELEASE = 0x8000;
private const uint MEM_RESERVE = 0x2000;
private const uint PAGE_EXECUTE_READWRITE = 0x40;
static Scaler() { }
[DllImport( "Kernel32.dll", EntryPoint = "VirtualAlloc" )]
private static extern IntPtr VirtualAlloc(
IntPtr address,
int size,
uint allocType,
uint protect );
[DllImport( "Kernel32.dll", EntryPoint = "VirtualFree" )]
private static extern bool VirtualFree(
IntPtr address,
int size,
uint freeType );
}
}
+89
View File
@@ -0,0 +1,89 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Exp.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
public const float E = 2.718281828f;
/// <summary>
/// Get the value of E ^ x;
/// </summary>
/// <param _name="x"></param>
/// <returns></returns>
public static unsafe float Exp( float x )
{
if( x == 1 ) {
return E;
}
if( x == 0 ) {
return 1;
}
bool sign = false;
if( x < 0 ) {
sign = true;
x = -x;
}
float z = x, t;
if( x < 0.5f ) {
t = 1.0f + ( x * ( 1.0f + ( x * ( 0.5f + ( x * ( 0.1666666667f + ( x * ( 0.0416666666667f + ( x * 8.333333333e-3f ) ) ) ) ) ) ) ) );
} else {
/*
* define z = n * 2 ^ m
* n is between 0 and 0.5
*/
uint zBit = *( uint* )&z;
uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111;
uint uintm = zBitAbs >> 23;
int m = ( *( int* )&uintm ) - 126;
uint nBit = ( zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111 ) + 0b_0011_1111_0000_0000_0000_0000_0000_0000;
float n = ( *( float* )&nBit ) - 1;
t = 2.718281828f + ( n * ( 2.718281828f + ( n * ( 1.359140914f + ( n * ( 0.4530469714f + ( n * ( 0.1132617429f + ( n * 0.02265234857f ) ) ) ) ) ) ) ) );
for( int i = 0; i < m; i++ ) {
t = t * t;
}
}
if( sign ) {
t = 1 / t;
}
return t;
}
}
}
+34
View File
@@ -0,0 +1,34 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Function.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public class Function { }
}
+81
View File
@@ -0,0 +1,81 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Log.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
namespace StgSharp.Math
{
public static partial class Scaler
{
private static readonly float[] logArray = {
0f, 0.00995033085316809f, 0.0198026272961797f, 0.0295588022415444f, 0.0392207131532813f, 0.048790164169432f, 0.0582689081239758f, 0.0676586484738149f, 0.0769610411361284f, 0.0861776962410524f, 0.0953101798043249f, 0.104360015324243f, 0.113328685307003f, 0.122217632724249f, 0.131028262406404f, 0.139761942375159f, 0.148420005118273f, 0.157003748809665f, 0.165514438477573f, 0.173953307123438f, 0.182321556793955f, 0.19062035960865f, 0.198850858745165f, 0.207014169384326f, 0.215111379616945f, 0.22314355131421f, 0.231111720963387f, 0.2390169004705f, 0.246860077931526f, 0.254642218373581f, 0.262364264467491f, 0.27002713721306f, 0.27763173659828f, 0.285178942233662f, 0.29266961396282f, 0.300104592450338f, 0.307484699747961f, 0.314810739840034f, 0.322083499169113f, 0.3293037471426f, 0.336472236621213f, 0.343589704390077f, 0.350656871613169f, 0.357674444271816f, 0.364643113587909f, 0.371563556432483f, 0.378436435720245f, 0.385262400790645f, 0.392042087776024f, 0.398776119957368f, 0.405465108108164f, 0.412109650826833f, 0.418710334858185f, 0.425267735404344f, 0.431782416425538f, 0.438254930931155f, 0.444685821261446f, 0.451075619360217f, 0.457424847038875f, 0.46373401623214f, 0.470003629245736f, 0.476234178996372f, 0.482426149244293f, 0.488580014818671f, 0.494696241836107f, 0.500775287912489f, 0.506817602368452f, 0.512823626428664f, 0.518793793415168f, 0.524728528934982f, 0.53062825106217f, 0.536493370514568f, 0.542324290825362f, 0.548121408509688f, 0.553885113226438f, 0.559615787935423f, 0.56531380905006f, 0.570979546585738f, 0.576613364303994f, 0.582215619852664f, 0.587786664902119f, 0.593326845277734f, 0.598836501088704f, 0.60431596685333f, 0.609765571620894f, 0.615185639090233f, 0.62057648772511f, 0.625938430866495f, 0.631271776841858f, 0.636576829071551f, 0.641853886172395f, 0.647103242058538f, 0.65232518603969f, 0.657520002916794f, 0.662687973075237f, 0.667829372575655f, 0.672944473242426f, 0.678033542749897f, 0.683096844706444f, 0.688134638736401f,
};
/// <summary>
///
/// </summary>
/// <param _name="x"></param>
/// <returns>
/// Returns the value of ln(x).
