daily update on 20230322 by nitload youmu, new geometry structure rewritten 70%
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using StgSharp;
|
||||
using StgSharp.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Http.Headers;
|
||||
@@ -10,20 +11,27 @@ namespace StgSharp
|
||||
{
|
||||
public LinkedList<Point> pointContainer;
|
||||
public LinkedList<IGeometry> geometryContainer;
|
||||
public LinkedList<Sensor<INode>> sensorContainer;
|
||||
public LinkedList<Entity> _bulletContainer;
|
||||
public LinkedList<Entity> _awardContainer;
|
||||
public LinkedList<Entity> _enemyContainer;
|
||||
|
||||
public Line leftBoader;
|
||||
public Line rightBoader;
|
||||
public Line topBoader;
|
||||
public Line bottomBoader;
|
||||
|
||||
internal Sensor<EntityPartical> Sensor;
|
||||
|
||||
public Pool()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnRender()
|
||||
{
|
||||
|
||||
foreach (Enemy e in _enemyContainer)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user