rename ungenericed graphic vec usage to genericed
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@@ -26,18 +26,18 @@ namespace Nitload.Geometries
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private List<List<int>> _sideIndices;
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private List<int> _triangleIndices;
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private List<Vec3> _vertices;
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private List<Vec3<float>> _vertices;
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public TriangulatedSurface()
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{
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_triangleIndices = new List<int>();
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_vertices = new List<Vec3>();
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_sides = new HashSet<(int,int)>();
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_sideIndices = new List<List<int>>();
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_triangleIndices = [];
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_vertices = [];
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_sides = [];
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_sideIndices = [];
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}
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/**/
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public IEnumerable<List<int>> SideIndicesEnumeratble => _sideIndices;
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public IEnumerable<List<int>> SideIndicesEnumerable => _sideIndices;
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/*
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public Triangle GetTriangle( int index )
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@@ -51,7 +51,7 @@ namespace Nitload.Geometries
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}
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/**/
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public Span<Vec3> VertexSpan => CollectionsMarshal.AsSpan(_vertices);
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public Span<Vec3<float>> VertexSpan => CollectionsMarshal.AsSpan(_vertices);
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public Span<int> TriangleIndicesSpan => CollectionsMarshal.AsSpan(_triangleIndices);
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@@ -77,7 +77,7 @@ namespace Nitload.Geometries
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}
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public void AddVertexByOrder(
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Vec3 vertex
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Vec3<float> vertex
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)
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{
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_vertices.Add(vertex);
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