/// </returns>
public static unsafe float Log( float x )
{
if( x < 0 ) {
throw new ArgumentOutOfRangeException();
}
uint input = *( uint* )&x;
int f = ( int )input;
f >>= 23;
f -= 127;
input <<= 9;
input >>= 9;
input += 0b_0011_1111_1000_0000_0000_0000_0000_0000;
float result = *( float* )&input;
uint order = ( ( uint )( result * 100 ) ) - 100;
float cache = ( result / ( 1f + ( 0.01f * order ) ) ) - 1;
result = ( cache * ( -0.25f ) ) + 0.3333333333333f;
result = ( result * cache ) - 0.5f;
result = ( result * cache ) + 1.0f;
result *= cache;
return
( f * 0.6931471806f ) + result + logArray[ order ];
}
public static float Log( float x, float y )
{
return Log( x ) / Log( y );
}
}
}
+101
View File
@@ -0,0 +1,101 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Pow.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
/// <summary>
/// calculate the value of x^y
/// </summary>
/// <param _name="x"></param>
/// <param _name="y"></param>
/// <returns> Returns the value of x^y </returns>
public static unsafe float Pow( float x, float y )
{
/*
* x^y = E ^ ( log( x ) * y )
* Now define z = | log(x) * y | = m * n
* and m is an integer, and 0.5 < |n| < 1
* then E ^ z = ( E ^ n ) ^ m
*
*
* As a float number can be expressed in (1+e)*(2^f)
* n = (1+e)/2
* m = 2 ^ (f + 1)
*
*/
float z, t;
if( ( x == 1 ) || ( y == 0 ) ) {
return 1;
}
if( ( x == 1 ) && ( y == 0 ) ) {
return float.PositiveInfinity;
}
if( ( x == 0 ) && ( y != 0 ) ) {
return 0;
}
z = Scaler.Log( x ) * y;
bool sign = false;
if( z < 0 ) {
sign = true;
z = -z;
}
if( z < 0.5f ) {
t = 1.0f + ( z * ( 1.0f + ( z * ( 0.5f + ( z * ( 0.1666666667f + ( z * ( 0.0416666666667f + ( z * 8.333333333e-3f ) ) ) ) ) ) ) ) );
} else {
uint zBit = *( uint* )&z;
uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111;
uint uintm = zBitAbs >> 23;
int m = ( *( int* )&uintm ) - 126;
uint nBit = ( zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111 ) + 0b_0011_1111_0000_0000_0000_0000_0000_0000;
float n = ( *( float* )&nBit ) - 1;
t = 2.718281828f + ( n * ( 2.718281828f + ( n * ( 1.359140914f + ( n * ( 0.4530469714f + ( n * ( 0.1132617429f + ( n * 0.02265234857f ) ) ) ) ) ) ) ) );
for( int i = 0; i < m; i++ ) {
t = t * t;
}
}
if( sign ) {
t = 1 / t;
}
return t;
}
}
}
+127
View File
@@ -0,0 +1,127 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Random.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Data;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
private static byte[] randomSeed;
internal static float currentSeed
#if DEBUG
= 0.5f;
#else
= Abs(System.DateTime.UtcNow.GetHashCode());
#endif
/// <summary>
/// returns a random float number between 0 and 1.
