Daily update 2 on 20240228 by nitload youmu
This commit is contained in:
@@ -0,0 +1,309 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Camera.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Graphics.ShaderEdit;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public sealed class Camera : IglConvertable
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{
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private bool _isLookAtAvailable;
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internal Matrix44 _lookAt;
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internal Matrix44 _projection;
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internal Matrix44 cameraAtt;
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internal Matrix44 rotation;
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internal Matrix44 rotationAtt;
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internal Radius _pitch;
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internal Radius _row;
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internal Radius _yaw;
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internal Uniform<Matrix44> convertedUniform;
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internal Vec3 _target, up;
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public Camera()
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{
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cameraAtt = Matrix44.Unit;
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_target = Vec3.Zero;
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up = Vec3.Zero;
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_isLookAtAvailable = false;
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_lookAt = Matrix44.Unit;
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rotationAtt = Matrix44.Unit;
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_projection = new Matrix44();
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}
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public Camera( Vec3 position, Vec3 target, Vec3 up )
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: this()
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{
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rotationAtt = Matrix44.Unit;
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cameraAtt = new Matrix44();
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SetViewDirection( position, target, up );
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_pitch = Radius.Zero;
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_row = Radius.Zero;
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_yaw = Radius.Zero;
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}
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public Matrix44 Projection => _projection;
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public Matrix44 View
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{
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get
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{
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if( _isLookAtAvailable ) {
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return _lookAt;
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}
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Matrix44 move = Matrix44.Unit;
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move.colum3.vec -= cameraAtt.colum3.vec;
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_lookAt = rotationAtt.Transpose * move;
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_isLookAtAvailable = true;
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return _lookAt;
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}
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}
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public void DisplayGLtypeDefinition()
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{
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Console.WriteLine( "uniform matrix4x4 cameraName;" );
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}
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/// <summary>
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/// Get all uniform related to this <see cref="Camera" />.
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/// </summary>
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/// <param _name="source"> Shader program requires this camera. </param>
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/// <param _name="uniformName">
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/// ContextName of all related uniforms. If you fallow form from <see
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/// cref="IglConvertable.DisplayGLtypeDefinition" />
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/// </param>
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/// <exception cref="ArgumentException"></exception>
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public unsafe void GainAllUniforms(
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ShaderProgram source,
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params string[] uniformName )
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{
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if( uniformName.Length != 1 ) {
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throw new ArgumentException(
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"Camera needs only one uniform.", nameof( uniformName ) );
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}
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convertedUniform = source.GetUniform<Matrix44>( uniformName[ 0 ] );
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}
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public void MoveNear( float distance )
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{
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cameraAtt.colum3.Z -= distance;
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_isLookAtAvailable = false;
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}
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public void MoveRight( float distance )
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{
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cameraAtt.colum3.X -= distance;
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_isLookAtAvailable = false;
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}
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public void MoveUp( float distance )
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{
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cameraAtt.colum3.Y -= distance;
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_isLookAtAvailable = false;
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}
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public unsafe void SetAllUniforms()
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{
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//Console.WriteLine(Projection * ViewBase);
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OpenGL.OpenGLFunction.CurrentGL
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.SetUniformValue( convertedUniform, Projection * View );
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}
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public void SetViewDirection( Vec3 position, Vec3 target, Vec3 up )
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{
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Vec3 direction = position - target;
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if( ( position.vec == cameraAtt.colum3.vec ) && ( this.up == up ) && ( cameraAtt.colum2.vec == direction.vec ) ) {
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//no difference with precious value
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return;
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}
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if( direction.GetLength() == 0 ) {
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//deadlock
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throw new ArgumentException();
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}
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if( Vec3.IsParallel( direction, up ) ) {
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throw new ArgumentException();
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}
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_target = direction;
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this.up = up;
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_isLookAtAvailable = false;
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Linear.Orthogonalize( ref direction, ref up );
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Vec3 right = Linear.Orthogonalize( Linear.Cross( up, direction ) );
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cameraAtt.colum0.vec = right.vec;
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cameraAtt.colum1.vec = up.vec;
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cameraAtt.colum2.vec = direction.vec;
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cameraAtt.colum3.vec = position.vec;
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InternalPitch();
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InternalRow();
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InternalYaw();
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}
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public void SetViewRange(
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Radius fovRadius,
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Vec2 size,
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Vec2 offset,
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(float front, float back) dephRange )
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{
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float
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distance = _target.GetLength(),
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near = distance - dephRange.front,
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far = distance + dephRange.back,
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offsetX = offset.X,
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offsetY = offset.Y,
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width = Scaler.Abs(
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GeometryScaler.Tan( fovRadius / 2 ) * near * 2 ),
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height = ( width * size.Y ) / size.X;
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_projection.colum0.X = ( 2 * near ) / width;
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_projection.colum1.Y = ( 2 * near ) / height;
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_projection.colum2.X = ( 2 * offsetX ) / width;
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_projection.colum2.Y = ( 2 * offsetY ) / height;
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_projection.colum2.Z = ( far + near ) / ( near - far );
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_projection.colum2.W = -1;
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_projection.colum3.Z = ( 2 * near * far ) / ( near - far );
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}
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public void Test( params Vec4[] vec )
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{
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Console.WriteLine( View );
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Console.WriteLine( Projection );
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Console.WriteLine( Projection * View );
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Console.WriteLine( View );
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foreach( Vec4 item in vec ) {
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Console.Write( $"{Projection * View * item};" );
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}
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}
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ShaderStruct IglConvertable.GetConvertedGLtype()
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{
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throw new NotImplementedException();
