Daily update 2 on 20240228 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintRunner.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Threading;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Blueprint
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{
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public static class BlueprintRunner
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{
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private static NodeRunner[] allAvailableTask = CreateBlueprintRunnerArray();
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private static CancellationTokenSource cts = new CancellationTokenSource();
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private static ConcurrentStack<BlueprintSchedueler> blueprintInWaiting
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= new ConcurrentStack<BlueprintSchedueler>();
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private static int _callingThread;
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private static SemaphoreSlim bpLock = new SemaphoreSlim( 0, 1 );
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private static NodeRunner[] CreateBlueprintRunnerArray()
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{
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int count = Environment.ProcessorCount;
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return new NodeRunner[ count < 2 ? count : count - 2];
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}
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/// <summary>
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/// Only the fallowing occasions of calling are valid:
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/// 1. no bp is running or the only bp is quitting.
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/// 2. calling from the main thread and the current running bp.
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/// </summary>
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internal static bool IsValidCalling
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{
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get
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{
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if( ( NodeRunner.CurrentBlueprint == null ) || //no bp running at all
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( ( blueprintInWaiting.IsEmpty ) && ( NodeRunner.CurrentBlueprint.IsRunning == false ) ) )
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// a bp is quiting
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{
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//in case no bp is running
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return true;
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}
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int? id = Task.CurrentId;
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if( id is null ) {
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// in case calling from main thread and current running bp
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return _callingThread == Environment.CurrentManagedThreadId;
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}
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foreach( NodeRunner item in allAvailableTask ) {
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if( item.Id == id ) {
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//if calling from any bp running task
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return true;
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}
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}
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return false;
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}
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}
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public static void Run(BlueprintSchedueler blueprint)
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{
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//Console.WriteLine();
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if( blueprint == null ) {
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return;
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}
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if( blueprint.IsRunning ) {
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throw new InvalidOperationException(
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"Attempt to run a blueprint instance twice." );
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}
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if( IsValidCalling ) {
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//Console.WriteLine("valid and run");
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if( InterruptAndRunNewBp( blueprint ) ) {
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while (InterruptAndRunNewBp(
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NodeRunner.CurrentBlueprint )){ };
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}
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} else {
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bpLock.Wait();
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if( InterruptAndRunNewBp( blueprint ) ) {
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while (InterruptAndRunNewBp(
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NodeRunner.CurrentBlueprint)) { }
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}
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bpLock.Release();
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}
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Interlocked.Exchange( ref _callingThread, -1 );
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}
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public static void SetMaxTaskCount( int size )
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{
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if( size < 1 ) {
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size = 1;
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}
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if( allAvailableTask.Length >= size ) {
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for( int i = size; i < allAvailableTask.Length; i++ ) {
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if( allAvailableTask[ i ] != null ) {
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allAvailableTask[ i ].Cancel();
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}
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}
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}
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Array.Resize( ref allAvailableTask, size );
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}
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public static void Terminate()
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{
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cts.Cancel();
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NodeRunner.CurrentBlueprint.Terminate();
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foreach( NodeRunner task in allAvailableTask ) {
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task.Cts.Cancel();
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}
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foreach( BlueprintSchedueler bp in blueprintInWaiting ) {
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bp.Terminate();
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}
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blueprintInWaiting.Clear();
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}
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internal static bool InterruptAndRunNewBp( BlueprintSchedueler newBp )
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{
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Debug.Assert( newBp != null );
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if( ( newBp != NodeRunner.CurrentBlueprint ) && ( NodeRunner.CurrentBlueprint != null ) ) {
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//if a running bp exists
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blueprintInWaiting.Push( NodeRunner.CurrentBlueprint );
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}
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//load new bp to current bp
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Interlocked.Exchange( ref NodeRunner.CurrentBlueprint!, newBp );
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Interlocked.Exchange(
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ref _callingThread, Environment.CurrentManagedThreadId );
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//run beginning node to init it first.
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if( !NodeRunner.CurrentBlueprint.IsRunning ) {
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( NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode )!.Run();
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}
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//refresh all tasks
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for( int i = 0; i < allAvailableTask.Length; i++ ) {
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NodeRunner item = allAvailableTask[ i ];
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if( ( item is null ) || item.IsCompleted ) {
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allAvailableTask[ i ] = NodeRunner.Run();
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}
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}
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BlueprintNode node;
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while( !cts.Token.IsCancellationRequested && NodeRunner.CurrentBlueprint
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.RequestNextNativeNode( out node ) ) {
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node.Run();
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if( !NodeRunner.CurrentBlueprint.IsRunning ) {
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break;
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}
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}
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( NodeRunner.CurrentBlueprint.EndLayer as EndingNode )!.Run();
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return blueprintInWaiting.TryPeek( out NodeRunner.CurrentBlueprint );
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}
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}
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internal class NodeRunner : CancellableTask
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{
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private static BlueprintSchedueler _current;
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internal NodeRunner()
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: base()
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{
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_startup = InternalRun;
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}
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internal static ref BlueprintSchedueler CurrentBlueprint
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{
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get => ref _current;
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}
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internal static NodeRunner Run()
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{
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NodeRunner ret = new NodeRunner { _startup = InternalRun };
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ret._internalTask = Task.Run( ret.InternalAction );
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return ret;
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}
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private static void InternalRun( CancellationToken token )
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{
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//Console.WriteLine("Task Begin");
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BlueprintNode item;
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while( ( CurrentBlueprint != null ) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested && CurrentBlueprint.RequestNexGlobalNode(
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out item ) ) {
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//Console.WriteLine($"Get node of {item.Name}, going to run.");
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item.Run();
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}
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//Console.WriteLine("Task Completed");
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}
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}//------------------------------------- End of Class ------------------------------------------
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}
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