/// </summary>
/// <returns></returns>
public static unsafe float LowProceisionRandom()
{
float seed = currentSeed;
float sample = Scaler.Pow( Scaler.SeedSqrt( seed ), 2 );
float sample2 = ( sample - seed ) / seed;
sample2 = Scaler.Abs( sample2 );
if( sample == 1 ) {
sample = sample2;
}
currentSeed = sample;
sample2 *= 1000000;
float result = sample2 - ( ( int )sample2 );
if( result == 0 ) {
currentSeed = sample2 + 0.1f;
result = Scaler.LowProceisionRandom();
}
return result;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static T Random<T>() where T: struct, IConvertible, INumber<T>
{
if( randomSeed == null ) {
randomSeed = new byte[64];
string originSeed =
( $"{((Assembly.GetEntryAssembly() == null) ? (Assembly.GetAssembly(typeof(StgSharp))!) :
Assembly.GetEntryAssembly())}" ) + ( $"{DateTime.UtcNow.ToString("o")}" );
using( SHA256 sha = SHA256.Create() ) {
randomSeed = sha.ComputeHash(
Encoding.UTF8.GetBytes( originSeed ) );
}
}
using( SHA256 sha = SHA256.Create() ) {
randomSeed = sha.ComputeHash( randomSeed );
}
fixed( byte* bptr = randomSeed ) {
return *( T* )bptr;
}
}
/// <summary>
/// Generates a random seed in int value.
/// </summary>
/// <returns></returns>
public static unsafe int RandomSeed()
{
float seedValue1 = LowProceisionRandom();
float seedValue2 = LowProceisionRandom();
uint seedValueBits = *( uint* )&seedValue1;
float seedValue = seedValueBits * seedValue2;
return *( int* )&seedValue;
}
}
}
+68
View File
@@ -0,0 +1,68 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="SignOf.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe int SignOf( float x )
{
if( x == 0 ) {
return 0;
}
if( x > 0 ) {
return 1;
}
return -1;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe int SignOf( int x )
{
if( x == 0 ) {
return 0;
}
if( x > 0 ) {
return 1;
}
return -1;
}
}
}
+71
View File
@@ -0,0 +1,71 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Sin.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Net.NetworkInformation;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static partial class Scaler
{
public const float Pi = 3.1415926f;
private static readonly float[] cosData = {
1f, 0.987688341014302f, 0.951056517951169f, 0.891006527837756f, 0.809017000674805f, 0.707106790659974f, 0.587785265298989f, 0.453990516451646f, 0.309017014761716f, 0.156434488858737f, 2.67948965850537E-08f, -0.156434435928723f, -0.309016963794794f, -0.453990468702791f, -0.587785221943935f, -0.707106752766267f, -0.809016969175515f, -0.891006503508499f, -0.951056501391011f, -0.98768833263101f, -0.999999999999999f, -0.987688349397591f, -0.951056534511324f, -0.891006552167012f, -0.809017032174094f, -0.707106828553679f, -0.587785308654041f, -0.4539905642005f, -0.309017065728638f, -0.156434541788751f, -8.03846893110719E-08f, 0.156434382998709f, 0.309016912827872f, 0.453990420953934f, 0.58778517858888f, 0.707106714872559f, 0.809016937676222f, 0.891006479179238f, 0.951056484830851f, 0.987688324247716f,
};
private static readonly float[] sinData = {
