daily uodate on 20240411 by nitload youmu, camera complete
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@@ -68,6 +68,18 @@ namespace StgSharp.Graphics
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api->glBindTexture(type, texture.Value);
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}
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/// <summary>
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/// Bind a frame buffer to a frame buffer target
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/// Same function as <see href="https://docs.gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
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/// </summary>
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/// <param name="target"> The frame buffer target of the binding operation.</param>
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/// <param name="handle"> The handle of the frame buffer object to bind.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void BindFrameBuffer(FrameBufferTarget target, glHandle handle)
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{
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api->glBindFramebuffer((uint)target,handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void BindVertexArray(glHandle handle)
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{
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