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}
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~Camera() { }
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#region rotation
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public void Yaw( Radius r )
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{
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_yaw -= r;
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//Console.WriteLine(_yaw._radius);
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//Console.WriteLine(rotationAtt);
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InternalYaw();
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}
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public void Pitch( Radius r )
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{
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_pitch -= r;
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//Console.WriteLine(_pitch._radius);
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//Console.WriteLine(rotationAtt);
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InternalPitch();
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}
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public void Row( Radius r )
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{
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_row -= r;
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//Console.WriteLine(_row._radius);
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//Console.WriteLine(rotationAtt);
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InternalRow();
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}
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internal void InternalPitch()
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{
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_isLookAtAvailable = false;
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Matrix32 partialCoord = new Matrix32(
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cameraAtt.colum1.vec, cameraAtt.colum2.vec );
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float angle = _pitch._radius;
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Matrix22 rotation = new Matrix22(
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Scaler.Cos( angle ), -Scaler.Sin( angle ), Scaler.Sin( angle ),
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Scaler.Cos( angle ) );
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partialCoord *= rotation;
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rotationAtt.colum1.vec = partialCoord.colum0.vec;
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rotationAtt.colum2.vec = partialCoord.colum1.vec;
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rotationAtt.isTransposed = false;
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}
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internal void InternalRow()
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{
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_isLookAtAvailable = false;
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Matrix32 partialCoord = new Matrix32(
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cameraAtt.colum0.vec, cameraAtt.colum1.vec );
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float angle = _row._radius;
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Matrix22 rotation = new Matrix22(
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Scaler.Cos( angle ), -Scaler.Sin( angle ), Scaler.Sin( angle ),
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Scaler.Cos( angle ) );
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partialCoord *= rotation;
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rotationAtt.colum0.vec = partialCoord.colum0.vec;
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rotationAtt.colum1.vec = partialCoord.colum1.vec;
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rotationAtt.isTransposed = false;
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}
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internal void InternalYaw()
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{
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_isLookAtAvailable = false;
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Matrix32 partialCoord = new Matrix32(
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cameraAtt.colum0.vec, cameraAtt.colum2.vec );
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float angle = _yaw._radius;
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Matrix22 rotation = new Matrix22(
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Scaler.Cos( angle ), -Scaler.Sin( angle ), Scaler.Sin( angle ),
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Scaler.Cos( angle ) );
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partialCoord *= rotation;
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rotationAtt.colum0.vec = partialCoord.colum0.vec;
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rotationAtt.colum2.vec = partialCoord.colum1.vec;
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rotationAtt.isTransposed = false;
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}
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#endregion
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}
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}
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@@ -0,0 +1,41 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Cordination.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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namespace StgSharp.Math
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{
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public enum CoordinatePlain
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{
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XY,
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YZ,
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XZ,
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}
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}
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@@ -0,0 +1,50 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="IVector.cs"
|
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// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
|
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|
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namespace StgSharp.Math
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{
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public interface IVector
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{
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/*
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public static TItem Create<TItem>(Vector4 source) where TItem : IVector
|
||||
{
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return TItem
|
||||
}
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/**/
|
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|
||||
}
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||||
}
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@@ -0,0 +1,181 @@
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//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix22.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 2 * 2 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix22 : IMat
|
||||
{
|
||||
[FieldOffset( 2 * 2 * 4 * sizeof( float ) )]
|
||||
internal bool isTransposed = false;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal ColumnSet2 _mat;
|
||||
[FieldOffset( 2 * 4 * sizeof( float ) )]
|
||||
internal ColumnSet2 _transpose;
|
||||
|
||||
public Matrix22()
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix22( ColumnSet2 mat )
|
||||
{
|
||||
this._mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix22( Vector4 c0, Vector4 c1 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
_mat.colum0 = c0;
|
||||
_mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public Matrix22( float a00, float a01, float a10, float a11 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
_mat.colum0 = new Vector4( a00, a10, 0, 0 );
|
||||
_mat.colum1 = new Vector4( a01, a11, 0, 0 );
|
||||
}
|
||||
|
||||
public Matrix22 Transpose
|
||||
{
|
||||
get
|
||||
{
|
||||
InternalTranspose();
|
||||
return new Matrix22( this._transpose );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public float Det()
|
||||
{
|
||||
return ( _mat.m00 * _mat.m11 ) - ( _mat.m10 * _mat.m01 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
_transpose = _mat;
|
||||
float cache = _transpose.m10;
|
||||
_transpose.m10 = _transpose.m01;
|
||||
_transpose.m01 = cache;
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix22 operator +(Matrix22 left, Matrix22 right)
|
||||
{
|
||||
Matrix22 ret = new Matrix22();
|
||||
InternalIO.Intrinsic.add_mat_2( &left._mat, &right._mat, &ret._mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator -( Matrix22 left, Matrix22 right )
|
||||
{
|
||||
return new Matrix22(
|
||||
left._mat.colum0 + right._mat.colum0,
|
||||
left._mat.colum1 + right._mat.colum1 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator *( Matrix22 mat, float value )
|
||||
{
|
||||
return new Matrix22(
|
||||
mat._mat.colum0 * value, mat._mat.colum1 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator *( Matrix22 left, Matrix22 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix22(
|
||||
Vector4.Dot( left._transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum1, right._mat.colum1 ));
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator *( Matrix22 left, Matrix23 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix23(
|
||||
Vector4.Dot( left._transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right._mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum1, right._mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum1, right._mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator *( Matrix22 left, Matrix24 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix24(
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left._transpose.colum1, right.mat.colum3 ));
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator /( Matrix22 mat, float value )
|
||||
{
|
||||
return new Matrix22(
|
||||
mat._mat.colum0 / value, mat._mat.colum1 / value );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,200 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix23.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 3 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix23 : IMat
|
||||
{
|
||||
|
||||
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed = false;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )] internal ColumnSet2 _transpose;
|
||||
[FieldOffset( 0 )] internal ColumnSet3 _mat;
|
||||
|
||||
public Matrix23()
|
||||
{
|
||||
Unsafe.SkipInit( out _mat);
|
||||
Unsafe.SkipInit(out _transpose);
|
||||
}
|
||||
|
||||
internal Matrix23( Vector4 c0, Vector4 c1, Vector4 c2 )
|
||||
{
|
||||
_mat.colum0 = c0;
|
||||
_mat.colum1 = c1;
|
||||
_mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix23(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12 )
|
||||
{
|
||||
_mat.colum0 = new Vector4( a00, a10, 0, 0 );
|
||||
_mat.colum1 = new Vector4( a01, a11, 0, 0 );
|
||||
_mat.colum2 = new Vector4( a02, a12, 0, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this._transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this._transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet3* source = &this._mat ) {
|
||||
fixed( ColumnSet2* target = &this._transpose ) {
|
||||
InternalIO.Intrinsic.transpose32( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator -( Matrix23 left, Matrix23 right )
|
||||
{
|
||||
return new Matrix23(
|
||||
left._mat.colum0 - right._mat.colum0,
|
||||
left._mat.colum1 - right._mat.colum1,
|
||||
left._mat.colum2 - right._mat.colum2 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator *( Matrix23 mat, float value )
|
||||
{
|
||||
return new Matrix23(
|
||||
mat._mat.colum0 * value, mat._mat.colum1 * value,
|
||||
mat._mat.colum2 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator *( Matrix23 left, Matrix32 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix22(
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator *( Matrix23 left, Matrix33 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix23(
