Daily update 2 on 20240228 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="PlainGeometryCollisionSensor.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using System;
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namespace StgSharp
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{
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public class CollisionEventArgs:EventArgs
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{
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public CollisionEventArgs(IGeometry target, IGeometry boarder)
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{
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Target = target;
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Boarder = boarder;
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}
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public IGeometry Target { get; set; }
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public IGeometry Boarder { get; set; }
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}
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public class PlainGeometryCollisionSensor<TBoarder,TTarget>
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where TBoarder : IGeometry
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where TTarget : IGeometry
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{
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internal PlainGeometry _boarder;
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internal PlainGeometry _target;
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internal EventHandler<CollisionEventArgs> _rule;
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public event EventHandler<CollisionEventArgs> Rule
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{
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add { _rule += value; }
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remove
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{
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if (value == null)
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{
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return;
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}
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#pragma warning disable CS8601
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_rule -= value;
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#pragma warning restore CS8601
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}
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}
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public PlainGeometry boarder => _boarder;
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public PlainGeometry target
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{
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get => _target;
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set => _target = value;
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}
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}
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}
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