0f, 0.15643446239373f, 0.309016989278255f, 0.453990492577218f, 0.587785243621462f, 0.707106771713121f, 0.80901698492516f, 0.891006515673128f, 0.951056509671091f, 0.987688336822657f, 1f, 0.987688345205947f, 0.951056526231247f, 0.891006540002384f, 0.80901701642445f, 0.707106809606826f, 0.587785286976515f, 0.453990540326073f, 0.309017040245177f, 0.156434515323744f, 5.35897931701074E-08f, -0.156434409463716f, -0.309016938311333f, -0.453990444828362f, -0.587785200266408f, -0.707106733819413f, -0.809016953425868f, -0.891006491343869f, -0.951056493110931f, -0.987688328439363f, -0.999999999999997f, -0.987688353589235f, -0.951056542791401f, -0.891006564331638f, -0.809017047923737f, -0.70710684750053f, -0.587785330331566f, -0.453990588074927f, -0.309017091212098f, -0.156434568253757f,
};
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static unsafe float Sin( float x )
{
/*
float refer = x / 360.0f;
refer -= (int)refer;
refer *= 40;
int a = (int)refer; //大分度,查表
refer -= a; //小分度,拟合
float refer2 = refer * refer;
return (sinData[a] * ((1 - (0.0123370055f * refer2)) + (2.536695709e-5f * refer2 * refer2)))
+ (cosData[a] * ((0.1570796327f * refer) - (6.459640975e-4f * refer * refer2)));
*/
return MathF.Sin( x );
}
}
}
+109
View File
@@ -0,0 +1,109 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Sqrt.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static partial class Scaler
{
public static unsafe float SeedSqrt( float x )
{
/*
* 本方法采用分别对指数和小数处理的方法计算平方根
* 将指数除以2即可获得结果的指数
* (补充:指数最低位被加到小数位中以抵消一个多余的2 ^ 1的影响)
* 小数部分则统一乘以2 ^ 16后由y = Sqrt(x)在1.5 * 2 ^ 16处的切线近似
* 为简化操作,提高计算速度,切线左界被移动到远点
* 在进一步简化操作后,计算精度达到0.5%,速度约为.Net库函数的3倍
*/
if( x < 0 ) {
throw new ArgumentOutOfRangeException(
"Input is smaller than zero!" );
}
if( x == 0 ) {
return 0;
}
/*
* 提取指数位并减半
* 由于平方根仅对正数有效
* 故不考虑正负号
*/
if( x < 0 ) {
throw new ArgumentOutOfRangeException();
}
if( x <= 1e-12 ) {
return 0;
}
//提取指数位并减去指数位中的127
//由于平方根仅对正数有效
//故不考虑正负号
uint a = *( uint* )&x;
uint f = a;
f >>= 23;
f /= 2;
f += 64;
//提取小数位
//由于平方根仅对正数有效
//故不考虑正负号
a -= 0b_0011_1111_0000_0000_0000_0000_0000_0000;
uint e = a << 8;
e >>= 8;
//线性近似
e *= 0b_1101_0001;
e >>= 24;
e += 0b_0000_0000_0001_0000_1010_1000_1110_0010;
//还原指数
f <<= 23;
e += f;
float result = *( float* )&e;
result = ( result + ( x / result ) ) / 2;
return ( result + ( x / result ) ) / 2;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static float Sqrt( float x )
{
return MathF.Sqrt( x );
/**/
}
}
}
+55
View File
@@ -0,0 +1,55 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Tan.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static partial class Scaler
{
public static float Tan( float x )
{
float refer = x / 360.0f;
refer -= ( int )refer;
refer *= 40;
int a = ( int )refer; //大分度,查表
refer -= a; //小分度,拟合
float refer2 = refer * refer;
float sin = ( 0.1570796327f * refer ) - ( 6.459640975e-4f * refer * refer2 );
float cos = ( 1 - ( 0.0123370055f * refer2 ) ) + ( 2.536695709e-5f * refer2 * refer2 );
return ( ( sinData[ a ] * cos ) + ( cosData[ a ] * sin ) ) / ( ( cosData[
a ] * cos ) - ( sinData[ a ] * sin ) );
}
}
}