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator *( Matrix23 left, Matrix34 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix24(
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left._transpose.colum0, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator /( Matrix23 mat, float value )
|
||||
{
|
||||
return new Matrix23(
|
||||
mat._mat.colum0 / value, mat._mat.colum1 / value,
|
||||
mat._mat.colum2 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix23 operator +( Matrix23 left, Matrix23 right )
|
||||
{
|
||||
Matrix23 ret = new Matrix23();
|
||||
InternalIO.Intrinsic.add_mat_3(&left._mat, &right._mat, &ret._mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,220 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix24.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 4 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix24 : IMat
|
||||
{
|
||||
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
[FieldOffset( 4 * 4 * sizeof( float ) )] internal ColumnSet2 transpose;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet4 mat;
|
||||
|
||||
[FieldOffset( 0 )] public Vec2 Colum0;
|
||||
[FieldOffset( 16 )] public Vec2 Colum1;
|
||||
[FieldOffset( 32 )] public Vec2 Colum2;
|
||||
[FieldOffset( 48 )] public Vec2 Colum3;
|
||||
|
||||
public Matrix24()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix24( Vector4 c0, Vector4 c1, Vector4 c2, Vector4 c3 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
mat.colum3 = c3;
|
||||
}
|
||||
|
||||
public Matrix24(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a03,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a13 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, 0, 0 );
|
||||
mat.colum1 = new Vector4( a01, a11, 0, 0 );
|
||||
mat.colum2 = new Vector4( a02, a12, 0, 0 );
|
||||
mat.colum3 = new Vector4( a03, a13, 0, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 1 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
InternalTranspose();
|
||||
return $"{$"[{mat.m00},{mat.m01},{mat.m02},{mat.m03}],"}{$"[{mat.m10},{mat.m11},{mat.m12},{mat.m13}]"}";
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet4* source = &this.mat ) {
|
||||
fixed( ColumnSet2* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose42( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator -( Matrix24 left, Matrix24 right )
|
||||
{
|
||||
return new Matrix24(
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum1 - right.mat.colum1,
|
||||
left.mat.colum2 - right.mat.colum2,
|
||||
left.mat.colum3 - right.mat.colum3 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator *( Matrix24 mat, float value )
|
||||
{
|
||||
return new Matrix24(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value,
|
||||
mat.mat.colum2 * value, mat.mat.colum3 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix22 operator *( Matrix24 left, Matrix42 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix22(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix23 operator *( Matrix24 left, Matrix43 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix23(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator *( Matrix24 left, Matrix44 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix24(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix24 operator /( Matrix24 mat, float value )
|
||||
{
|
||||
return new Matrix24(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value, mat.mat.colum3 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix24 operator +( Matrix24 left, Matrix24 right )
|
||||
{
|
||||
Matrix24 ret = new Matrix24();
|
||||
InternalIO.Intrinsic.add_mat_4(&left.mat,&right.mat,&ret.mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,220 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix32.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 5 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix32 : IMat
|
||||
{
|
||||
|
||||
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet2 mat;
|
||||
[FieldOffset( 2 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
|
||||
|
||||
[FieldOffset( 0 )] internal Vec3 colum0;
|
||||
[FieldOffset( 4 * 4 )] internal Vec3 colum1;
|
||||
|
||||
public Matrix32()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix32( Vector4 c0, Vector4 c1 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public unsafe Matrix32(
|
||||
float a00,
|
||||
float a01,
|
||||
float a10,
|
||||
float a11,
|
||||
float a20,
|
||||
float a21 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, 0 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public Vec3 VerticalVecMultiply( Vec2 vec )
|
||||
{
|
||||
return ( colum0 * vec.X ) + ( colum1 * vec.Y );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet2* source = &this.mat ) {
|
||||
fixed( ColumnSet3* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose23( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator -( Matrix32 left, Matrix32 right )
|
||||
{
|
||||
return new Matrix32(
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum1 - right.mat.colum1 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix32 mat, float value )
|
||||
{
|
||||
return new Matrix32(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix32 left, Matrix22 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix32(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix32 left, Matrix23 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix33(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix32 left, Matrix24 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix34(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator /( Matrix32 mat, float value )
|
||||
{
|
||||
return new Matrix32(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix32 operator +( Matrix32 left, Matrix32 right )
|
||||
{
|
||||
Matrix32 ret = new Matrix32();
|
||||
InternalIO.Intrinsic.add_mat_2(&left.mat, &right.mat, &ret.mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,240 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix33.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 6 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix33 : IMat
|
||||
{
|
||||
|
||||
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet3 mat;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
|
||||
[FieldOffset( 0 * 4 * sizeof( float ) )] public Vec3 Colum0;
|
||||
[FieldOffset( 1 * 4 * sizeof( float ) )] public Vec3 Colum1;
|
||||
[FieldOffset( 2 * 4 * sizeof( float ) )] public Vec3 Colum2;
|
||||
|
||||
public Matrix33()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix33( Vector4 c0, Vector4 c1, Vector4 c2 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix33(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, 0 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, 0 );
|
||||
mat.colum2 = new Vector4( a02, a12, a22, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
InternalIO.InternalWriteLog(
|
||||
$"Attempt to write unused space in {GetType().Name} {nameof(mat)}",
|
||||
LogType.Error );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe float Det()
|
||||
{
|
||||
fixed( ColumnSet3* mat = &this.mat ) {
|
||||
return InternalIO.Intrinsic.det_mat_3( mat, ( ColumnSet3* )0 );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet3* source = &this.mat, target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose33( source, target );
|
||||
}
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator -( Matrix33 left, Matrix33 right )
|
||||
{
|
||||
return new Matrix33(
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum1 - right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix33 mat, float value )
|
||||
{
|
||||
return new Matrix33(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value,
|
||||
mat.mat.colum2 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator *( Matrix33 left, Vec3 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Vec3(
|
||||
Vector4.Dot( left.transpose.colum0, right.vec ),
|
||||
Vector4.Dot( left.transpose.colum1, right.vec ),
|
||||
Vector4.Dot( left.transpose.colum2, right.vec ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix33 left, Matrix32 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix32(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix33 left, Matrix33 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix33(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix33 left, Matrix34 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix34(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator /( Matrix33 mat, float value )
|
||||
{
|
||||
return new Matrix33(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix33 operator +( Matrix33 left, Matrix33 right )
|
||||
{
|
||||
Matrix33 ret = new Matrix33();
|
||||
InternalIO.Intrinsic.add_mat_3(&left.mat, &right.mat, &ret.mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,239 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix34.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix34 : IMat
|
||||
{
|
||||
|
||||
[FieldOffset( 7 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
[FieldOffset( 4 * 4 * sizeof( float ) )] internal ColumnSet3 transpose;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet4 mat;
|
||||
|
||||
[FieldOffset( 0 * 4 * sizeof( float ) )] public Vec3 Colum0;
|
||||
[FieldOffset( 1 * 4 * sizeof( float ) )] public Vec3 Colum1;
|
||||
[FieldOffset( 2 * 4 * sizeof( float ) )] public Vec3 Colum2;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )] public Vec3 Colum3;
|
||||
|
||||
public Matrix34()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix34( ColumnSet4 mat )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix34( Vector4 c0, Vector4 c1, Vector4 c2, Vector4 c3 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
mat.colum3 = c3;
|
||||
}
|
||||
|
||||
public Matrix34(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a03,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a13,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a23 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, 0 );
|
||||
mat.colum0 = new Vector4( a01, a11, a21, 0 );
|
||||
mat.colum0 = new Vector4( a02, a12, a22, 0 );
|
||||
mat.colum0 = new Vector4( a03, a13, a23, 0 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 2 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet4* source = &this.mat ) {
|
||||
fixed( ColumnSet3* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose43( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator -( Matrix34 left, Matrix34 right )
|
||||
{
|
||||
return new Matrix34(
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum1 - right.mat.colum1,
|
||||
left.mat.colum2 - right.mat.colum2,
|
||||
left.mat.colum3 - right.mat.colum3 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix34 mat, float value )
|
||||
{
|
||||
return new Matrix34(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value,
|
||||
mat.mat.colum2 * value, mat.mat.colum3 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix32 operator *( Matrix34 left, Matrix42 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix32(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix33 operator *( Matrix34 left, Matrix43 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix33(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator *( Matrix34 left, Matrix44 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix34(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix34 operator /( Matrix34 mat, float value )
|
||||
{
|
||||
return new Matrix34(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value, mat.mat.colum3 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix34 operator +( Matrix34 left, Matrix34 right )
|
||||
{
|
||||
Matrix34 ret = new Matrix34();
|
||||
InternalIO.Intrinsic.add_mat_4(&left.mat,&right.mat,&ret.mat);
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix42.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 16 + 8 ) * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix42 : IMat
|
||||
{
|
||||
|
||||
[FieldOffset( ( 16 + 8 ) * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet2 mat;
|
||||
[FieldOffset( 8 * sizeof( float ) )] internal ColumnSet4 transpose;
|
||||
|
||||
public Matrix42()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix42( ColumnSet2 mat )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix42( Vector4 c0, Vector4 c1 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed= false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public Matrix42(
|
||||
float a00,
|
||||
float a01,
|
||||
float a10,
|
||||
float a11,
|
||||
float a20,
|
||||
float a21,
