Daily update 2 on 20240228 by nitload youmu
This commit is contained in:
@@ -0,0 +1,34 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BehaviorArgs.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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namespace StgSharp.Entities
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{
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public abstract class BehaviorArgs { }
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}
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@@ -0,0 +1,66 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Enemy.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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namespace StgSharp.Entities
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{
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public class Enemy : IEntity
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{
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internal Launcher<EntityPartical> _awardLauncher;
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internal Launcher<EntityPartical> _commonBulletLauncher;
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internal Launcher<EntityPartical> _dieBulletLauncher;
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public bool _selectalbe;
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public Launcher<EntityPartical> AwardLauncher
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{
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get;
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set;
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}
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public Launcher<EntityPartical> CommonBulletLauncher
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{
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get;
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set;
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}
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public Launcher<EntityPartical> DieBulletLauncher
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{
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get;
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set;
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}
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public override void OnRenderFrame()
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{
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CommonBulletLauncher.Launch();
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}
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}
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}
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@@ -0,0 +1,34 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="EntityPartical.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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namespace StgSharp.Entities
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{
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public abstract class EntityPartical : IEntity { }
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}
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@@ -0,0 +1,107 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="IEntity.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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namespace StgSharp
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{
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public abstract class IEntity
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{
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protected uint _bornTick;
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internal Func<int, Vec3> _movHandler;
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internal LinkedList<PlainGeometry> _collisionBox;
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internal Point _basePoint;
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internal Point _pos;
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internal Point _position;
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internal PlainGeometryCollisionSensor<PlainGeometry, PlainGeometry> _collisionSensor;
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internal string _texture;
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/// <summary>
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/// X position of an enenmy entity
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/// </summary>
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public float X
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{
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get;
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set;
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}
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/// <summary>
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/// Y position of an enemy entity
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/// </summary>
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public float Y
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{
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get;
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set;
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}
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public LinkedList<PlainGeometry> CollisionBox
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{
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get => _collisionBox;
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set => _collisionBox = value;
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}
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/// <summary>
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/// A sensor used for checking out if a bullet hit a player or something else
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/// </summary>
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public PlainGeometryCollisionSensor<PlainGeometry, PlainGeometry> CollisionSensor
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{
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get => _collisionSensor;
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set => _collisionSensor = value;
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}
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public string TextureGL
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{
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get;
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set;
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}
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/// <summary>
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/// A 2D vector presenting the position of an enemy entity, position can also be visited by
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/// X, Y
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/// </summary>
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public Vec2 Location
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{
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get;
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}
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public abstract void OnRenderFrame();
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public void SetLocation( Point p )
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{
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_pos = p;
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}
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}
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}
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@@ -0,0 +1,58 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Launcher.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
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// and to permit persons to whom the Software is furnished to do so,
|
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// subject to the following conditions:
|
||||
//
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// The above copyright notice and
|
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// this permission notice shall be included in all copies
|
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// or substantial portions of the Software.
|
||||
//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Entities;
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using StgSharp.Math;
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namespace StgSharp
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{
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public class Launcher<T> where T: IEntity
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{
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internal uint[] launchtick; //发射子弹的内部计时
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internal Counter<int> _internalParameter; //发射器的内部计时器
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internal EntityPartical _bulletSample; //发射的子弹类型
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/*
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*用于发射其他的实体,主要是子弹 和 掉落物
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*/
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internal Vec2 _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
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public EntityPartical Bullet
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{
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get => _bulletSample;
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set => _bulletSample = value;
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}
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internal virtual void Launch() { }
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}
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}
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@@ -0,0 +1,44 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Partical.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
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||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
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||||
//
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||||
// The above copyright notice and
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||||
// this permission notice shall be included in all copies
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||||
// or substantial portions of the Software.
|
||||
//
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||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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||||
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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namespace StgSharp
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{
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public class Partical : IEntity
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{
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public override void OnRenderFrame()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,41 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Player.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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||||
//
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||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
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||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
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namespace StgSharp
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{
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public abstract class Player : IEntity
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{
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internal float _velocity;
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public float Velocity => _velocity;
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}
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}
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Reference in New Issue
Block a user