Daily update 2 on 20240228 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ISSDSerializable.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Internal
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{
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public interface ISSDSerializable
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{
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public SerializableTypeCode SSDTypeCode
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{
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get;
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}
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public byte[] GetBytes();
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internal void FromBytes( byte[] stream );
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}
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public enum SerializableTypeCode
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{
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Unknown = 0,
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IndexTable = 1,
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PixelImage = 2,
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VectorImage = 3,
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Audio = 4,
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Shader = 5,
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Text = 6,
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RawData = 7,
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VirtualFolder = int.MaxValue,
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}
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public static partial class Serializer
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{
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public static T Deserialize<T>( byte[] stream )
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where T: ISSDSerializable
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{
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T serializableObject = Activator.CreateInstance<T>();
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serializableObject.FromBytes( stream );
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return serializableObject;
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}
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public static string GetNameTail( SerializableTypeCode typeCode )
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{
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switch( typeCode ) {
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case SerializableTypeCode.IndexTable:
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return "_idt";
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case SerializableTypeCode.PixelImage:
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return "_pim";
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case SerializableTypeCode.VectorImage:
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return "_vim";
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case SerializableTypeCode.Audio:
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return "_wav";
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case SerializableTypeCode.Shader:
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return "_gls";
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case SerializableTypeCode.Text:
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return "_txt";
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case SerializableTypeCode.RawData:
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return "_raw";
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case SerializableTypeCode.VirtualFolder:
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return "_fod";
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default:
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throw new ArgumentException( "Unknown file type" );
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}
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}
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public static byte[] Serialize( ISSDSerializable serializableObject )
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{
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return serializableObject.GetBytes();
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}
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}
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}
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