remove useless node from source gen pipeline. add source gen logic
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# TLSF (Two-Layer Segregated Fit) Allocator
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This document describes the current StgSharp native arena allocator, `StgSharp.HighPerformance.Memory.TwoLayerSegregatedFitAllocator`. The file name is historical; the implementation described below is TLSF rather than the older HLSF allocator.
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## Overview
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- Single contiguous native arena allocated up front
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- Headerless returned blocks; allocator metadata is stored in 32-byte nodes carved from the tail of the same arena
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- Requests rounded up to 64-byte granularity, with 64 bytes as the minimum block size
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- Free blocks grouped by coarse size level derived from the highest set bit of the block size
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- Exact-level allocation uses first-fit traversal inside the selected bucket; higher levels fall back to the head of the first non-empty bucket
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- `Free` performs bounded local coalescing; `Collect` performs full free-run coalescing across the arena
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- Single-threaded implementation; concurrent access requires external synchronization
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- No arena growth and no implicit fallback to `NativeMemory.AlignedAlloc` for oversized requests
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## Quick Use
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```csharp
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using StgSharp.HighPerformance.Memory;
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using var tlsf = new TwoLayerSegregatedFitAllocator(64 * 1024 * 1024);
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var handle = tlsf.Alloc(1024);
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Span<byte> buffer = handle.AsSpan();
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buffer[0] = 42;
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tlsf.Free(handle);
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```
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## Constructors
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- `TwoLayerSegregatedFitAllocator(nuint byteSize)`
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- `TwoLayerSegregatedFitAllocator(nuint byteSize, uint maxBlockSize)`
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- `TwoLayerSegregatedFitAllocator(nuint byteSize, int align)`
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- `TwoLayerSegregatedFitAllocator(nuint byteSize, int align, nuint maxBlockSize)`
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Behavior summary:
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- `byteSize` defines the total arena size
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- `maxBlockSize` defaults to 32 MB and defines the largest single request accepted by `Alloc` and `TryAlloc`
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- `align` is passed to the backing `NativeMemory.AlignedAlloc` call for arena allocation; request sizes inside the arena are still quantized to 64-byte blocks
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## Public API
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### `Alloc(nuint size)`
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- Rounds `size` up to the next 64-byte block, with a minimum of 64 bytes
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- Throws `OverflowException` if the normalized size exceeds `maxBlockSize` or if the arena cannot provide a block
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- Returns a `Handle` containing block address and block size
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- Splits a sufficiently large tail remainder into a new free node and re-buckets that node
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### `TryAlloc(nuint size, out Handle handle)`
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- Uses the same size normalization and maximum block limit as `Alloc`
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- Returns `false` when the request exceeds the configured limit or when the arena is exhausted
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- Does not fall back to the system allocator
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### `Free(Handle handle, int collectScanWindow = 4)`
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- Marks the block as free
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- Scans up to `collectScanWindow` neighbors toward lower addresses and then up to `collectScanWindow` neighbors toward higher addresses
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- Merges any contiguous free neighbors found during those scans
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- Reclassifies the merged block back into the coarse bucket set
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### `Collect()`
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- Walks the full position chain from low address to high address
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- Merges consecutive free runs without the local scan-window limit used by `Free`
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- Restores larger reusable spans and improves bucket coverage after fragmentation-heavy phases
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### `Dispose()`
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- Releases the backing arena through the stored free callback
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### `Handle`
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- Readonly value type carrying the allocator metadata reference, block address, and block size
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- `Address` exposes the native pointer
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- `Size` exposes the normalized block size
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- `AsSpan(int range = -1)` exposes a span view over the block
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- The indexer provides byte-level access by offset
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## Allocation Model
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### Level Classification
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- `GetLevel(size)` maps the normalized size to `57 - BitOperations.LeadingZeroCount(size)` and clamps the result to `_maxLevel`
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- Each bucket corresponds to one coarse size class rather than an exact size
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- The target bucket can therefore contain blocks of different sizes within the same coarse level
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### Allocation Path
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1. Normalize the requested size to a 64-byte multiple.
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2. Traverse the target bucket and select the first free block whose size is at least the requested size.
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3. If the target bucket has no suitable block, pop the head of the first non-empty higher-level bucket.
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4. If all buckets are empty, carve a fresh block from the spare region tracked by the arena sentinel.
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5. Split the tail remainder when both remainder size and metadata availability allow it.
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### Metadata Layout
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- `Metadata` is a 32-byte node
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- `NextNear` and `PreviousNear` form the address-ordered position chain
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- `NextLevel` and `PreviousLevel` form either the bucket chain or the recycled-metadata chain, depending on node state
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- The spare sentinel at the end of the arena tracks remaining virgin space, recycled metadata nodes, and position-chain anchors
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- Returned blocks remain headerless from the caller's point of view
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### Coalescing Model
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- `Free` performs bounded local coalescing to keep the hot path short
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- `Collect` performs full coalescing of consecutive free runs across the entire position chain
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- Recycled metadata nodes are returned to the spare metadata list and reused by later splits or fresh arena chunks
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## Complexity and Runtime Characteristics
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- `Alloc`: O(1) bucket index calculation plus target-level first-fit traversal; higher-level fallback is O(1)
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- `Free`: O(`collectScanWindow`) local merge cost
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- `Collect`: O(number of metadata nodes in the position chain)
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- Best steady-state behavior appears on repeated small and medium native allocations inside a pre-allocated arena
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## BenchmarkDotNet (TLSF vs Libc)
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Environment: .NET 8.0.26 (PerformanceDebug), x64 RyuJIT AVX2, Windows 11, AMD Ryzen 7 6800H, BenchmarkDotNet v0.15.8, InProcessEmitToolchain, LaunchCount=1, WarmupCount=6, IterationCount=15, InvocationCount=3.
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Workload summary:
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- Arena size: 512 MB
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- Arena alignment: 64 bytes
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- Allocation count per batch: 2048
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- Batch count: 256
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- Request set before normalization: 64, 100, 200, 400, 1024, 4096 bytes
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- Free order: shuffled per batch
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- `Free` local merge window: 4
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Best observed run under the current harness:
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| Method | Mean | Error | StdDev | Ratio | RatioSD | Allocated | Alloc Ratio |
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|------- |-----:|------:|-------:|------:|--------:|----------:|------------:|
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| Tlsf | 79.11 ns | 5.944 ns | 5.560 ns | 0.65 | 0.09 | - | NA |
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| Libc | 123.64 ns | 15.955 ns | 14.144 ns | 1.01 | 0.16 | - | NA |
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Worst observed run under the same harness:
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| Method | Mean | Error | StdDev | Ratio | RatioSD | Allocated | Alloc Ratio |
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|------- |-----:|------:|-------:|------:|--------:|----------:|------------:|
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| Tlsf | 82.95 ns | 6.337 ns | 5.617 ns | 0.81 | 0.07 | - | NA |
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| Libc | 102.63 ns | 8.590 ns | 7.173 ns | 1.00 | 0.09 | - | NA |
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Interpretation:
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- The current single-pass bucket selection fast path materially reduces allocator-side latency
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- The reported ratio still drifts across repeated compile-and-run cycles because the libc baseline also moves under the current InProcess harness
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- Recent repeated runs place the transient best case near 0.65 and the longer-running steady band near 0.75 to 0.80
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## Operational Notes
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- Maximum single-allocation size is fixed at construction time
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- Arena growth is not implemented
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- `Collect` is the global defragmentation pass; `Free` only performs bounded local coalescing
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- The allocator is intended for explicit native-memory workflows rather than as a drop-in general-purpose heap replacement
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