|
||||
float a30,
|
||||
float a31 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 1 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(), mat.colum1.GetHashCode() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet2* source = &this.mat ) {
|
||||
fixed( ColumnSet4* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose24( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix42 operator -(
|
||||
Matrix42 left,
|
||||
Matrix42 right )
|
||||
{
|
||||
return new Matrix42(
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum0 - right.mat.colum0 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator *( Matrix42 mat, float value )
|
||||
{
|
||||
return new Matrix42(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator *( Matrix42 left, Matrix22 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix42(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator *( Matrix42 left, Matrix23 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix43(
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right._mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right._mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix44 operator *( Matrix42 left, Matrix24 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix44(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator /( Matrix42 mat, float value )
|
||||
{
|
||||
return new Matrix42(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix42 operator +(
|
||||
Matrix42 left,
|
||||
Matrix42 right )
|
||||
{
|
||||
return new Matrix42(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum0 + right.mat.colum0 );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,266 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix43.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.AccessControl;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
layoutKind: LayoutKind.Explicit,
|
||||
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix43 : IEquatable<Matrix43>, IMat
|
||||
{
|
||||
|
||||
[FieldOffset( 7 * 4 * sizeof( float ) )]
|
||||
internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal ColumnSet3 mat;
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )]
|
||||
internal ColumnSet4 transpose;
|
||||
|
||||
public Matrix43()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix43( Vector4 c0, Vector4 c1, Vector4 c2 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix43(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a30,
|
||||
float a31,
|
||||
float a32 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
mat.colum2 = new Vector4( a02, a12, a22, a32 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 2 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals( object? obj )
|
||||
{
|
||||
return ( obj is Matrix43 x ) && Equals( x );
|
||||
}
|
||||
|
||||
public bool Equals( Matrix43 other )
|
||||
{
|
||||
return EqualityComparer<ColumnSet3>.Default.Equals( mat,
|
||||
other.mat );
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(), mat.colum1.GetHashCode(),
|
||||
mat.colum2.GetHashCode() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet3* source = &this.mat )
|
||||
fixed( ColumnSet4* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose34( source, target );
|
||||
}
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator -( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
return new Matrix43(
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum1 - right.mat.colum1,
|
||||
left.mat.colum2 - right.mat.colum2 );
|
||||
}
|
||||
|
||||
public static bool operator !=( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
return !( left == right );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix43 operator *( Matrix43 mat, float value )
|
||||
{
|
||||
return new Matrix43(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value,
|
||||
mat.mat.colum2 * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix42 operator *( Matrix43 left, Matrix32 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix42(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator *( Matrix43 left, Matrix33 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix43(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix44 operator *( Matrix43 left, Matrix34 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix44(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator /( Matrix43 mat, float value )
|
||||
{
|
||||
return new Matrix43(
|
||||
mat.mat.colum0 / value, mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix43 operator +( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
Matrix43 ret = new Matrix43();
|
||||
InternalIO.Intrinsic.add_mat_3(&left.mat, &right.mat, &ret.mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool operator ==( Matrix43 left, Matrix43 right )
|
||||
{
|
||||
return left.Equals( right );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,324 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Matrix44.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 2 * 16 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public unsafe struct Matrix44 : IEquatable<Matrix44>, IMat
|
||||
{
|
||||
|
||||
[FieldOffset( 2 * 64 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
[FieldOffset( 0 )] internal ColumnSet4 mat;
|
||||
[FieldOffset( 16 * sizeof( float ) )] internal ColumnSet4 transpose;
|
||||
[FieldOffset( 0 * sizeof( float ) )] internal Vec4 colum0;
|
||||
[FieldOffset( 4 * sizeof( float ) )] internal Vec4 colum1;
|
||||
[FieldOffset( 8 * sizeof( float ) )] internal Vec4 colum2;
|
||||
[FieldOffset( 12 * sizeof( float ) )] internal Vec4 colum3;
|
||||
|
||||
public Matrix44()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix44( ColumnSet4 mat )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix44(
|
||||
Vector4 vec0,
|
||||
Vector4 vec1,
|
||||
Vector4 vec2,
|
||||
Vector4 vec3 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = vec0;
|
||||
mat.colum1 = vec1;
|
||||
mat.colum2 = vec2;
|
||||
mat.colum3 = vec3;
|
||||
}
|
||||
|
||||
public unsafe Matrix44(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a03,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a13,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a23,
|
||||
float a30,
|
||||
float a31,
|
||||
float a32,
|
||||
float a33 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
mat.colum2 = new Vector4( a02, a12, a22, a32 );
|
||||
mat.colum3 = new Vector4( a03, a13, a23, a33 );
|
||||
}
|
||||
|
||||
public unsafe float this[ int rowNum, int columNum ]
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
#endif
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
return *( float* )pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
#if DEBUG
|
||||
if( ( rowNum > 3 ) || ( rowNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
if( ( columNum > 3 ) || ( columNum < 0 ) ) {
|
||||
throw new ArgumentOutOfRangeException( nameof( columNum ) );
|
||||
}
|
||||
#endif
|
||||
InternalTranspose();
|
||||
fixed( float* p = &this.transpose.m00 ) {
|
||||
ulong pbit = ( ( ulong )p ) + ( ( ( ulong )sizeof( Vector4 ) ) * ( ( ulong )rowNum ) ) + ( ( ( ulong )sizeof( float ) ) * ( ( ulong )columNum ) );
|
||||
*( float* )pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public Matrix44 Transpose
|
||||
{
|
||||
get
|
||||
{
|
||||
InternalTranspose();
|
||||
return new Matrix44( this.transpose );
|
||||
}
|
||||
}
|
||||
|
||||
public static Matrix44 Unit => new Matrix44(
|
||||
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
|
||||
|
||||
public static Matrix44 WNegativeUnit => new Matrix44(
|
||||
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1 );
|
||||
|
||||
public static Matrix44 XNegativeUnit => new Matrix44(
|
||||
-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
|
||||
|
||||
public static Matrix44 YNegativeUnit => new Matrix44(
|
||||
1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 );
|
||||
|
||||
public static Matrix44 ZNegativeUnit => new Matrix44(
|
||||
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1 );
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe float Det()
|
||||
{
|
||||
InternalTranspose();
|
||||
fixed( ColumnSet4* _this = &mat, _trans = &transpose ) {
|
||||
return InternalIO.Intrinsic.det_mat_4( _this, _trans );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals( object? obj )
|
||||
{
|
||||
return ( obj is Matrix44 x ) && Equals( x );
|
||||
}
|
||||
|
||||
public bool Equals( Matrix44 other )
|
||||
{
|
||||
return mat.Equals( other.mat );
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(), mat.colum1.GetHashCode(),
|
||||
mat.colum2.GetHashCode(), mat.colum3.GetHashCode() );
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
InternalTranspose();
|
||||
return $"{transpose.colum0}{transpose.colum1}{transpose.colum2}{transpose.colum3}";
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet4* source = &mat, target = &transpose ) {
|
||||
InternalIO.Intrinsic.transpose44( source, target );
|
||||
}
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator -(
|
||||
Matrix44 left,
|
||||
Matrix44 right )
|
||||
{
|
||||
return new Matrix44(
|
||||
right.mat.colum0 - left.mat.colum0,
|
||||
right.mat.colum1 - left.mat.colum1,
|
||||
right.mat.colum2 - left.mat.colum2,
|
||||
right.mat.colum3 - left.mat.colum3 );
|
||||
}
|
||||
|
||||
public static bool operator !=( Matrix44 left, Matrix44 right )
|
||||
{
|
||||
return !( left == right );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator *( Matrix44 mat, float value )
|
||||
{
|
||||
return new Matrix44(
|
||||
mat.mat.colum0 * value, mat.mat.colum1 * value,
|
||||
mat.mat.colum2 * value, mat.mat.colum3 * value );
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe Matrix42 Multiple(in Matrix42 right)
|
||||
{
|
||||
InternalTranspose();
|
||||
Matrix42 ans = new Matrix42();
|
||||
fixed (ColumnSet4* lptr = &transpose)
|
||||
fixed (Vector4* rptr = &right.mat.colum0)
|
||||
{
|
||||
InternalIO.Intrinsic.dot_42(lptr,rptr, &ans.mat.colum0);
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
[Obsolete("The operand may cause performance loss, use Matrix.Multiple() method instead.",false)]
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix42 operator *(
|
||||
Matrix44 left,
|
||||
Matrix42 right )
|
||||
{
|
||||
return left.Multiple(right);
|
||||
}
|
||||
|
||||
public unsafe Matrix43 Multiple(in Matrix43 right)
|
||||
{
|
||||
InternalTranspose();
|
||||
|
||||
Matrix43 ans = new Matrix43();
|
||||
|
||||
fixed(Vector4* rptr = &right.mat.colum0)
|
||||
fixed (ColumnSet4* lptr = &transpose)
|
||||
{
|
||||
InternalIO.Intrinsic.dot_43(lptr,rptr,&ans.mat.colum0);
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
[Obsolete("The operand may cause performance loss, use Matrix.Multiple() method instead.", false)]
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator *( Matrix44 left, Matrix43 right )
|
||||
{
|
||||
return left.Multiple(in right);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix44 operator *( Matrix44 left, Matrix44 right )
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix44(
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum0, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum1, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum2, right.mat.colum3 ),
|
||||
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum0 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum1 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum2 ),
|
||||
Vector4.Dot( left.transpose.colum3, right.mat.colum3 ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right )
|
||||
{
|
||||
Matrix44 ret = new Matrix44();
|
||||
InternalIO.Intrinsic.add_mat_4(&left.mat, &right.mat, &ret.mat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool operator ==( Matrix44 left, Matrix44 right )
|
||||
{
|
||||
return left.Equals( right );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vec2.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
/// <summary>
|
||||
/// A two dimension vector defined by two elements. Vec2Ds in StgSharp are default used as colum
|
||||
/// vector.
|
||||
/// </summary>
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
|
||||
public struct Vec2 : IVector
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal unsafe fixed float num[ 2 ];
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector2 v;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector4 vec;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
public float X;
|
||||
[FieldOffset( 4 )]
|
||||
public float Y;
|
||||
|
||||
internal Vec2( Vector2 vec )
