Daily update 2 on 20240228 by nitload youmu
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@@ -0,0 +1,141 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.CompilerServices;
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using StgSharp.Graphics.OpenGL;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public delegate IntPtr ImageLoader(
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string name,
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ref int width,
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ref int height,
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ref int definedChannel,
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int desiredChannel);
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[StructLayout(LayoutKind.Sequential)]
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internal struct ImageInfo
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{
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private ImageChannel channel;
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private int height;
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private int width;
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private IntPtr pixelPtr;
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internal PixelChannelLayout pixelLayout;
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public ImageChannel Channel
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{
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get => channel;
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set { channel = value; }
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}
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public int ChannelCount
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{
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get => GetChannelCount(channel);
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}
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public int Height
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{
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get => height;
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set => height = value;
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}
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public int StreamSize
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{
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get => width * height * GetPixelSize(
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pixelLayout, channel);
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}
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public int Width
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{
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get => width;
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set => width = value;
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}
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public IntPtr StreamPtr
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{
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get => pixelPtr;
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internal set => pixelPtr = value;
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}
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public override int GetHashCode()
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{
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int hash = 17;
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hash = hash * 17 + width;
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hash = hash * 17 + height;
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hash = hash * 17 + (int)channel;
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return hash;
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}
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public override string ToString()
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{
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return $"{channel}\t{width}\t{height}\t{(ulong)StreamPtr}";
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}
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internal static int GetChannelCount(ImageChannel channel)
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{
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return channel switch
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{
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ImageChannel.SingleColor => 1,
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ImageChannel.DoubleColor => 2,
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ImageChannel.TripleColor => 3,
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ImageChannel.WithAlphaChannel => 4,
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_ => throw new InvalidCastException(
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"Unknown color channel decoding setting.")
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};
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}
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internal static int GetPixelSize(
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PixelChannelLayout layout,
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ImageChannel channel)
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{
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return layout switch
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{
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PixelChannelLayout.UByte => sizeof(byte) * GetChannelCount(
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channel),
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PixelChannelLayout.Byte => sizeof(byte) * GetChannelCount(
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channel),
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PixelChannelLayout.UShort => sizeof(short) * GetChannelCount(
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channel),
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PixelChannelLayout.Short => sizeof(short) * GetChannelCount(
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channel),
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PixelChannelLayout.UInt => sizeof(int) * GetChannelCount(
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channel),
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PixelChannelLayout.Int => sizeof(int) * GetChannelCount(
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channel),
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PixelChannelLayout.Float => sizeof(float) * GetChannelCount(
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channel),
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PixelChannelLayout.UByte332 => sizeof(byte),
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PixelChannelLayout.UByte233Rev => sizeof(byte),
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PixelChannelLayout.UShort565 => sizeof(short),
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PixelChannelLayout.UShort565Rev => sizeof(short),
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PixelChannelLayout.UShort4444 => sizeof(short),
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PixelChannelLayout.UShort4444Rev => sizeof(short),
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PixelChannelLayout.UShort5551 => sizeof(short),
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PixelChannelLayout.UShort1555Rev => sizeof(short),
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PixelChannelLayout.UInt8888 => sizeof(int),
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PixelChannelLayout.UInt8888Rev => sizeof(int),
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PixelChannelLayout.UInt1010102 => sizeof(int),
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PixelChannelLayout.UInt2101010Rev => sizeof(int),
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_ => throw new ArgumentException("Unknown layout type"),
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};
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}
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}
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public enum ImageChannel : uint
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{
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SingleColor = glConst.RED,
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DoubleColor = glConst.RG,
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TripleColor = glConst.RGB,
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WithAlphaChannel = glConst.RGBA,
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}
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}
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