New IO structure, unexpexted error in C code
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@@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Entities
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namespace StgSharp.Entities
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{
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public abstract class BehaviorArgs
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{
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@@ -1,10 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using StgSharp.Control;
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using System;
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namespace StgSharp.Entities
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{
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public class EliteEnemy:IEntity
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public class EliteEnemy : IEntity
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{
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public bool _selectalbe;
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@@ -20,7 +19,7 @@ namespace StgSharp.Entities
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{
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_dieBulletLauncher.Launch();
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_awardLauncher.Launch();
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this._id.Remove();
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TimeLine._currentPool._enemyContainer.Remove(this);
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}
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internal override void OnRenderFrame()
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@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using StgSharp.Control;
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namespace StgSharp.Entities
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{
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@@ -20,7 +18,7 @@ namespace StgSharp.Entities
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{
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_dieBulletLauncher.Launch();
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_awardLauncher.Launch();
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this._id.Remove();
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TimeLine._currentPool._enemyContainer.Remove(this);
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}
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internal override void OnRenderFrame()
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@@ -1,11 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Entities
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namespace StgSharp.Entities
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{
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public abstract class EntityPartical : IEntity
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{
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}
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}
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@@ -1,12 +1,9 @@
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using StgSharp.Math;
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using StgSharp.Geometries;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using StgSharp.Geometries;
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using StgSharp.Math;
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namespace StgSharp
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{
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public abstract class IEntity:INode<IEntity>
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public abstract class IEntity
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{
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internal Point _pos;
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internal LinkedList<IPlainGeometry> _collisionBox;
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@@ -17,7 +14,7 @@ namespace StgSharp
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internal GetLocationHandler _movHandler;
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protected uint _bornTick;
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public LinkedList<IPlainGeometry> CollisionBox
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public LinkedList<IPlainGeometry> CollisionBox
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{
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get { return _collisionBox; }
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set { _collisionBox = value; }
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@@ -26,10 +23,10 @@ namespace StgSharp
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/// <summary>
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/// A sensor used for cheking out if a bullet hit a player or something else
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/// </summary>
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public Sensor<IPlainGeometry> CollisionSensor
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public Sensor<IPlainGeometry> CollisionSensor
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{
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get { return _collisionSensor; }
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set { _collisionSensor = value; }
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set { _collisionSensor = value; }
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}
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public string Texture { get; set; }
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@@ -1,12 +1,9 @@
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using StgSharp.Entities;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp
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{
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public class Launcher<T>:INode<Launcher<T>> where T : IEntity
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public class Launcher<T> where T : IEntity
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{
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/*
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*用于发射其他的实体,主要是子弹 和 掉落物
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@@ -23,12 +20,12 @@ namespace StgSharp
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set { _bulletSample = value; }
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}
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internal virtual void Launch( )
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internal virtual void Launch()
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{
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}
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}
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}
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@@ -1,7 +1,4 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System;
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namespace StgSharp
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{
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@@ -1,10 +1,4 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp
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namespace StgSharp
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{
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public abstract class Player : IEntity
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{
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