|
||||
{
|
||||
v = vec;
|
||||
}
|
||||
|
||||
internal Vec2( Vector4 vec )
|
||||
{
|
||||
this.vec = vec;
|
||||
}
|
||||
|
||||
public Vec2( float x, float y )
|
||||
{
|
||||
v = new Vector2( x, y );
|
||||
}
|
||||
|
||||
public static Vec2 Unit => new Vec2( 1, 1 );
|
||||
|
||||
public static Vec2 Zero => new Vec2( 0, 0 );
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public float Cross( Vec2 right )
|
||||
{
|
||||
return ( X * right.Y ) - ( Y * right.X );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public float Dot( Vec2 vec )
|
||||
{
|
||||
return Vector2.Dot( v, vec.v );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec2 operator -( Vec2 left, Vec2 right )
|
||||
{
|
||||
return new Vec2( left.v - right.v );
|
||||
}
|
||||
|
||||
public static bool operator !=( Vec2 left, Vec2 right )
|
||||
{
|
||||
return !( left == right );
|
||||
}
|
||||
|
||||
public static Vec2 operator *( Vec2 vec, float value )
|
||||
{
|
||||
return new Vec2( vec.v * value );
|
||||
}
|
||||
public static Vec2 operator *( float value, Vec2 vec )
|
||||
{
|
||||
return new Vec2( vec.v * value );
|
||||
}
|
||||
|
||||
public static Vec2 operator /( Vec2 vec, float value )
|
||||
{
|
||||
return new Vec2( vec.v / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec2 operator +( Vec2 left, Vec2 right )
|
||||
{
|
||||
return new Vec2( left.v + right.v );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static bool operator ==( Vec2 left, Vec2 right )
|
||||
{
|
||||
return left.v == right.v;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static implicit operator Vec2( (float, float) tuple )
|
||||
{
|
||||
return new Vec2( tuple.Item1, tuple.Item2 );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vec3.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.HighPerformance;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
|
||||
public struct Vec3 : IEquatable<Vec3>, IVector
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal unsafe fixed float num[ 3 ];
|
||||
[FieldOffset( 0 )]
|
||||
internal M128 reg;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector3 v;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector4 vec;
|
||||
|
||||
[FieldOffset( 0 )] public float X;
|
||||
[FieldOffset( 4 )] public float Y;
|
||||
[FieldOffset( 8 )] public float Z;
|
||||
|
||||
internal Vec3( Vector4 vector )
|
||||
{
|
||||
vec = vector;
|
||||
}
|
||||
|
||||
internal Vec3( Vector3 vector )
|
||||
{
|
||||
v = vector;
|
||||
}
|
||||
|
||||
public Vec3( Vec2 xy, float z )
|
||||
{
|
||||
vec = xy.vec;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public Vec3( float x, float y, float z )
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
Unsafe.SkipInit( out vec );
|
||||
#endif
|
||||
v = new Vector3( x, y, z );
|
||||
}
|
||||
|
||||
public unsafe Vec2 XY
|
||||
{
|
||||
get => new Vec2( this.vec );
|
||||
set
|
||||
{
|
||||
fixed( Vector3* vptr = &v ) {
|
||||
*( Vector2* )vptr = value.v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vec3 XYZ
|
||||
{
|
||||
get { return new Vec3( v ); }
|
||||
}
|
||||
|
||||
public static Vec3 Zero
|
||||
{
|
||||
get => new Vec3( 0, 0, 0 );
|
||||
}
|
||||
|
||||
public static Vec3 One => new Vec3( 1, 1, 1 );
|
||||
|
||||
public static Vec3 UnitX => new Vec3( 1, 0, 0 );
|
||||
|
||||
public static Vec3 UnitY => new Vec3( 0, 1, 0 );
|
||||
|
||||
public static Vec3 UnitZ => new Vec3( 0, 0, 1 );
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 Cross( Vec3 left, Vec3 right )
|
||||
{
|
||||
return Linear.Cross( left, right );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public float Dot( Vec3 right )
|
||||
{
|
||||
return Vector3.Dot( v, right.v );
|
||||
}
|
||||
|
||||
public bool Equals( Vec3 other )
|
||||
{
|
||||
return this.vec == other.vec;
|
||||
}
|
||||
|
||||
public override bool Equals( object obj )
|
||||
{
|
||||
if( obj is Vec3 ) {
|
||||
return this == ( Vec3 )obj;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override unsafe int GetHashCode()
|
||||
{
|
||||
fixed( float* add = &X ) {
|
||||
return HashCode.Combine( X, Y, Z, ( ulong )add );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public float GetMaxValue()
|
||||
{
|
||||
float ret = X;
|
||||
ret = ( ret > Y ) ? ret : Y;
|
||||
ret = ( ret > Z ) ? ret : Z;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static bool IsParallel( Vec3 left, Vec3 right )
|
||||
{
|
||||
return Cross( left, right ) == Zero;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{X},{Y},{Z}]";
|
||||
}
|
||||
|
||||
public string ToString( string sample )
|
||||
{
|
||||
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator -( Vec3 vec )
|
||||
{
|
||||
return new Vec3( -vec.vec );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator -( Vec3 left, Vec3 right )
|
||||
{
|
||||
return new Vec3( left.v - right.v );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static bool operator !=( Vec3 left, Vec3 right )
|
||||
{
|
||||
return left.v != right.v;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator *( Vec3 vec, float value )
|
||||
{
|
||||
return new Vec3( vec.v * value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static float operator *( Vec3 left, Vec3 right )
|
||||
{
|
||||
return Vector3.Dot( left.v, right.v );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator /( Vec3 vec, float value )
|
||||
{
|
||||
return new Vec3( vec.v / value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator +( Vec3 left, Vec3 right )
|
||||
{
|
||||
return new Vec3( left.vec + right.vec );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static bool operator ==( Vec3 left, Vec3 right )
|
||||
{
|
||||
return left.v == right.v;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe implicit operator Vec3(
|
||||
(float, float, float) tuple )
|
||||
{
|
||||
Vec3 v = *( Vec3* )&tuple;
|
||||
v.vec.W = 0.0f;
|
||||
return v;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vec4.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance;
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Data.Common;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
|
||||
public struct Vec4 : IEquatable<Vec4>, IVector
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal unsafe fixed float num[ 4 ];
|
||||
|
||||
[FieldOffset( 0 )] internal M128 reg;
|
||||
|
||||
[FieldOffset( 0 )] internal Vector4 vec;
|
||||
[FieldOffset( 12 )] public float W;
|
||||
|
||||
[FieldOffset( 0 )] public float X;
|
||||
[FieldOffset( 4 )] public float Y;
|
||||
[FieldOffset( 8 )] public float Z;
|
||||
|
||||
internal Vec4( Vector4 v )
|
||||
{
|
||||
vec = v;
|
||||
}
|
||||
|
||||
public Vec4( Vec3 v, float w )
|
||||
{
|
||||
vec = v.vec;
|
||||
W = w;
|
||||
}
|
||||
|
||||
public Vec4( float x, float y, float z, float w )
|
||||
{
|
||||
vec = new Vector4( x, y, z, w );
|
||||
}
|
||||
|
||||
public unsafe Vec2 XY
|
||||
{
|
||||
get => new Vec2( vec );
|
||||
set
|
||||
{
|
||||
X = value.X;
|
||||
Y = value.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Vec3 XYZ
|
||||
{
|
||||
get => new Vec3( vec );
|
||||
set
|
||||
{
|
||||
float w = W;
|
||||
vec = value.vec;
|
||||
W = w;
|
||||
}
|
||||
}
|
||||
|
||||
public static Vec4 One
|
||||
{
|
||||
get => new Vec4( Vector4.One );
|
||||
}
|
||||
|
||||
public static Vec4 Zero
|
||||
{
|
||||
get => new Vec4( Vector4.Zero );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec4 Add( Vec4 left, Vec4 right )
|
||||
{
|
||||
return left + right;
|
||||
}
|
||||
|
||||
public override bool Equals( object obj )
|
||||
{
|
||||
return ( obj is Vec4 v ) ? ( v == this ) : false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return vec.GetHashCode();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec4 Subtract( Vec4 left, Vec4 right )
|
||||
{
|
||||
return left - right;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return vec.ToString();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec4 operator -( Vec4 left, Vec4 right )
|
||||
{
|
||||
return new Vec4( left.vec - right.vec );
|
||||
}
|
||||
|
||||
public static bool operator !=( Vec4 left, Vec4 right )
|
||||
{
|
||||
return !( left == right );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec4 operator *( Matrix44 mat, Vec4 vec )
|
||||
{
|
||||
mat.InternalTranspose();
|
||||
return new Vec4(
|
||||
Vector4.Dot( mat.transpose.colum0, vec.vec ),
|
||||
Vector4.Dot( mat.transpose.colum1, vec.vec ),
|
||||
Vector4.Dot( mat.transpose.colum2, vec.vec ),
|
||||
Vector4.Dot( mat.transpose.colum3, vec.vec ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec4 operator +( Vec4 left, Vec4 right )
|
||||
{
|
||||
return new Vec4( left.vec + right.vec );
|
||||
}
|
||||
|
||||
public static bool operator ==( Vec4 left, Vec4 right )
|
||||
{
|
||||
return left.vec == right.vec;
|
||||
}
|
||||
|
||||
bool IEquatable<Vec4>.Equals( Vec4 other )
|
||||
{
|
||||
return vec == other.vec;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.Cross.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Linear
|
||||
{
|
||||
|
||||
public static float Cross( Vec2 vec1, Vec2 vec2 )
|
||||
{
|
||||
return ( vec1.X * vec2.Y ) - ( vec1.Y * vec2.X );
|
||||
}
|
||||
|
||||
public static Vec3 Cross( Vec3 vec1, Vec3 vec2 )
|
||||
{
|
||||
return new Vec3(
|
||||
( vec1.Y * vec2.Z ) - ( vec1.Z * vec2.Y ),
|
||||
( vec1.X * vec2.Z ) - ( vec1.Z * vec2.X ),
|
||||
( vec1.X * vec2.Y ) - ( vec1.Y * vec2.X ) );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.GetAngle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Linear
|
||||
{
|
||||
|
||||
public static float GetAngle( Vec2 vec1, Vec2 vec2 )
|
||||
{
|
||||
return Scaler.ACos(
|
||||
1
|
||||
//vec1.multiple(vec2)
|
||||
/ ( vec1.GetLength() * vec2.GetLength() ) );
|
||||
}
|
||||
|
||||
public static float GetAngle( Vec3 vec1, Vec3 vec2 )
|
||||
{
|
||||
return Scaler.ACos(
|
||||
( vec1 * vec2 ) / ( vec1.GetLength() * vec2.GetLength() ) );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.GetLength.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Linear
|
||||
{
|
||||
|
||||
public static float GetLength( this Vec3 vec )
|
||||
{
|
||||
return Scaler.Sqrt( vec.Dot( vec ) );
|
||||
}
|
||||
|
||||
public static float GetLength( this Vec2 vec )
|
||||
{
|
||||
return Scaler.Sqrt( vec.Dot( vec ) );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.Normalize.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Linear
|
||||
{
|
||||
|
||||
public static Vec4 Normalize( Vec4 vec )
|
||||
{
|
||||
return new Vec4 { vec = Vector4.Normalize( vec.vec ) };
|
||||
}
|
||||
|
||||
public static Vec3 Normalize( Vec3 vec )
|
||||
{
|
||||
return new Vec3 { vec = Vector4.Normalize( vec.vec ) };
|
||||
}
|
||||
|
||||
public static unsafe void Normalize( ref Vec4 source, ref Vec4 target )
|
||||
{
|
||||
Vector4 s = source.vec;
|
||||
Vector4 t = target.vec;
|
||||
|
||||
s = Vector4.Normalize( s );
|
||||
|
||||
float dotProduct = Vector4.Dot( s, t );
|
||||
Vector4 projection = Vector4.Multiply( s, t );
|
||||
|
||||
t -= projection;
|
||||
|
||||
source.vec = s;
|
||||
target.vec = t;
|
||||
}
|
||||
|
||||
public static unsafe void Normalize( ref Vec3 source, ref Vec3 target )
|
||||
{
|
||||
Vector3 s = source.v;
|
||||
Vector3 t = target.v;
|
||||
|
||||
s = Vector3.Normalize( s );
|
||||
Vector3 projection = ( Vector3.Dot( t, s ) / Vector3.Dot( s,
|
||||
s ) ) * s;
|
||||
t -= projection;
|
||||
t = Vector3.Normalize( t );
|
||||
|
||||
source.v = s;
|
||||
target.v = t;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.Orthogonalize.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Internal.Intrinsic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Linear
|
||||
{
|
||||
|
||||
public static Vec4 Orthogonalize( Vec4 vec )
|
||||
{
|
||||
return new Vec4 { vec = Vector4.Normalize( vec.vec ) };
|
||||
}
|
||||
|
||||
public static Vec3 Orthogonalize( Vec3 vec )
|
||||
{
|
||||
return new Vec3 { vec = Vector4.Normalize( vec.vec ) };
|
||||
}
|
||||
|
||||
public static unsafe void Orthogonalize(
|
||||
ref Vec4 source,
|
||||
ref Vec4 target )
|
||||
{
|
||||
Vector4 s = source.vec;
|
||||
Vector4 t = target.vec;
|
||||
|
||||
s = Vector4.Normalize( s );
|
||||
|
||||
float dotProduct = Vector4.Dot( s, t );
|
||||
Vector4 projection = Vector4.Multiply( s, t );
|
||||
|
||||
t -= projection;
|
||||
|
||||
source.vec = s;
|
||||
target.vec = t;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Orthogonalize two <see cref="Vec3" />s, let their length be 1 and perpendicular to each
|
||||
/// other.
