Daily update 2 on 20240228 by nitload youmu

This commit is contained in:
Nitload
2025-03-01 04:58:46 +08:00
parent 90d5f76511
commit f22862dfc4
983 changed files with 180004 additions and 0 deletions
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="GeometryOperation.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System.Runtime.CompilerServices;
namespace StgSharp.Geometries
{
public static unsafe class GeometryOperation
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 DefaultMotion( int tick )
{
return default( Vec3 );
}
}
}
@@ -0,0 +1,76 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IPlainEntity.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public interface IPlainEntity
{
public Vec2 CenterPosition
{
get;
set;
}
public bool CollideWith( IPlainEntity entity );
}
public class PlainEntity : IPlainEntity
{
private PlainGeometry _shape;
public PlainEntity( PlainGeometry shape )
{
_shape = shape;
}
bool IPlainEntity.CollideWith( IPlainEntity entity )
{
throw new NotImplementedException();
}
Vec2 IPlainEntity.CenterPosition
{
get => _shape.Coordination.LocalOrigin.Coord.XY;
set => throw new InvalidOperationException();
}
}
}
@@ -0,0 +1,92 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ParticleOnPlain.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class ParticleOnPlain : IInstancing, IPlainEntity
{
public ParticleOnPlain( PlainInstancingBuffer<ParticleOnPlain> buffer )
{
if( buffer == null ) {
throw new ArgumentNullException( paramName: nameof( buffer ) );
}
GlobalBuffer = buffer;
BufferId = buffer.CreateInstanceID();
( ( IInstancingBuffer )buffer ).InstanceList.Add( this );
}
public GeometryMotion Motion
{
get;
set;
}
public IInstancingBuffer GlobalBuffer
{
get;
set;
}
public int BufferId
{
get;
set;
}
Vec3 IInstancing.CenterPositionGlobal
{
get;
set;
}
bool IPlainEntity.CollideWith( IPlainEntity entity )
{
throw new NotImplementedException();
}
Vec2 IPlainEntity.CenterPosition
{
get => GlobalBuffer.CoordAndRotationList[ BufferId ].XY;
set => throw new NotImplementedException();
}
}
}
@@ -0,0 +1,72 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PlainGeometry.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.ComponentModel;
namespace StgSharp.Geometries
{
/// <summary>
/// Plain geometry only contains straight sides.
/// </summary>
public abstract class PlainGeometry : IGeometry
{
protected Vec4[] vertexMat;
internal CoordinationBase coordinate;
internal PlainGeometry( CoordinationBase coordination )
{
coordinate = coordination;
}
public Point this[ int index ]
{
get => new Point( vertexMat[ index ] );
set => vertexMat[ index ].vec = value.coordVec;
}
public int VertexCount => this.vertexMat.Length;
public abstract ReadOnlySpan<int> VertexIndices
{
get;
}
#pragma warning disable CA1819
public Vec4[] VertexStream => vertexMat;
public CoordinationBase Coordination => this.coordinate;
#pragma warning restore CA1819
}
}
@@ -0,0 +1,217 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PlainInstancingBuffer.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class PlainInstancingBuffer<T> : IDisposable, IEnumerable<T>, IInstancingBuffer
where T: IInstancing
{
private bool disposedValue;
private CoordinatePlain globalCorrdinnate;
private List<Vec4> coordList;
private List<IInstancing> instanceList;
private List<float> scalingList;
private Mutex mutex;
public PlainInstancingBuffer()
{
coordList = new List<Vec4>( capacity: 100 );
instanceList = new List<IInstancing>( capacity: 100 );
scalingList = new List<float>( capacity: 100 );
coordArray = Array.Empty<Vec4>();
scaleArray = Array.Empty<float>();
mutex = new Mutex();
}
public List<IInstancing> InstanceList
{
get => instanceList;
}
public List<Vec4> CoordAndRotationList
{
get => coordList;
}
public List<float> ScalingList
{
get => scalingList;
}
public Span<Vec4> CoordAndRotationSpan
{
get
{
if( coordArray.Length != coordList.Capacity ) {
FieldInfo fieldInfo = typeof( List<Vec4> ).
GetField(
"_items",
BindingFlags.NonPublic | BindingFlags.Instance );
if( fieldInfo == null ) {
#pragma warning disable CA1065
#pragma warning disable CA2201
throw new NullReferenceException();
#pragma warning restore CA2201
#pragma warning restore CA1065
}
coordArray = ( Vec4[] )fieldInfo.GetValue( coordList );
}
return new Span<Vec4>( coordArray, 0, coordList.Count );
}
}
public Span<float> ScalingSpan
{
get
{
if( scaleArray.Length != coordList.Capacity ) {
FieldInfo fieldInfo = typeof( List<float> ).
GetField(
"_items",
BindingFlags.NonPublic | BindingFlags.Instance );
if( fieldInfo == null ) {
#pragma warning disable CA1065
#pragma warning disable CA2201
throw new NullReferenceException();
#pragma warning restore CA2201
#pragma warning restore CA1065
}
scaleArray = ( float[] )fieldInfo.GetValue( scalingList );
}
return new Span<float>( scaleArray, 0, coordList.Count );
}
}
public int CreateInstanceID()
{
mutex.WaitOne();
int ret = instanceList.Count;
coordList.Add( new Vec4() );
scalingList.Add( 0 );
mutex.ReleaseMutex();
return ret;
}
// ~PlainInstancingBuffer()
// {
// Dispose(disposing: false);
// }
public void Dispose()
{
Dispose( disposing: true );
GC.SuppressFinalize( this );
}
public IEnumerator<T> GetEnumerator()
{
foreach( IInstancing item in instanceList ) {
yield return ( T )item;
}
}
public void Remove( T instance )
{
mutex.WaitOne();
if( instance.GlobalBuffer != this ) {
throw new ArgumentException(
message: "instance does not belong to current Particle Buffer",
paramName: nameof( instance ) );
}
int index = instance.BufferId;
IInstancing temp = instanceList[ instanceList.Count - 1 ];
instanceList[ instance.BufferId ] = temp;
temp.BufferId = instance.BufferId;
coordList[ instance.BufferId ] = coordList[ coordList.Count - 1 ];
scalingList[ instance.BufferId ] = scalingList[
scalingList.Count - 1 ];
instanceList.RemoveAt( instanceList.Count - 1 );
coordList.RemoveAt( coordList.Count - 1 );
scalingList.RemoveAt( scalingList.Count - 1 );
mutex.ReleaseMutex();
}
public void UpdateAllParticles()
{
foreach( IInstancing particle in instanceList ) {
particle.Move();
}
}
protected virtual void Dispose( bool disposing )
{
if( !disposedValue ) {
if( disposing ) {
mutex.Dispose();
}
coordList.Clear();
instanceList.Clear();
scalingList.Clear();
disposedValue = true;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
foreach( IInstancing item in instanceList ) {
yield return ( T )item;
}
}
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException(
);
#region field of mem opt
private Vec4[] coordArray;
private float[] scaleArray;
#endregion
}
}