Daily update 2 on 20240228 by nitload youmu
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@@ -0,0 +1,73 @@
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#ifdef _MSC_VER
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#pragma once
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#endif
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#ifndef SSC
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#define SSC
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#include "ssc_internal.h"
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#define STBIDEF SSCAPI
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#include "stb_image.h"
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#include "gl.h"
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#include "wgl.h"
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#include "glfw3.h"
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#include <immintrin.h>
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#include <assert.h>
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#ifndef SSCAPI_DEFINE
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#ifdef _WIN32
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#define SSCAPI __declspec(dllexport)
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#elif defined _LINUX_
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#define SSCAPI __attribute__((dllexport))
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#elif defined _APPLE_
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#define SSCAPI __attribute__((visibility("default")))
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#else
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#define SSCAPI
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#endif
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#endif // ! SSCAPI_DEFINE
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#if __cplusplus
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extern "C" {
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#endif
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#define byte char
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#define cs_char uint16_t
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#define ssc_null_assert(ptr) assert(ptr != NULL)
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#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
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#define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec)
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#define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec)
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typedef struct Image {
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int width;
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int height;
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int channel;
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char *pixelPtr;
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} Image;
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typedef char *(*imageLoader)(char const *filename, int *x, int *y, int *channels_in_file,
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int desired_channels);
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SSCAPI char infolog[512];
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SSCAPI int SSCDECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
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char **logRef);
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SSCAPI void SSCDECL initGL(int majorVersion, int minorVersion);
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SSCAPI unsigned int SSCDECL linkShaderProgram(GladGLContext *context, GLuint shadertype);
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SSCAPI void SSCDECL loadImageData(char *location, Image *out, imageLoader loader);
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SSCAPI GLFWglproc SSCDECL loadGlfuncDefault(char *procName);
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SSCAPI void SSCDECL unloadImageData(Image *out);
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SSCAPI char *SSCDECL readLog(void);
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#pragma endregion
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SSCAPI int SSCDECL load_intrinsic_function(void *intrinsic_context);
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#ifdef __cplusplus
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}
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#endif
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#endif
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