Daily update 2 on 20240228 by nitload youmu

This commit is contained in:
Nitload
2025-03-01 04:58:46 +08:00
parent 90d5f76511
commit f22862dfc4
983 changed files with 180004 additions and 0 deletions
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BattleField.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
//TODO 这玩意如何加载一个渲染流程以获得各个图元还没搞清楚
namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotImplementedException();
}
public Rectangle BoundingBox
{
get;
set;
}
public Vec2 Position
{
get;
set;
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
throw new NotImplementedException();
}
}
}
@@ -0,0 +1,159 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ButtonGroup.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Transactions;
namespace StgSharp.Controls
{
public abstract class KeyboardButtonGroup : ControllingItem
{
private List<TriggerButton> buttonList;
private TriggerButton current;
public KeyboardButtonGroup()
{
buttonList = new List<TriggerButton>();
}
public bool IsEntity
{
get => false;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox
{
get;
set;
}
public TriggerButton CurrentButton
{
get => current;
}
public Vec2 Position
{
get;
set;
}
protected List<TriggerButton> AllButton
{
get => buttonList;
}
public void AddButton( TriggerButton button )
{
buttonList.Add( button );
}
public abstract void Confirm();
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
foreach( TriggerButton item in buttonList ) {
yield return item.Single();
}
}
public void MoveDown()
{
TriggerButton button = current;
while( ( button.Down != null ) && button.Down.IsDisabled ) {
button = button.Right;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveLeft()
{
TriggerButton button = current;
while( ( button.Left != null ) && button.Left.IsDisabled ) {
button = button.Left;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveRight()
{
TriggerButton button = current;
while( ( button.Right != null ) && button.Right.IsDisabled ) {
button = button.Right;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveUp()
{
TriggerButton button = current;
while( ( button.Up != null ) && button.Up.IsDisabled ) {
button = button.Right;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
}
}
@@ -0,0 +1,111 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CharacterIndexImage.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private char[] displayIndex;
private char defaultChar;
private Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
private PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length,
char defaultChar,
PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration )
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(
item => item.Item1, item => item.Item2 );
}
public bool IsEntity
{
get => true;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Vec2 Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public void Display( string message )
{
if( string.IsNullOrEmpty( message ) ) {
message = string.Empty;
}
string result = ( message.Length >= length ) ?
message.Substring( message.Length - displayIndex.Length ) : message.PadLeft(
length, defaultChar );
displayIndex = result.ToCharArray();
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return _tittleMesh;
foreach( char item in displayIndex ) {
yield return texIndex[ item ];
}
}
}
}
@@ -0,0 +1,73 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ControllingIntem.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
{
public abstract bool IsEntity
{
get;
}
public abstract ReadOnlySpan<Vec4> TextureBox
{
get;
}
public abstract Rectangle BoundingBox
{
get;
set;
}
public abstract Vec2 Position
{
get;
set;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -0,0 +1,78 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="DecorationBox.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public class DecorationBox : ControllingItem
{
private PlainGeometryMesh renderMesh;
public DecorationBox( Rectangle bound, Image texture, Vec2[] texCoord )
{
renderMesh = new PlainGeometryMesh(
BoundingBox, new TextureProvider( texture, texCoord ) );
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => renderMesh.TextureCoord;
}
public Rectangle BoundingBox
{
get;
set;
}
public Vec2 Position
{
get;
set;
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return renderMesh;
}
}
}
@@ -0,0 +1,96 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="MarkingLable.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
private PlainGeometryMesh marker;
private TimeFunction _movement;
private Vec2 _currentPosition, _movementVec;
public MarkingLabel( PlainGeometryMesh marker, TimeFunction movement )
{
this.marker = marker;
_movement = movement;
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => marker.TextureCoord;
}
public Rectangle BoundingBox
{
get;
set;
}
public Vec2 Position
{
get;
set;
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move( Vec2 movement )
{
if( !_movement.IsComplete ) {
Position = _currentPosition + ( _movement.Calculate() * _movementVec );
}
}
public void MoveTo( Vec2 target )
{
Move( target - Position );
}
}
}
@@ -0,0 +1,248 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="TriggerButton.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(
ButtonStatus status,
float beginTime,
in TextureProvider texture );
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
Highlight = 0b100,
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -( Enable | DisableToEnable ),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -( Enable | Highlight ),
HighlightToDisable = -( Highlight | Disable ),
}
public class TriggerButton : ControllingItem
{
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
{
CurrentStatus = ButtonStatus.Disable;
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
if( _renderButton == null ) {
_renderButton = value;
} else {
_renderButton += value;
}
}
remove
{
if( _renderButton != null ) {
_renderButton -= value;
}
}
}
public bool IsHighLighted
{
get;
internal set;
}
public bool IsDisabled
{
get;
internal set;
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => MemoryMarshal.Cast<Vec2, Vec4>( _texture.TextureCoordinate );
}
public Rectangle BoundingBox
{
get;
set;
}
public TriggerButton Left
{
get;
internal set;
}
public TriggerButton Right
{
get;
internal set;
}
public TriggerButton Up
{
get;
internal set;
}
public TriggerButton Down
{
get;
internal set;
}
public Vec2 Position
{
get;
set;
}
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
protected ButtonStatus CurrentStatus
{
get;
set;
}
public void DeHighlight()
{
if( CurrentStatus == ButtonStatus.Highlight ) {
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if( disableCallback != null ) {
disableCallback();
}
}
public void Enable()
{
if( CurrentStatus == ButtonStatus.Disable ) {
CurrentStatus = ButtonStatus.DisableToEnable;
} else {
return;
}
if( enableCallback != null ) {
enableCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
_renderButton( CurrentStatus, _statusBeginTime, in _texture );
yield return new PlainGeometryMesh( this.BoundingBox, _texture );
}
public void Highlight()
{
if( CurrentStatus == ButtonStatus.Enable ) {
CurrentStatus |= ButtonStatus.EnableToHighlight;
} else {
return;
}
if( confirmCallback != null ) {
confirmCallback();
}
}
internal void Init( ButtonStatus status )
{
if( CurrentStatus == ButtonStatus.Error ) {
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------
}