daily update on 20230322 by nitload youmu, new geometry structure rewritten 70%
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@@ -6,6 +6,23 @@ namespace StgSharp.Entities
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{
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public class Enemy : Entity
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{
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public bool _selectalbe;
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public Launcher<EntityPartical> _awardLauncher;
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public Launcher<EntityPartical> _commonBulletLauncher;
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public Launcher<EntityPartical> _dieBulletLauncher;
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internal void InternalDieOperation(Pool home)
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{
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_dieBulletLauncher.Launch(Control.TimeLine.tickCounter, home._bulletContainer);
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_awardLauncher.Launch(Control.TimeLine.tickCounter, home._awardContainer);
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this._id.Remove();
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}
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}
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}
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@@ -7,11 +7,14 @@ namespace StgSharp
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{
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public class Entity:INode<Entity>
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{
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internal vec2d _pos;
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internal Point _pos;
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internal IGeometry _collisionBox;
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internal Sensor<IGeometry> _collisionSensor;
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internal ContainerNode<Entity> _id;
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internal String _texture;
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internal Point _position;
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internal Point _basePoint;
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internal GetLocationHandler _movHandler;
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public IGeometry CollisionBox
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{
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@@ -53,7 +56,7 @@ namespace StgSharp
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public void SetLocation(Point p)
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{
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_pos = p;
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}
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void INode<Entity>.setID<T>(ContainerNode<T> id)
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@@ -67,5 +70,11 @@ namespace StgSharp
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throw new ArgumentException("Cannot set id twice!");
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}
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}
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public void OnRender()
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{
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_position._position = _movHandler.Invoke(_basePoint._position, Control.TimeLine.tickCounter);
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}
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}
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}
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+2
-1
@@ -4,7 +4,8 @@ using System.Text;
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namespace StgSharp.Entities
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{
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internal class CollisionPartical
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public class EntityPartical : Entity
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{
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}
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}
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@@ -1,17 +1,50 @@
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using System;
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using StgSharp.Entities;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp
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{
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public class Launcher
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public class Launcher<T>:INode<Launcher<T>> where T : Entity
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{
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internal Partical _bullet;
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/*
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*用于发射其他的实体,主要是子弹 和 掉落物
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*/
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public Partical Bullet
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internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
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private ContainerNode<Launcher<T>> _id;
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internal Counter<int> _internalParameter; //发射器的内部计时器
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internal EntityPartical _bulletSample; //发射的子弹类型
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internal uint[] launchtick; //发射子弹的内部计时
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public EntityPartical Bullet
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{
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get { return _bullet; }
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set { _bullet = value; }
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get { return _bulletSample; }
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set { _bulletSample = value; }
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}
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internal void Launch(Counter<uint> outerTickCounter, LinkedList<Entity> container)
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{
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}
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ContainerNode<Launcher<T>> INode<Launcher<T>>.ID
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{
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get { return _id; }
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}
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void INode<Launcher<T>>.setID<T1>(ContainerNode<T1> id)
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{
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if (_id == default(ContainerNode<Launcher<T>>))
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{
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throw new ArgumentException();
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}
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else
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{
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_id = id as ContainerNode<Launcher<T>>;
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}
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}
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}
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}
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@@ -1,12 +1,21 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp
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{
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public class Player : Entity
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{
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internal float _velocity;
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public float Velocity
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{
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get { return _velocity; }
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}
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}
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}
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