rename ungenericed graphic vec usage to genericed

This commit is contained in:
Youmu Liu
2026-09-04 18:51:27 +08:00
parent 41ca31fd9a
commit ee67dfbde1
20 changed files with 755 additions and 760 deletions
+6 -16
View File
@@ -19,23 +19,13 @@ namespace Nitload.Geometries
public struct Point
{
[FieldOffset(0)] private Vec3 coord;
[FieldOffset(0)] internal Vector4 coordVec;
internal Point(
Vec4 vector
)
{
coordVec = vector.vec;
coordVec.W = 1;
}
[FieldOffset(0)] private Vec3<float> coord;
public Point(
Vec3 coord
Vec3<float> vector
)
{
Coord = coord;
coordVec.W = 1;
coord = vector;
}
public Point(
@@ -44,12 +34,12 @@ namespace Nitload.Geometries
float z
)
{
coordVec = new Vector4(x, y, z, 1);
coord = new Vec3<float>(x, y, z);
}
public Vec3 Coord
public Vec3<float> Coord
{
get => coord;
readonly get => coord;
set => coord = value;
}