|
||||
/// </summary>
|
||||
/// <param _name="source"></param>
|
||||
/// <param _name="target"></param>
|
||||
public static unsafe void Orthogonalize(
|
||||
ref Vec3 source,
|
||||
ref Vec3 target )
|
||||
{
|
||||
Vector3 s = source.v;
|
||||
Vector3 t = target.v;
|
||||
|
||||
s = Vector3.Normalize( s );
|
||||
Vector3 projection = ( Vector3.Dot( t, s ) / Vector3.Dot( s,
|
||||
s ) ) * s;
|
||||
t -= projection;
|
||||
t = Vector3.Normalize( t );
|
||||
|
||||
source.v = s;
|
||||
target.v = t;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ACos.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe float ACos( float x )
|
||||
{
|
||||
return MathF.Acos( x );
|
||||
|
||||
/*
|
||||
int sign = 1;
|
||||
float y;
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
sign = -1;
|
||||
y = -x;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = x;
|
||||
}
|
||||
|
||||
if (x > 1)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
|
||||
float r, s, u, v = 0.0f;
|
||||
bool transform = (y >= 0.5f);
|
||||
|
||||
if (transform)
|
||||
{
|
||||
r = 0.5f * (1.0f - y);
|
||||
s = Scaler.Sqrt(r);
|
||||
y = s;
|
||||
}
|
||||
else
|
||||
{
|
||||
r = y * y;
|
||||
}
|
||||
u = r * (0.184161606965100694821398249421F +
|
||||
(-0.0565298683201845211985026327361F +
|
||||
(-0.0133819288943925804214011424456F -
|
||||
0.00396137437848476485201154797087F * r) * r) * r) /
|
||||
(1.10496961524520294485512696706F -
|
||||
0.836411276854206731913362287293F * r);
|
||||
/*
|
||||
|
||||
if (transform)
|
||||
{
|
||||
float c, s1, p, q;
|
||||
uint us;
|
||||
|
||||
us = *(uint*)&s;
|
||||
uint uss = us & 0xffff0000;
|
||||
s1 = *(float*)&uss;
|
||||
|
||||
c = (r - s1 * s1) / (s + s1);
|
||||
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
|
||||
q = hpiby2_head - 2.0F * s1;
|
||||
v = hpiby2_head - (p - q);
|
||||
}
|
||||
else
|
||||
{
|
||||
v = y + y * u;
|
||||
}
|
||||
|
||||
v = sign * v;
|
||||
|
||||
return piby2 - v;
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ASin.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
private const float
|
||||
piby2_tail = 7.5497894159e-08f, /* 0x33a22168 */
|
||||
hpiby2_head = 7.8539812565e-01f, /* 0x3f490fda */
|
||||
piby2 = 1.5707963705e+00f; /* 0x3fc90fdb */
|
||||
|
||||
/// <summary>
|
||||
/// Reurns the value of ArcSin(x)
|
||||
/// </summary>
|
||||
/// <param _name="x"> The sine value of the angle </param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public static float ASin( float x )
|
||||
{
|
||||
return MathF.Asin( x );
|
||||
/*
|
||||
int sign = 1;
|
||||
float y;
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
sign = -1;
|
||||
y = -x;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = x;
|
||||
}
|
||||
|
||||
if (x > 1)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
|
||||
float r, s, u, v = 0.0f;
|
||||
bool transform = (y >= 0.5f);
|
||||
|
||||
if (transform)
|
||||
{
|
||||
r = 0.5f * (1.0f - y);
|
||||
s = Scaler.Sqrt(r);
|
||||
y = s;
|
||||
}
|
||||
else
|
||||
{
|
||||
r = y * y;
|
||||
}
|
||||
u = r * (0.184161606965100694821398249421F +
|
||||
(-0.0565298683201845211985026327361F +
|
||||
(-0.0133819288943925804214011424456F -
|
||||
0.00396137437848476485201154797087F * r) * r) * r) /
|
||||
(1.10496961524520294485512696706F -
|
||||
0.836411276854206731913362287293F * r);
|
||||
/*
|
||||
|
||||
if (transform)
|
||||
{
|
||||
float c, s1, p, q;
|
||||
uint us;
|
||||
|
||||
us = *(uint*)&s;
|
||||
uint uss = us & 0xffff0000;
|
||||
s1 = *(float*)&uss;
|
||||
|
||||
c = (r - s1 * s1) / (s + s1);
|
||||
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
|
||||
q = hpiby2_head - 2.0F * s1;
|
||||
v = hpiby2_head - (p - q);
|
||||
}
|
||||
else
|
||||
{
|
||||
v = y + y * u;
|
||||
}/*
|
||||
|
||||
return sign * v;
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ATan.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe float ATan( float x )
|
||||
{
|
||||
return MathF.Atan( x );
|
||||
/*
|
||||
float sign = 1, angle = 0;
|
||||
if (x < 0)
|
||||
{
|
||||
sign = -1;
|
||||
x = -x;
|
||||
}
|
||||
uint xBit = *(uint*)&x;
|
||||
int xExp = (int)(xBit >> 23) - 127;
|
||||
if (xExp >= 26)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (xExp <= -15)
|
||||
{
|
||||
return x;
|
||||
}
|
||||
if (xExp >= 0)
|
||||
{
|
||||
x = (x - 1) / (x + 1);
|
||||
angle = 0.7853981634f;
|
||||
}
|
||||
|
||||
float v = 0.7853981634f * x + x * (1 - x) * (0.2447f + 0.0663f * x);
|
||||
v += angle;
|
||||
v *= sign;
|
||||
|
||||
return v;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static unsafe float ATan(float x, float y)
|
||||
{
|
||||
|
||||
|
||||
float z = y / x;
|
||||
|
||||
float sign = 1, angle = 0, angle2 = 0;
|
||||
if (x < 0)
|
||||
{
|
||||
angle = -3.1415926535f;
|
||||
}
|
||||
if (z < 0)
|
||||
{
|
||||
sign = -1;
|
||||
z = -z;
|
||||
}
|
||||
uint zBit = *(uint*)&z;
|
||||
int zExp = (int)(zBit >> 23) - 127;
|
||||
if (zExp >= 26)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (zExp <= -15)
|
||||
{
|
||||
return z;
|
||||
}
|
||||
if (zExp >= 0)
|
||||
{
|
||||
z = (z - 1) / (z + 1);
|
||||
angle2 = 0.7853981634f;
|
||||
}
|
||||
|
||||
float v = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z);
|
||||
v *= 57.29577951f;
|
||||
v += angle2;
|
||||
v += angle;
|
||||
v *= sign;
|
||||
|
||||
return v;
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BasicOps.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe float Abs( float x )
|
||||
{
|
||||
uint* a = ( uint* )&x;
|
||||
*a &= 0b_0111_1111_1111_1111_1111_1111_1111_1111;
|
||||
return *( float* )a;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe int Abs( int x )
|
||||
{
|
||||
uint* a = ( uint* )&x;
|
||||
*a &= 0b_0111_1111_1111_1111_1111_1111_1111_1111;
|
||||
return *( int* )a;
|
||||
}
|
||||
|
||||
internal static string GetListSeparator(
|
||||
IFormatProvider formatProvider )
|
||||
{
|
||||
if( formatProvider is CultureInfo cultureInfo ) {
|
||||
return cultureInfo.TextInfo.ListSeparator;
|
||||
}
|
||||
|
||||
if( formatProvider?.GetFormat( typeof( TextInfo ) ) is TextInfo textInfo ) {
|
||||
return textInfo.ListSeparator;
|
||||
}
|
||||
|
||||
return CultureInfo.CurrentCulture.TextInfo.ListSeparator;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Compare.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Scaler
|
||||
{
|
||||
|
||||
public static float MaxOf( params float[] stream )
|
||||
{
|
||||
float ret = stream[ 0 ];
|
||||
foreach( float num in stream ) {
|
||||
if( ret < num ) {
|
||||
ret = num;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static float MinOf( params float[] stream )
|
||||
{
|
||||
float ret = stream[ 0 ];
|
||||
foreach( float num in stream ) {
|
||||
if( ret > num ) {
|
||||
ret = num;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Cos.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Scaler
|
||||
{
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static float Cos( float x )
|
||||
{
|
||||
/*
|
||||
float refer = x / 360.0f;
|
||||
refer -= (int)refer;
|
||||
|
||||
refer *= 40;
|
||||
int a = (int)refer; //大分度,查表
|
||||
refer -= a; //小分度,拟合
|
||||
|
||||
float refer2 = refer * refer;
|
||||
|
||||
|
||||
return ((-sinData[a]) * ((0.1570796327f * refer) - (6.459640975e-4f * refer * refer2)))
|
||||
+ (cosData[a] * ((1 - (0.0123370055f * refer2)) + (2.536695709e-5f * refer2 * refer2)));
|
||||
*/
|
||||
