Daily update 2 on 20240228 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="InternalIO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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namespace StgSharp.Internal
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{
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internal static unsafe partial class InternalIO
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{
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internal const string SS_errorLog =
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"SS_errorlog.log";
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internal const string SSC_libName =
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"StgSharp.C";
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internal static Dictionary<TypeCode, uint> GLtype =
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new Dictionary<TypeCode, uint>();
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internal static readonly GCHandle ssc_logHandle =
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GCHandle.Alloc( new byte[512], GCHandleType.Pinned );
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internal static IntPtr SSClibPtr = IntPtr.Zero;
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internal static SemaphoreSlim logSyncSemaphore = new SemaphoreSlim(
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1, 1 );
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static InternalIO()
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{
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GLtype.Add( TypeCode.Single, glConst.FLOAT );
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GLtype.Add( TypeCode.Int32, glConst.INT );
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GLtype.Add( TypeCode.UInt32, glConst.UNSIGNED_INT );
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GLtype.Add( TypeCode.Int16, glConst.SHORT );
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GLtype.Add( TypeCode.UInt16, glConst.UNSIGNED_SHORT );
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GLtype.Add( TypeCode.SByte, glConst.BYTE );
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GLtype.Add( TypeCode.Byte, glConst.UNSIGNED_BYTE );
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}
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internal static void InternalAppendLog( string log )
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{
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if( !File.Exists( SS_errorLog ) ) {
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FileStream stream = File.Create( SS_errorLog );
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stream.Close();
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}
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using( StreamWriter logStream = File.AppendText( SS_errorLog ) ) {
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logStream.WriteLine( log );
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}
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}
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[Obsolete( "Not completed", true )]
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internal static IntPtr InternalLoadProc<T>( IntPtr lib, string name )
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where T: Delegate
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{
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try {
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IntPtr procPtr =
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#if WINDOWS
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IntPtr.Zero;
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#elif LINUX
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#else
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IntPtr.Zero;
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#endif
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return procPtr;
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}
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catch( Exception ) {
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throw;
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}
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}
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internal static void InternalWriteLog( string logLine, LogType logType )
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{
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logSyncSemaphore.Wait();
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if( !File.Exists( SS_errorLog ) ) {
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FileStream stream = File.Create( SS_errorLog );
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stream.Close();
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}
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using( StreamWriter logStream = File.AppendText( SS_errorLog ) ) {
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logStream.WriteLine(
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$"{logType}\t{DateTime.Now.ToString("o")}" );
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logStream.WriteLine( logLine );
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}
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logSyncSemaphore.Release();
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}
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internal static void InternalWriteLog(
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string beforeTime,
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string logLine,
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LogType logType )
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{
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logSyncSemaphore.Wait();
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if( !File.Exists( SS_errorLog ) ) {
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FileStream stream = File.Create( SS_errorLog );
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stream.Close();
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}
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using( StreamWriter logStream = File.AppendText( SS_errorLog ) ) {
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logStream.WriteLine( beforeTime );
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logStream.WriteLine(
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$"{logType}\t@\t{DateTime.Now.ToString("o")}" );
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logStream.WriteLine( logLine );
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}
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logSyncSemaphore.Release( 1 );
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}
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}
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}
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