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@@ -1,4 +1,4 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="VBO"
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// Project: StgSharp
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@@ -43,13 +43,18 @@ namespace StgSharp.Graphics.OpenGL
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public sealed unsafe class VertexBuffer : GlBufferObjectBase
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{
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internal VertexBuffer(int n, glRender binding)
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internal VertexBuffer(
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int n,
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glRender binding
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)
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: base(binding)
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{
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_bufferHandle = GL.GenBuffers(n);
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}
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public sealed override void Bind(int index)
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public sealed override void Bind(
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int index
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)
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{
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GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
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}
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@@ -63,28 +68,6 @@ namespace StgSharp.Graphics.OpenGL
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GL.BindBuffer(BufferType.ArrayBuffer, GlHandle.Zero);
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}
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/// <summary>
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/// Set _data to current vertex BufferHandle object
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/// </summary>
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/// <typeparam _label="TItem">
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/// Type of bufferData
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/// </typeparam>
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/// <param _label="index">
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/// Index to find certain VBO in this instance
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/// </param>
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/// <param _label="bufferData">
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/// Data to write in
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/// </param>
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/// <param _label="usage">
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/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
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/// </param>
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public void WriteMatrixData<T>(int index, ref IMatrix<T> bufferData, BufferUsage usage)
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where T: unmanaged, INumber<T>
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{
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GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ArrayBuffer, bufferData.AsSpan(), usage);
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}
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/// <summary>
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/// Set _data to current vertex BufferHandle object
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/// </summary>
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@@ -100,7 +83,11 @@ namespace StgSharp.Graphics.OpenGL
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/// <param _label="usage">
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/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
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/// </param>
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public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage) where T: unmanaged, INumber<T>
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public void WriteScalerData<T>(
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int index,
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T[] bufferArray,
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BufferUsage usage
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) where T : unmanaged, INumber<T>
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{
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GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
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@@ -121,8 +108,11 @@ namespace StgSharp.Graphics.OpenGL
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/// <param _label="usage">
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/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
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/// </param>
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public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
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where T: unmanaged,INumber<T>
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public void WriteScalerData<T>(
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int index,
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ReadOnlySpan<T> scalerSpan,
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BufferUsage usage
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) where T : unmanaged,INumber<T>
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{
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GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
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GL.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
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@@ -143,8 +133,11 @@ namespace StgSharp.Graphics.OpenGL
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/// <param _label="usage">
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/// How OpenGL use these data, defined by <see cref="BufferUsage" />
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/// </param>
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public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage)
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where T: unmanaged, IUnmanagedVector<T>
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public void WriteVectorData<T>(
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int index,
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ReadOnlySpan<T> vectorSpan,
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BufferUsage usage
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) where T : unmanaged, IUnmanagedVector<T>
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{
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GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
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GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
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@@ -165,14 +158,19 @@ namespace StgSharp.Graphics.OpenGL
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/// <param _label="usage">
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/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
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/// </param>
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public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage)
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where T: unmanaged, IUnmanagedVector<T>
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public void WriteVectorData<T>(
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int index,
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T[] vectorArray,
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BufferUsage usage
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) where T : unmanaged, IUnmanagedVector<T>
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{
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GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
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GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
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}
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protected sealed override void Dispose(bool disposing)
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protected sealed override void Dispose(
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bool disposing
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)
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{
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if (disposing) {
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GL.DeleteBuffers(_bufferHandle);
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