return MathF.Cos( x );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Ctor.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public unsafe delegate float ScalarCalcHandler( float* x );
|
||||
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
private const uint MEM_COMMIT = 0x1000;
|
||||
private const uint MEM_RELEASE = 0x8000;
|
||||
private const uint MEM_RESERVE = 0x2000;
|
||||
private const uint PAGE_EXECUTE_READWRITE = 0x40;
|
||||
|
||||
static Scaler() { }
|
||||
|
||||
[DllImport( "Kernel32.dll", EntryPoint = "VirtualAlloc" )]
|
||||
private static extern IntPtr VirtualAlloc(
|
||||
IntPtr address,
|
||||
int size,
|
||||
uint allocType,
|
||||
uint protect );
|
||||
|
||||
[DllImport( "Kernel32.dll", EntryPoint = "VirtualFree" )]
|
||||
private static extern bool VirtualFree(
|
||||
IntPtr address,
|
||||
int size,
|
||||
uint freeType );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Exp.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
public const float E = 2.718281828f;
|
||||
|
||||
/// <summary>
|
||||
/// Get the value of E ^ x;
|
||||
/// </summary>
|
||||
/// <param _name="x"></param>
|
||||
/// <returns></returns>
|
||||
public static unsafe float Exp( float x )
|
||||
{
|
||||
if( x == 1 ) {
|
||||
return E;
|
||||
}
|
||||
if( x == 0 ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool sign = false;
|
||||
if( x < 0 ) {
|
||||
sign = true;
|
||||
x = -x;
|
||||
}
|
||||
|
||||
float z = x, t;
|
||||
if( x < 0.5f ) {
|
||||
t = 1.0f + ( x * ( 1.0f + ( x * ( 0.5f + ( x * ( 0.1666666667f + ( x * ( 0.0416666666667f + ( x * 8.333333333e-3f ) ) ) ) ) ) ) ) );
|
||||
} else {
|
||||
/*
|
||||
* define z = n * 2 ^ m
|
||||
* n is between 0 and 0.5
|
||||
*/
|
||||
uint zBit = *( uint* )&z;
|
||||
uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111;
|
||||
uint uintm = zBitAbs >> 23;
|
||||
int m = ( *( int* )&uintm ) - 126;
|
||||
|
||||
|
||||
uint nBit = ( zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111 ) + 0b_0011_1111_0000_0000_0000_0000_0000_0000;
|
||||
float n = ( *( float* )&nBit ) - 1;
|
||||
|
||||
t = 2.718281828f + ( n * ( 2.718281828f + ( n * ( 1.359140914f + ( n * ( 0.4530469714f + ( n * ( 0.1132617429f + ( n * 0.02265234857f ) ) ) ) ) ) ) ) );
|
||||
|
||||
for( int i = 0; i < m; i++ ) {
|
||||
t = t * t;
|
||||
}
|
||||
}
|
||||
|
||||
if( sign ) {
|
||||
t = 1 / t;
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Function.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public class Function { }
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Log.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Scaler
|
||||
{
|
||||
|
||||
private static readonly float[] logArray = {
|
||||
0f, 0.00995033085316809f, 0.0198026272961797f, 0.0295588022415444f, 0.0392207131532813f, 0.048790164169432f, 0.0582689081239758f, 0.0676586484738149f, 0.0769610411361284f, 0.0861776962410524f, 0.0953101798043249f, 0.104360015324243f, 0.113328685307003f, 0.122217632724249f, 0.131028262406404f, 0.139761942375159f, 0.148420005118273f, 0.157003748809665f, 0.165514438477573f, 0.173953307123438f, 0.182321556793955f, 0.19062035960865f, 0.198850858745165f, 0.207014169384326f, 0.215111379616945f, 0.22314355131421f, 0.231111720963387f, 0.2390169004705f, 0.246860077931526f, 0.254642218373581f, 0.262364264467491f, 0.27002713721306f, 0.27763173659828f, 0.285178942233662f, 0.29266961396282f, 0.300104592450338f, 0.307484699747961f, 0.314810739840034f, 0.322083499169113f, 0.3293037471426f, 0.336472236621213f, 0.343589704390077f, 0.350656871613169f, 0.357674444271816f, 0.364643113587909f, 0.371563556432483f, 0.378436435720245f, 0.385262400790645f, 0.392042087776024f, 0.398776119957368f, 0.405465108108164f, 0.412109650826833f, 0.418710334858185f, 0.425267735404344f, 0.431782416425538f, 0.438254930931155f, 0.444685821261446f, 0.451075619360217f, 0.457424847038875f, 0.46373401623214f, 0.470003629245736f, 0.476234178996372f, 0.482426149244293f, 0.488580014818671f, 0.494696241836107f, 0.500775287912489f, 0.506817602368452f, 0.512823626428664f, 0.518793793415168f, 0.524728528934982f, 0.53062825106217f, 0.536493370514568f, 0.542324290825362f, 0.548121408509688f, 0.553885113226438f, 0.559615787935423f, 0.56531380905006f, 0.570979546585738f, 0.576613364303994f, 0.582215619852664f, 0.587786664902119f, 0.593326845277734f, 0.598836501088704f, 0.60431596685333f, 0.609765571620894f, 0.615185639090233f, 0.62057648772511f, 0.625938430866495f, 0.631271776841858f, 0.636576829071551f, 0.641853886172395f, 0.647103242058538f, 0.65232518603969f, 0.657520002916794f, 0.662687973075237f, 0.667829372575655f, 0.672944473242426f, 0.678033542749897f, 0.683096844706444f, 0.688134638736401f,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param _name="x"></param>
|
||||
/// <returns>
|
||||
/// Returns the value of ln(x).
|
||||
/// </returns>
|
||||
public static unsafe float Log( float x )
|
||||
{
|
||||
if( x < 0 ) {
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
uint input = *( uint* )&x;
|
||||
|
||||
int f = ( int )input;
|
||||
f >>= 23;
|
||||
f -= 127;
|
||||
input <<= 9;
|
||||
input >>= 9;
|
||||
input += 0b_0011_1111_1000_0000_0000_0000_0000_0000;
|
||||
float result = *( float* )&input;
|
||||
uint order = ( ( uint )( result * 100 ) ) - 100;
|
||||
|
||||
float cache = ( result / ( 1f + ( 0.01f * order ) ) ) - 1;
|
||||
result = ( cache * ( -0.25f ) ) + 0.3333333333333f;
|
||||
result = ( result * cache ) - 0.5f;
|
||||
result = ( result * cache ) + 1.0f;
|
||||
result *= cache;
|
||||
|
||||
return
|
||||
( f * 0.6931471806f ) + result + logArray[ order ];
|
||||
}
|
||||
|
||||
public static float Log( float x, float y )
|
||||
{
|
||||
return Log( x ) / Log( y );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Pow.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// calculate the value of x^y
|
||||
/// </summary>
|
||||
/// <param _name="x"></param>
|
||||
/// <param _name="y"></param>
|
||||
/// <returns> Returns the value of x^y </returns>
|
||||
public static unsafe float Pow( float x, float y )
|
||||
{
|
||||
/*
|
||||
* x^y = E ^ ( log( x ) * y )
|
||||
* Now define z = | log(x) * y | = m * n
|
||||
* and m is an integer, and 0.5 < |n| < 1
|
||||
* then E ^ z = ( E ^ n ) ^ m
|
||||
*
|
||||
*
|
||||
* As a float number can be expressed in (1+e)*(2^f)
|
||||
* n = (1+e)/2
|
||||
* m = 2 ^ (f + 1)
|
||||
*
|
||||
*/
|
||||
float z, t;
|
||||
if( ( x == 1 ) || ( y == 0 ) ) {
|
||||
return 1;
|
||||
}
|
||||
if( ( x == 1 ) && ( y == 0 ) ) {
|
||||
return float.PositiveInfinity;
|
||||
}
|
||||
if( ( x == 0 ) && ( y != 0 ) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
z = Scaler.Log( x ) * y;
|
||||
|
||||
bool sign = false;
|
||||
if( z < 0 ) {
|
||||
sign = true;
|
||||
z = -z;
|
||||
}
|
||||
|
||||
if( z < 0.5f ) {
|
||||
t = 1.0f + ( z * ( 1.0f + ( z * ( 0.5f + ( z * ( 0.1666666667f + ( z * ( 0.0416666666667f + ( z * 8.333333333e-3f ) ) ) ) ) ) ) ) );
|
||||
} else {
|
||||
uint zBit = *( uint* )&z;
|
||||
uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111;
|
||||
uint uintm = zBitAbs >> 23;
|
||||
int m = ( *( int* )&uintm ) - 126;
|
||||
|
||||
|
||||
uint nBit = ( zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111 ) + 0b_0011_1111_0000_0000_0000_0000_0000_0000;
|
||||
float n = ( *( float* )&nBit ) - 1;
|
||||
|
||||
t = 2.718281828f + ( n * ( 2.718281828f + ( n * ( 1.359140914f + ( n * ( 0.4530469714f + ( n * ( 0.1132617429f + ( n * 0.02265234857f ) ) ) ) ) ) ) ) );
|
||||
|
||||
for( int i = 0; i < m; i++ ) {
|
||||
t = t * t;
|
||||
}
|
||||
}
|
||||
if( sign ) {
|
||||
t = 1 / t;
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Random.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
private static byte[] randomSeed;
|
||||
|
||||
internal static float currentSeed
|
||||
#if DEBUG
|
||||
= 0.5f;
|
||||
|
||||
#else
|
||||
= Abs(System.DateTime.UtcNow.GetHashCode());
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// returns a random float number between 0 and 1.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static unsafe float LowProceisionRandom()
|
||||
{
|
||||
float seed = currentSeed;
|
||||
|
||||
float sample = Scaler.Pow( Scaler.SeedSqrt( seed ), 2 );
|
||||
float sample2 = ( sample - seed ) / seed;
|
||||
sample2 = Scaler.Abs( sample2 );
|
||||
|
||||
if( sample == 1 ) {
|
||||
sample = sample2;
|
||||
}
|
||||
|
||||
currentSeed = sample;
|
||||
sample2 *= 1000000;
|
||||
|
||||
float result = sample2 - ( ( int )sample2 );
|
||||
if( result == 0 ) {
|
||||
currentSeed = sample2 + 0.1f;
|
||||
result = Scaler.LowProceisionRandom();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static T Random<T>() where T: struct, IConvertible, INumber<T>
|
||||
|
||||
{
|
||||
if( randomSeed == null ) {
|
||||
randomSeed = new byte[64];
|
||||
string originSeed =
|
||||
( $"{((Assembly.GetEntryAssembly() == null) ? (Assembly.GetAssembly(typeof(StgSharp))!) :
|
||||
Assembly.GetEntryAssembly())}" ) + ( $"{DateTime.UtcNow.ToString("o")}" );
|
||||
using( SHA256 sha = SHA256.Create() ) {
|
||||
randomSeed = sha.ComputeHash(
|
||||
Encoding.UTF8.GetBytes( originSeed ) );
|
||||
}
|
||||
}
|
||||
using( SHA256 sha = SHA256.Create() ) {
|
||||
randomSeed = sha.ComputeHash( randomSeed );
|
||||
}
|
||||
fixed( byte* bptr = randomSeed ) {
|
||||
return *( T* )bptr;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random seed in int value.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static unsafe int RandomSeed()
|
||||
{
|
||||
float seedValue1 = LowProceisionRandom();
|
||||
float seedValue2 = LowProceisionRandom();
|
||||
uint seedValueBits = *( uint* )&seedValue1;
|
||||
|
||||
float seedValue = seedValueBits * seedValue2;
|
||||
|
||||
return *( int* )&seedValue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SignOf.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe int SignOf( float x )
|
||||
{
|
||||
if( x == 0 ) {
|
||||
return 0;
|
||||
}
|
||||
if( x > 0 ) {
|
||||
return 1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe int SignOf( int x )
|
||||
{
|
||||
if( x == 0 ) {
|
||||
return 0;
|
||||
}
|
||||
if( x > 0 ) {
|
||||
return 1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Sin.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Scaler
|
||||
{
|
||||
|
||||
public const float Pi = 3.1415926f;
|
||||
|
||||
private static readonly float[] cosData = {
|
||||
1f, 0.987688341014302f, 0.951056517951169f, 0.891006527837756f, 0.809017000674805f, 0.707106790659974f, 0.587785265298989f, 0.453990516451646f, 0.309017014761716f, 0.156434488858737f, 2.67948965850537E-08f, -0.156434435928723f, -0.309016963794794f, -0.453990468702791f, -0.587785221943935f, -0.707106752766267f, -0.809016969175515f, -0.891006503508499f, -0.951056501391011f, -0.98768833263101f, -0.999999999999999f, -0.987688349397591f, -0.951056534511324f, -0.891006552167012f, -0.809017032174094f, -0.707106828553679f, -0.587785308654041f, -0.4539905642005f, -0.309017065728638f, -0.156434541788751f, -8.03846893110719E-08f, 0.156434382998709f, 0.309016912827872f, 0.453990420953934f, 0.58778517858888f, 0.707106714872559f, 0.809016937676222f, 0.891006479179238f, 0.951056484830851f, 0.987688324247716f,
|
||||
};
|
||||
|
||||
private static readonly float[] sinData = {
|
||||
0f, 0.15643446239373f, 0.309016989278255f, 0.453990492577218f, 0.587785243621462f, 0.707106771713121f, 0.80901698492516f, 0.891006515673128f, 0.951056509671091f, 0.987688336822657f, 1f, 0.987688345205947f, 0.951056526231247f, 0.891006540002384f, 0.80901701642445f, 0.707106809606826f, 0.587785286976515f, 0.453990540326073f, 0.309017040245177f, 0.156434515323744f, 5.35897931701074E-08f, -0.156434409463716f, -0.309016938311333f, -0.453990444828362f, -0.587785200266408f, -0.707106733819413f, -0.809016953425868f, -0.891006491343869f, -0.951056493110931f, -0.987688328439363f, -0.999999999999997f, -0.987688353589235f, -0.951056542791401f, -0.891006564331638f, -0.809017047923737f, -0.70710684750053f, -0.587785330331566f, -0.453990588074927f, -0.309017091212098f, -0.156434568253757f,
|
||||
};
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe float Sin( float x )
|
||||
{
|
||||
/*
|
||||
float refer = x / 360.0f;
|
||||
refer -= (int)refer;
|
||||
|
||||
refer *= 40;
|
||||
int a = (int)refer; //大分度,查表
|
||||
refer -= a; //小分度,拟合
|
||||
|
||||
float refer2 = refer * refer;
|
||||
|
||||
|
||||
return (sinData[a] * ((1 - (0.0123370055f * refer2)) + (2.536695709e-5f * refer2 * refer2)))
|
||||
+ (cosData[a] * ((0.1570796327f * refer) - (6.459640975e-4f * refer * refer2)));
|
||||
*/
|
||||
return MathF.Sin( x );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Sqrt.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Scaler
|
||||
{
|
||||
|
||||
public static unsafe float SeedSqrt( float x )
|
||||
{
|
||||
/*
|
||||
* 本方法采用分别对指数和小数处理的方法计算平方根
|
||||
* 将指数除以2即可获得结果的指数
|
||||
* (补充:指数最低位被加到小数位中以抵消一个多余的2 ^ 1的影响)
|
||||
* 小数部分则统一乘以2 ^ 16后由y = Sqrt(x)在1.5 * 2 ^ 16处的切线近似
|
||||
* 为简化操作,提高计算速度,切线左界被移动到远点
|
||||
* 在进一步简化操作后,计算精度达到0.5%,速度约为.Net库函数的3倍
|
||||
*/
|
||||
|
||||
if( x < 0 ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
"Input is smaller than zero!" );
|
||||
}
|
||||
if( x == 0 ) {
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
* 提取指数位并减半
|
||||
* 由于平方根仅对正数有效
|
||||
* 故不考虑正负号
|
||||
*/
|
||||
|
||||
if( x < 0 ) {
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
if( x <= 1e-12 ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
//提取指数位并减去指数位中的127
|
||||
//由于平方根仅对正数有效
|
||||
//故不考虑正负号
|
||||
uint a = *( uint* )&x;
|
||||
uint f = a;
|
||||
f >>= 23;
|
||||
f /= 2;
|
||||
f += 64;
|
||||
|
||||
//提取小数位
|
||||
//由于平方根仅对正数有效
|
||||
//故不考虑正负号
|
||||
|
||||
a -= 0b_0011_1111_0000_0000_0000_0000_0000_0000;
|
||||
uint e = a << 8;
|
||||
e >>= 8;
|
||||
|
||||
//线性近似
|
||||
e *= 0b_1101_0001;
|
||||
e >>= 24;
|
||||
e += 0b_0000_0000_0001_0000_1010_1000_1110_0010;
|
||||
|
||||
//还原指数
|
||||
f <<= 23;
|
||||
e += f;
|
||||
|
||||
float result = *( float* )&e;
|
||||
result = ( result + ( x / result ) ) / 2;
|
||||
return ( result + ( x / result ) ) / 2;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static float Sqrt( float x )
|
||||
{
|
||||
return MathF.Sqrt( x );
|
||||
/**/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Tan.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class Scaler
|
||||
{
|
||||
|
||||
public static float Tan( float x )
|
||||
{
|
||||
float refer = x / 360.0f;
|
||||
refer -= ( int )refer;
|
||||
|
||||
refer *= 40;
|
||||
int a = ( int )refer; //大分度,查表
|
||||
refer -= a; //小分度,拟合
|
||||
|
||||
float refer2 = refer * refer;
|
||||
|
||||
float sin = ( 0.1570796327f * refer ) - ( 6.459640975e-4f * refer * refer2 );
|
||||
float cos = ( 1 - ( 0.0123370055f * refer2 ) ) + ( 2.536695709e-5f * refer2 * refer2 );
|
||||
|
||||
return ( ( sinData[ a ] * cos ) + ( cosData[ a ] * sin ) ) / ( ( cosData[
|
||||
a ] * cos ) - ( sinData[ a ] * sin ) );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user